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Top Down Processing
When your brain interprets info using prior knowledge.
Bottom-Up Processing
When your brain builds understanding starting with raw inputs (i.e. 4 legged animal = dog).
Raw Materials
Basic pieces of sensory information your brain receives from the environment (Bottom-Up Processing).
Classical Conditioning
The conditioning where two things are like together causing a trigger to create a response (UCR & UCS, CR & CS); acquisition.
Classical Conditioning: Unconditional Stimulus
A stimulus that naturally triggers a reaction (i.e. food).
Classical Conditioning: Unconditional Response
The automatic reaction to a UCS; a reflex.
Neutral Stimulus
Something that does not cause a response AT FIRST.
Classical Conditioning: Acquisition
When learning has occurred; NS and UCS are paired over and over (i.e. bell+ food).
Classical Conditioning: Conditional Stimulus
The former neutral stimulus that now triggers a response (post acquisition, discovered by Ivan Pavlov).
Classical Conditioning: Conditional Response
The learned response to the CS
Classical Conditioning: Generalization
Responding to similar stimuli in the same way (i.e. CS=7 so you flinch to other numbers)
Classical Conditioning: Discrimination
Learning to respond only to one specific stimulus (i.e. dog only views bell=food, not any other noise).
Classical Conditioning: Spontaneous Recovery
The sudden return of a previously extinct response (occurs after extinction, usually weaker).
Classical Conditioning: Extinction
The CR fading away when the CS is no longer paired with the UCS.
Classical Conditioning: Taste Aversion
Learning to avoid a food after getting sick from it.
Classical Conditioning: One-Trial Conditioning
Learning something after just ONE experience.
Classical Conditioning: Higher Order/Second Order Conditioning
When other things get in the environment get associated (i.e. bell+food=salivating, room light+bell=salivating).
Operant Conditioning
A learning process where behavior is shaped by consequences (developed B.F. Skinner).
Operant Conditioning: Reinforcement
Increases behavior/makes it likely to reoccur.
Operant Conditioning: Punishment
Decreases behavior/makes it less likely to occur.
Operant Conditioning: Law of Effect
Any behavior that is reinforced is likely to reoccur.
Operant Conditioning: Primary Reinforcer
Things that are naturally rewarding without having to learn them.
Operant Conditioning: Secondary Reinforcer
Things that become rewarding after being linked to something else (i.e. good grades = money).
Operant Conditioning: Token Economies
Any system that uses secondary reinforcers to modify behavior (i.e. 10 stickers = a prize).
Operant Conditioning: Positive Reinforcement
When stimulus is presented; responses may increase or decrease.
Operant Conditioning: Negative Reinforcement
When the stimulus is removed in order to increase behavior.
Schedules of Reinforcement
Rules for when behavior gets reinforced, different schedules = different behavior patterns.
Schedules of Reinforcement: Ratio
Behavior based on a number of responses (i.e. do it 5 times = a reward).
Schedules of Reinforcement: Interval
Behavior based on time passed (i.e. do it = reward after 10 minutes).
Schedules of Reinforcement: Fixed
When it is predictable, always the same (i.e. every 3rd click).
Schedules of Reinforcement: Variable
When it is unpredictable, changes often (i.e. ABOUT every 2-3 times).
Schedules of Reinforcement: Fixed Ratio
Reward after a SET number of responses (i.e. sell 5 shirts = a $50 bonus).
Schedules of Reinforcement: Variable Ratio
A reward after an unpredictable number of responses (i.e. gambling = money).
Schedules of Reinforcement: Fixed Interval
A reward after a set amount of time (i.e. every Sunday = allowance).
Schedules of Reinforcement: Variable Interval
A reward after varying amount of time (i.e. checking emails for college acceptances).
Observational Learning
Learning by others and imitating their actions, even without direct rewards or punishments (Coined by Albert Bandura).
Observational Learning: Modeling
The act of demonstrating a behavior that can be imitated by others.
Observational Learning: Mirror Neurons
Brain cells that fire when you perform an action AND observe someone else doing it.
Observational Learning: Reflexively Copying Actions
Automatically mimicking what you see, often without thinking.
Observational Learning: Nervous System Reactions
Watching someone’s actions can trigger physiological responses in your body.
Criticisms of Operant Conditioning: Achievement Motivation
An individual’s internal drive to excel, master skills, and achieve specific, challenging goals (intrinsic and extrinsic motivation).
Criticisms of Operant Conditioning: Intrinsic Motivation
Desire to perform a behavior for its own sake and to be effective, not for a reward.
Criticisms of Operant Conditioning: Extrinsic Motivation
A desire to perform a behavior due to promises rewards or threats of punishment.
Criticisms of Operant Conditioning: Over Justification Effect
Desired behavior or once enjoyable behavior is no longer enjoyable; reward diminishes desire.
Cognitive Maps
A mental representation humans use to understand, navigate, and structure their environments (i.e. learning the layout of your school).
Latent Learning
The process of acquiring new information/skill without immediate reinforcement or conscious effort (hidden learning).
Biological Preparedness
The concept that organisms are evolutionarily predisposed to learn some associations more readily than others.
Instinctive Drift
The tendency to abandon learned/conditioned behaviors in favor of natural, instinctual behaviors.
Encoding
One of the steps of memory where you get info into your system/brain.
Storage
One of the steps to memory where you PUT info somewhere.
Retrieval
One of the steps of memory where you bring info out of storage into consciousness.
Sensory Input
Involves the 5 senses, when raw information is entering your brain following external events; encoding.
Sensory Memory
The first stage of memory that holds the sensory inputs/raw information from your environments. It’s duration (how long the info stays in that system) is short and is often gone if you aren’t paying atttention.
Sensory Memory: Iconic Memory
A type of sensory memory for sight; holds a brief image (VERY short duration).
Sensory Memory: Echoic Memory
A type of sensory memory for sound; holds what you just hear (short duration but longer than iconic).
Inattentional Blindness
Not noticing something due to a lack of focus or attention on it.
Change Blindness
You dont notice a change in something.
Short-Term Memory
A temporary holding area for information. It’s duration (how long the info stays in that system) Is 15-30 seconds but can be prolonged with rehearsal (practice).
Recall
Assessments asking you to provide what you know; often yielding the worst results.
Maintenance Rehearsal
Repeating the information, which keeps it in your short-term memory storage.
Elaborative Rehearsal
Connecting meaning or significance to information, where it will then be moved to long-term memory.
Long-Term Memory
The brains almost permanent storage system that retains information, skills, and experiences. It’s duration (how long the info stays in that system) Is potentially forever, and it’s capacity is practically unlimited.
Long-Term Memory: Explicit (Declarative)
Involving the hippocampus, when memory is stored/retrieves; involving facts and events.
Long-Term Memory: Implicit(Procedural)
Involving the cerebellum involving well-learned physical conditions; skills.
Hippocampus
The part of your brain that forms new memories.
Cerebellum
The part of your brain that stores procedural/implicit memories.
Anterograde Amnesia
When the hippocampus is destroyed and prevents the formation of new memories.
Retrograde Amnesia
When you are unable to remember old memories.
Retrospective Memory
Remembering things from the past.
Prospective Memory
Remembering to do something in the future.
Recognition
Assessing your knowledge using multiple-choice options; yields better results.
Retrieval Failure
When the info is there in your brain, but you are unable to access it.
Proactive Interference
When old info messes up new info.
Retroactive Interference
When new info messes up old.
Ebbinghaus Forgetting Curve
Developed by Hermann Ebbinghaus which states that we forget information fast after learning but it levels off over time (this can be slowed down by elaborate rehearsal).
Serial Position Effect
The effect that states we tend to remember things that happened toward the beginning (Primacy Effect) and things that happened toward the end (Recency Effect), forgetting most of the things that happened in between.
Misinformation Effect
When false info changes your memory.
Source Amnesia
When you remember info but forget where it came from/the context of it.
Memory Consolidation
The process of stabilizing a memory after it’s first learned. The hippocampus is used to temporarily hold new memories effort it is transferred to Long-Term memory.
Full Stages Of Memory
External Events > Sensory Inputs > Sensory Memory (Inattentional or Change Blindness) > Short-Term Memory > Encoding (Elaborative Rehearsal) > Long-Term Memory > Retrieval or Retrieval Failure.