1/17
Flashcards focusing on key concepts related to TPACK, educational technology, digital citizenship, and learning theories from the lecture notes.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
TPACK
Technological Pedagogical Content Knowledge, a framework that integrates technology, pedagogy, and content knowledge for effective teaching.
Pedagogical Knowledge
Knowledge about the methods and processes of teaching and learning, including instructional strategies and assessment techniques.
Content Knowledge
The understanding and mastery of the subject matter that a teacher aims to teach.
Educational Technology
The disciplined application of knowledge for improving learning and instruction.
Blended Learning
A learning model that combines online digital media with traditional face-to-face classroom methods.
Assistive Technology (AT)
Any item, equipment, or software system used to improve the functional capabilities of individuals with disabilities.
Universal Design for Learning (UDL)
An educational framework that guides the design of learning environments to accommodate individual learning differences.
Digital Citizenship
The ability to participate in society online, incorporating rights and responsibilities related to the digital world.
Digital Literacy
The competency or capability to use digital tools and technologies effectively.
Cognitive Load Theory
A theory that posits the amount of information working memory can hold affects learning efficiency.
Cognitive Off-Loading
The process of using external tools to aid cognitive processes, reducing the load on working memory.
Constructivism
A learning theory that emphasizes learners actively constructing their understanding through experiences.
Behaviourism
A learning theory focused on observable behaviors and their responses to environmental stimuli.
Speech Recognition Technology
Technology that converts spoken words into written text.
Word Prediction Technology
Software that predicts the word being typed, enhancing writing fluency and reducing cognitive load.
Digital Rights
Human and legal rights that facilitate the access, creation, and sharing of digital content.
Gamification
The application of game-design elements and principles in non-game contexts to enhance engagement.
Mastery Learning
An educational approach where students must achieve a level of mastery in prerequisite knowledge before moving on to learn subsequent information.