Application Prototyping Lecture Notes

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Vocabulary flashcards created from the lecture notes on Application Prototyping, covering key terms and concepts relevant to the course.

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15 Terms

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Application Prototyping

A process used to visualize and test ideas and solutions in the context of software development.

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Critical Thinking

The objective analysis and evaluation of an issue in order to form a judgment.

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Client to IT Solution Translation

The process of converting vague client requests into specific IT solutions.

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Added Value

The additional benefits or advantages provided by a course or process compared to others.

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Software Development Cycle

The series of phases that software goes through from initial conception to deployment and maintenance.

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Documentation

Written records that outline the processes, requirements, and designs of a software project.

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Iteration

A repeated cycle of development in which improvements or refinements are made based on feedback.

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Flowchart

A diagram that represents a process, showing the steps as boxes and the flow of control as arrows.

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Continuous Evaluation

An assessment method where performance is regularly reviewed throughout a course or project.

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End Point

A marker in a chart that denotes the conclusion of a process or workflow.

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Binary Choice

A decision point in a flowchart that has two possible outcomes: yes or no.

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Collaborative Methodology

An approach to development that emphasizes teamwork and shared responsibility.

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Use Case Diagram

A visual representation of the interactions between users and a system to achieve a goal.

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Wireframe

A visual guide that represents the skeletal framework of a website or application.

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Ethical Considerations

The moral implications and responsibilities involved in the development of software.