Lecture Notes on TPACK, Educational Technology, and Digital Citizenship

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Flashcards focusing on key concepts related to TPACK, educational technology, digital citizenship, and learning theories from the lecture notes.

Last updated 4:09 AM on 2/3/26
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18 Terms

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TPACK

Technological Pedagogical Content Knowledge, a framework that integrates technology, pedagogy, and content knowledge for effective teaching.

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Pedagogical Knowledge

Knowledge about the methods and processes of teaching and learning, including instructional strategies and assessment techniques.

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Content Knowledge

The understanding and mastery of the subject matter that a teacher aims to teach.

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Educational Technology

The disciplined application of knowledge for improving learning and instruction.

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Blended Learning

A learning model that combines online digital media with traditional face-to-face classroom methods.

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Assistive Technology (AT)

Any item, equipment, or software system used to improve the functional capabilities of individuals with disabilities.

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Universal Design for Learning (UDL)

An educational framework that guides the design of learning environments to accommodate individual learning differences.

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Digital Citizenship

The ability to participate in society online, incorporating rights and responsibilities related to the digital world.

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Digital Literacy

The competency or capability to use digital tools and technologies effectively.

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Cognitive Load Theory

A theory that posits the amount of information working memory can hold affects learning efficiency.

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Cognitive Off-Loading

The process of using external tools to aid cognitive processes, reducing the load on working memory.

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Constructivism

A learning theory that emphasizes learners actively constructing their understanding through experiences.

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Behaviourism

A learning theory focused on observable behaviors and their responses to environmental stimuli.

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Speech Recognition Technology

Technology that converts spoken words into written text.

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Word Prediction Technology

Software that predicts the word being typed, enhancing writing fluency and reducing cognitive load.

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Digital Rights

Human and legal rights that facilitate the access, creation, and sharing of digital content.

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Gamification

The application of game-design elements and principles in non-game contexts to enhance engagement.

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Mastery Learning

An educational approach where students must achieve a level of mastery in prerequisite knowledge before moving on to learn subsequent information.