Cognitive Psychology and Language: Key Concepts and Heuristics

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127 Terms

1
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Affordances

Possible actions an object allows.

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Signifiers

Clues indicating how to use an affordance.

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Feedback

System response showing whether an action worked.

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Mapping

Relationship between controls and their effects.

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Forcing functions

Design features that prevent incorrect actions.

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Gulf of execution

Problem of figuring out how to operate a device.

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Gulf of evaluation

Problem of interpreting whether an action worked.

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Knowledge in the world

Environmental cues that help solve the gulfs.

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Knowledge in the head

Prior knowledge and experience used to solve the gulfs.

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Anchoring and adjustment heuristic

Relying too heavily on an initial value and insufficiently adjusting.

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Confirmation bias

Tendency to seek evidence supporting beliefs while ignoring contradictions.

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Recognition heuristic

Choosing the recognized option over an unrecognized one.

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Fluency heuristic

Items that are easier to process feel more true or preferable.

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Antecedent

The "if" part of a conditional statement.

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Consequent

The "then" part of a conditional statement.

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Modus ponens

If P then Q; P is true → Q is true.

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Modus tollens

If P then Q; Q is false → P is false.

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Affirming the consequent

Invalid: If P then Q; Q → P.

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Denying the antecedent

Invalid: If P then Q; not P → not Q.

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Wason card problem

Hard abstract logic task; easier when familiar; shows reasoning uses schemas.

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Sensitivity

True positive rate.

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Specificity

True negative rate.

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Base rate

How common a condition is in the population.

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Base rate neglect

Ignoring base rates when judging probabilities.

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Normative theories

Theories of optimal or rational decision-making.

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Expected value

Choose option with highest mathematical payoff.

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Expected utility

Choose option maximizing personal satisfaction.

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Framing effects

Decisions change based on presentation or wording.

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Algorithm

Guaranteed step-by-step procedure.

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Heuristic

Mental shortcut; fast but error-prone.

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Maximizing

Seeking the best; leads to less happiness.

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Satisficing

Seeking "good enough"; leads to more happiness.

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Nudge

Choice architecture that guides decisions without restricting freedom.

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Whorfian hypothesis

Language influences thought.

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Phonemes

Smallest sound units that change meaning.

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Morphemes

Smallest units of meaning.

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Free morphemes

Words that stand alone.

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Bound morphemes

Must attach to another word (e.g. -s).

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Competence

Knowledge of language rules.

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Performance

Actual language use.

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Prosody

Rhythm, pitch, and intonation of speech.

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Registers

Styles of speech (formal/informal).

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Accents

Pronunciation differences.

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Dialects

Variations in grammar, vocabulary, pronunciation.

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Pidgin

Simplified language between groups.

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Creole

Pidgin that becomes a native language.

47
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Animal language ability

Limited; no full grammar or recursion.

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ChatGPT language ability

Uses patterns; no meaning, grounding, intentions.

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Arbitrariness

Words have no inherent connection to meaning.

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Structure

Rules constrain how language elements combine.

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Productivity

Ability to create infinite sentences.

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Displacement

Talk about things not present.

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Dynamism

Language changes over time.

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Spreading activation model

Concepts activate related concepts.

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Priming

Prior exposure speeds later processing.

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Categories

Mental groupings with fuzzy boundaries.

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Scripts

Event schemas for common activities.

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Content-addressable memory

Retrieval based on content, not location.

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Hierarchical model

Concepts organized general → specific.

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Flashbulb memories

Vivid but inaccurate memories of shocking events.

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Neisser & Harsch

Flashbulb memories change greatly over time.

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Talarico & Rubin

Confidence stays high even as accuracy decreases.

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Episodic future thinking

Imagining future events using episodic memory.

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Autobiographical memory

Memory for personal life events.

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Reminiscence bump

More memories from ages 10-30.

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Childhood amnesia

Few memories before age 3-4.

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False memory

Memory for events that didn't occur.

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DRM procedure

Related word lists produce false recall.

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Recognition

Identifying info with cues.

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Recall

Retrieving without cues.

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Weapon focus effect

Attention to weapon reduces memory for other details.

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Cognitive interview

Uses context reinstatement and open questions.

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Sam Stone experiment

Suggestion + stereotypes created false memories in children.

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Loftus & Palmer

Leading words changed memory ("smashed" vs "hit").

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Imagination inflation

Imagining events increases belief they occurred.

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Recovered memories

Often inaccurate due to suggestion.

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Everyday memory

Memory in real-life tasks.

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Banaji & Crowder

Everyday memory uses same basic principles.

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Loftus

Memory is reconstructive and fallible.

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Karpicke & Blunt

Retrieval practice > rereading.

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Desirable difficulties

Difficult learning improves long-term retention.

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Laptops in class

Worse learning due to distractions and verbatim notes.

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Learning styles

No scientific support.

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Mnemonics

Memory strategies using structure or imagery.

85
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Spaced practice

Studying spaced out; best for retention.

86
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Massed practice

Cramming; worse retention.

87
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H.M. surgery reason

Surgery for epilepsy.

88
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H.M. brain areas removed

Hippocampus.

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H.M. impairments

Couldn't form new episodic or semantic memories.

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H.M. intact abilities

Working and procedural memory.

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Episodic memory

Personal experiences.

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Semantic memory

Facts and knowledge.

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Implicit memory

Skills and priming.

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Explicit memory

Conscious recall of facts/events.

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Clive Wearing

Working memory intact; no ability to form long-term memories.

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Retrograde amnesia

Loss of past memories.

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Anterograde amnesia

Inability to form new memories.

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Working memory

Active short-term processing system.

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Central executive

Directs attention and coordination.

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Phonological loop

Stores verbal / auditory information.

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