1/126
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Affordances
Possible actions an object allows.
Signifiers
Clues indicating how to use an affordance.
Feedback
System response showing whether an action worked.
Mapping
Relationship between controls and their effects.
Forcing functions
Design features that prevent incorrect actions.
Gulf of execution
Problem of figuring out how to operate a device.
Gulf of evaluation
Problem of interpreting whether an action worked.
Knowledge in the world
Environmental cues that help solve the gulfs.
Knowledge in the head
Prior knowledge and experience used to solve the gulfs.
Anchoring and adjustment heuristic
Relying too heavily on an initial value and insufficiently adjusting.
Confirmation bias
Tendency to seek evidence supporting beliefs while ignoring contradictions.
Recognition heuristic
Choosing the recognized option over an unrecognized one.
Fluency heuristic
Items that are easier to process feel more true or preferable.
Antecedent
The "if" part of a conditional statement.
Consequent
The "then" part of a conditional statement.
Modus ponens
If P then Q; P is true → Q is true.
Modus tollens
If P then Q; Q is false → P is false.
Affirming the consequent
Invalid: If P then Q; Q → P.
Denying the antecedent
Invalid: If P then Q; not P → not Q.
Wason card problem
Hard abstract logic task; easier when familiar; shows reasoning uses schemas.
Sensitivity
True positive rate.
Specificity
True negative rate.
Base rate
How common a condition is in the population.
Base rate neglect
Ignoring base rates when judging probabilities.
Normative theories
Theories of optimal or rational decision-making.
Expected value
Choose option with highest mathematical payoff.
Expected utility
Choose option maximizing personal satisfaction.
Framing effects
Decisions change based on presentation or wording.
Algorithm
Guaranteed step-by-step procedure.
Heuristic
Mental shortcut; fast but error-prone.
Maximizing
Seeking the best; leads to less happiness.
Satisficing
Seeking "good enough"; leads to more happiness.
Nudge
Choice architecture that guides decisions without restricting freedom.
Whorfian hypothesis
Language influences thought.
Phonemes
Smallest sound units that change meaning.
Morphemes
Smallest units of meaning.
Free morphemes
Words that stand alone.
Bound morphemes
Must attach to another word (e.g. -s).
Competence
Knowledge of language rules.
Performance
Actual language use.
Prosody
Rhythm, pitch, and intonation of speech.
Registers
Styles of speech (formal/informal).
Accents
Pronunciation differences.
Dialects
Variations in grammar, vocabulary, pronunciation.
Pidgin
Simplified language between groups.
Creole
Pidgin that becomes a native language.
Animal language ability
Limited; no full grammar or recursion.
ChatGPT language ability
Uses patterns; no meaning, grounding, intentions.
Arbitrariness
Words have no inherent connection to meaning.
Structure
Rules constrain how language elements combine.
Productivity
Ability to create infinite sentences.
Displacement
Talk about things not present.
Dynamism
Language changes over time.
Spreading activation model
Concepts activate related concepts.
Priming
Prior exposure speeds later processing.
Categories
Mental groupings with fuzzy boundaries.
Scripts
Event schemas for common activities.
Content-addressable memory
Retrieval based on content, not location.
Hierarchical model
Concepts organized general → specific.
Flashbulb memories
Vivid but inaccurate memories of shocking events.
Neisser & Harsch
Flashbulb memories change greatly over time.
Talarico & Rubin
Confidence stays high even as accuracy decreases.
Episodic future thinking
Imagining future events using episodic memory.
Autobiographical memory
Memory for personal life events.
Reminiscence bump
More memories from ages 10-30.
Childhood amnesia
Few memories before age 3-4.
False memory
Memory for events that didn't occur.
DRM procedure
Related word lists produce false recall.
Recognition
Identifying info with cues.
Recall
Retrieving without cues.
Weapon focus effect
Attention to weapon reduces memory for other details.
Cognitive interview
Uses context reinstatement and open questions.
Sam Stone experiment
Suggestion + stereotypes created false memories in children.
Loftus & Palmer
Leading words changed memory ("smashed" vs "hit").
Imagination inflation
Imagining events increases belief they occurred.
Recovered memories
Often inaccurate due to suggestion.
Everyday memory
Memory in real-life tasks.
Banaji & Crowder
Everyday memory uses same basic principles.
Loftus
Memory is reconstructive and fallible.
Karpicke & Blunt
Retrieval practice > rereading.
Desirable difficulties
Difficult learning improves long-term retention.
Laptops in class
Worse learning due to distractions and verbatim notes.
Learning styles
No scientific support.
Mnemonics
Memory strategies using structure or imagery.
Spaced practice
Studying spaced out; best for retention.
Massed practice
Cramming; worse retention.
H.M. surgery reason
Surgery for epilepsy.
H.M. brain areas removed
Hippocampus.
H.M. impairments
Couldn't form new episodic or semantic memories.
H.M. intact abilities
Working and procedural memory.
Episodic memory
Personal experiences.
Semantic memory
Facts and knowledge.
Implicit memory
Skills and priming.
Explicit memory
Conscious recall of facts/events.
Clive Wearing
Working memory intact; no ability to form long-term memories.
Retrograde amnesia
Loss of past memories.
Anterograde amnesia
Inability to form new memories.
Working memory
Active short-term processing system.
Central executive
Directs attention and coordination.
Phonological loop
Stores verbal / auditory information.