Linear
y is proportional to x
Quadratic
y is proportional to x²
Inverse
y is proportional to 1/x
Square-Root
y is proportional to √x
Proportional Reasoning
Graphs and equations are useful because they tell us how two variables are related. You should be able to take a change in one variable and describe how it changes another variable.
Linearization and Graph Analysis
To analyze a graph, an equation can be matched to y = mx + b
Y-Axis Variable (y): Variable by itself
X-Axis Variable (x): On the opposite side of the y-variable but has a direct connection to it
Slope (m): If the x-axis variable has a constant to it, that number becomes the slope
It is important in linearization to correctly modify the slope of the new equation so that it is adjusted to a linear form
Motion in One Direction
AP formula sheet uses x(final position) and x0(initial position)
Motion at Constant Velocity
Equations:
∆x = vt
x = vt + x0
Graphs and Proportions: Linear
CANNOT be used when there is acceleration!
Motion with Acceleration
Kinematic Equations:
x = x0 + v0t + 1/2at²
v = v0 + at
v² = v0² + 2a(x - x0)
DO NOT use if the acceleration is not constant!
What do Slope and Area Under the Curve Represent on a Position versus Time Graph?
Slope: Velocity
Area Under the Curve: N/A
What do Slope and Area Under the Curve Represent on a Velocity versus Time Graph?
Slope: Acceleration
Area Under the Curve: Displacement (change in position)
What do Slope and Area Under the Curve Represent on a Acceleration versus Time Graph?
Slope: Jerk (the rate of change of an object’s acceleration over time)
Area Under the Curve: Change in velocity
Free Fall
Motion where the acceleration is 9.8 m/s² downwards
The speed of a vertical projectile is zero at its maximum height
Motion in Two Dimensions
Horizontal and vertical motions happen simultaneously but independently (their information is not shared between the two)
Exception: Time
Projectile Motion is a type of two-dimensional motion
Horizontal speed is constant
Vertical motion has a downward acceleration of 9.8 m/s²
Maximum range occurs at 45° launch angle
The projectile should return to the ground with the same speed (on level ground)
Vertical speed = zero at maximum height (NOT TRUE FOR HORIZONTAL SPEED)
Newton’s First Law
The motion of an object only changes when there is a net (unbalanced) force
Objects at rest or moving at constant speed have balanced forces
Objects that are changing speed or direction (accelerating) DO have a net force
An object at rest remains at rest unless acted upon by an outside force
Newton’s First Law
Newton’s Second Law
Describes the acceleration that results when a net force is applied to an object
Solving this equation for mass gives the inertial mass
Equations:
a = Fnet/m
Fnet = ma
Force equals an object’s mass times its acceleration
Newton’s Second Law
Newton’s Third Law
Objects interact with each other by exerting equal forces on each other in opposite directions
If you exert a force on an object, that object MUST exert the same force back on you
Although the force pairs MUST be equal, the forces can have different effects based on the different masses of the objects
Every action has an equal and opposition reaction
Newton’s Third Law
Forces
Horizontal and vertical forces must be accounted for separately
Measured in newtons (N)
Constant Forces
Examples:
Force of Gravity/Weight (Fg)
Normal Force (FN)
Tension Force (FT)
Friction Force (Ff)
Force of Gravity/Weight (Fg)
The attraction between two objects with mass
Equations:
Fg = mg
Fg = GMm/r²
Solving for m gives the gravitational mass
Normal Force (FN)
A support force perpendicular to the surface
Often helps to counteract with a downward pull of gravity (NOT ALWAYS THE CASE)
Tension Force (FT)
Force in a string/spring/stretchable object that points toward the center of that object
Friction Force (Ff)
A force between two surfaces
Slow objects down
Prevent objects from fully speeding up
Keep objects at rest relative to each other
Non-Constant Forces
Examples:
Drag Force/Air Resistance
Spring Force (k)
Drag Force/Air Resistance
A speed-dependent force that slows down objects moving in a fluid, such as air
Spring Force
A displacement-dependent force that tried to restore a spring to its equilibrium position
Centripetal Force (Fc)
A center-pointing force that is the reason objects move in circular paths (change the direction of motion, but not the speed)
Equation (measured in newtons)
NOT a new type of force → a name given to other forces when they cause objects to move in a circular path
Uniform Circular Motion
Occurs when objects rotate with constant speed
Velocity is always changing because of direction change
Has centripetal acceleration but not tangential acceleration
Non-Uniform Rotation
Occurs when the rotational speed is changing
Motion is described with rotational versions of kinematic and dynamics
Fundamentals and Newton’s Laws still apply → most importantly rotational acceleration can only occur with net torque occurring on an object
α = τNET/I is Newton’s Second Law for Rotation and is the basis of any rotational dynamics problem
Rolling Motion
Occurs when an object moves both translationally (linearly) and rotates at the same time (both must be accounted for)
Planetary Motion
The orbits of planets are elliptical but can be approximated to circular
Gravity (Fg = GMm/r²) provides the centripetal force
Orbital Velocity (v = √GM/r) which can be derived by setting Fg = FNET C
g can be called acceleration due to gravity (m/s²) OR gravitational field strength (N/kg)
System
The group of objects for which a person is tracking the energy or momentum
Should always be defined for conserved qualities (ex. energy, momentum, and angular momentum)
Internal Force: A force exerted between one object in the system on another object in the system
External Force: A force exerted from an object outside of the system onto an object inside the system
Closed Systems
NO external forces present
Energy/momentum/angular momentum are CONSERVED
Open Systems
External forces present
Energy/momentum/angular momentum are NOT CONSERVED
Conservation of Energy
In every system, energy must be conserved or accounted for
If a system gains energy, it must be through the action of an external force, and another system must lose the same amount of energy
Energy Conservation statement/starting point: Ei ± Wext = Ef
Kinetic Energy
The energy of motion
Measured in Joules (J)
Equations:
Translation: 1/2mv²
Rotation: 1/2Iω²
Potential Energy
The energy based on position
Measured in Joules (J)
Equations:
Gravitational PE: Ug = mgh
Based on height
Elastic/Spring PE: Us = 1/2k∆x²
Based on stretch/compression distance
Work
The change in kinetic energy
Measured in Joules (J)
Equation:
W = Fd * cosθ
The area under a F vs d graph
Conservation of Momentum
In every system, momentum and angular momentum must be conserved and accounted for
If a system gains momentum, it must be through the action of an external force, and another system must lose the same amount of momentum
Linear Momentum
Measured in kg * m/s
Equation:
Translational Motion: p = mv
Angular Momentum
Measured in kg * m²/s
Equations:
Rotational Motion: L = Iω
A point mass: L = rmv
Impulse
The change in momentum
Measured in N * s
Equation:
J = ∆p = F∆t
Impulse is the area under a F vs t graph
Angular Impulse
The change in angular momentum
Measured in kg * m²/s
Equation:
∆L = τNET * ∆t
Rules of Momentum in Collisions
Newton’s Third Law states the forces on each body must be equal and opposite
Impulse and change in momentum are therefore also equal and opposite (whatever momentum one object gains, the other loses)
The momentum of the system is CONSERVED
Rules of Elasticity in Collisions
Depends on how much kinetic energy is conserved
Perfectly Elastic: All KE is conserved, and objects bounce off each other without deforming
General Inelastic: Some KE is lost, and objects bounce off each other
Perfectly Inelastic: Maximum possible KE is lost (NOT all), and objects stick together
Momentum and energy in total should be CONSERVED in all collisions with appropriate systems
Conservation of Angular Momentum
Used when a translating object interacts with a rotating one
Ex. Throwing a ball from a merry-go-round or a bat hitting a baseball
Used for a single rotating object changing shape
Ex. A figure skater pulls in her arms → momentum of inertia decreases so angular velocity must increase to keep angular momentum constant
Center of Mass
A point that can be used to represent an entire object
Objects are balanced if the center of mass is supported
The velocity of the center of mass does not change in a collision where linear momentum is conserved
Oscillating Motion
Caused by a force that is
Proportional to displacement
Acts to restore the object to its equilibrium position
Period (T)
Used to measure time for one oscillation
Frequency (f)
Measures the number of oscillations in one second
Angular frequency (ω)
Measures the number of oscillations in 2π seconds
Trigonometric Functions
Used to describe position, velocity, and acceleration
Equations:
Usually:
These are valid when the clock starts at the amplitude, otherwise the graph is shifted horizontally:
Position: x α cos(t)
Velocity: v α - sin(t)
Acceleration: a α - cos(t)
Position-Time Function for an Oscillator: x(t) = Acos(ωt) = Acos(2πf * t)
When Position is at a Maximum Magnitude
Velocity is zero
Acceleration is a maximum magnitude
Position and acceleration have opposite signs
When Displacement is Zero
Velocity is a maximum magnitude
Acceleration is zero
What does Changing the Amplitude of Oscillation do?
It affects the energy but NOT the timing of the oscillation
Conservation of Energy
A good strategy to use in oscillation problems when comparing two points
When Should Energy be used in a Problem?
If….
There's a height change involved
There's a spring involved
A force acts over a given distance
When Should Momentum be used in a Problem?
If…
Multiple objects are interacting with each other
There is a collision
A force acts over a time interval
When Should Dynamics and Kinematics be used?
If…
Energy and momentum don't work
You need to explain WHY motion occurs
What Framework Should you use in Paragraph-Length Responses and Justifying Answes?
Claim-Evidence-Reasoning Framework
Problem-Solving Task Verbs
Pay special attention to the verb used in the questions
Different task verbs require different types of answers
Ex. Calculate, compare, determine, evaluate, explain, justify, label, plot, sketch/draw, state/indicate/circle, verify
Calculate
Perform mathematical steps to arrive at a final answer, including algebraic expressions, properly substituted numbers, and correct labeling of units and significant figures
Phrased as “What is?”
Compare
Provide a description or explanation of similarities and/or differences
Derive: Perform a series of mathematical steps using equations laws to arrive at a final answer
Describe: Provide the relevant characteristics of a specified topic
Determine
Make a decision or arrive at a conclusion after reasoning, observation, or applying mathematical routines (calculations)
Evaluate
Roughly calculate numerical quantities, values (greater than, equal to, or less than), or signs (negative or positive) of quantities based on experimental evidence of provided data
When making estimations, showing steps in calculations is not required
Explain
Provide information about how or why a relationship, process, pattern, position, situation, or outcome occurs by using evidence and/or reasoning to support or qualify a claim
Explain “how”: Typically requires analyzing the relationship, process, pattern, position, situation, or outcome
Explain “why”: Typically requires analysis of motivations or reasons for the relationship, process, pattern, position, situation, or outcome
Justify
Provides evidence to support, qualify, or defend a claim, and/or provide reasoning to explain how that evidence supports or qualifies the claim
Label
Provides labels indicating unit, scale, and/or components in a diagram, graph, model, or representation
Plot
Draw data points in a graph using a given scale or indicating the scale and units, demonstrating consistency between different types of representations
Sketch/Draw
Create a diagram, graph, representations, or model that illustrates or explains relationships or phenomena, demonstrating consistency between different types of representations
Labels may or may not be required
State/Indicate/Circle
Indicate or provide information about a specific topic, without elaboration or explanation
Also phrased as “What…?” or “Would…?” interrogatory questions
Verify
Confirm that the conditions of a specific definition, law, theorem, or test are met in order to explain why it applies in a given situation
Use empirical data, observations, tests, or experiments to prove, confirm, and/or justify a hypothesis