CCEA Maths M8 🔢

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70 Terms

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Pythagoras

𝑎2 + 𝑏2 = 𝑐2

<p>𝑎<sup>2</sup><em> + </em>𝑏<sup>2</sup> <em>= </em><span style="color: red">𝑐<sup>2</sup></span></p>
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Trigonometry

  • Sinθ = O/H

  • Cosθ = A/H

  • Tanθ = O/A

    use shift to find angle

<ul><li><p><strong><mark data-color="yellow" style="background-color: yellow; color: inherit">S</mark></strong><mark data-color="yellow" style="background-color: yellow; color: inherit">in</mark>θ = <strong>O</strong>/<strong>H</strong></p></li><li><p><strong><mark data-color="blue" style="background-color: blue; color: inherit">C</mark></strong><mark data-color="blue" style="background-color: blue; color: inherit">os</mark>θ = <strong>A</strong>/<strong>H</strong></p></li><li><p><strong><mark data-color="red" style="background-color: red; color: inherit">T</mark></strong><mark data-color="red" style="background-color: red; color: inherit">an</mark>θ = <strong>O</strong>/<strong>A</strong></p><p>use <code>shift</code> to find angle</p></li></ul><p></p>
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Sine rule (formula given)

  • 𝑎/sinA = 𝑏/sinB = 𝑐/sinC

  • then cross multiply for angles, leave 𝑥 for sides

  • question gives corresponding pair of angles and sides

<ul><li><p><span style="color: red">𝑎</span>/sin<span style="color: red">A</span> = <span style="color: blue">𝑏</span>/sin<span style="color: blue">B</span> = <span style="color: green">𝑐</span>/sin<span style="color: green">C</span></p></li><li><p>then cross multiply for angles, leave <span>𝑥</span> for sides</p></li><li><p>question gives corresponding<strong> pair</strong>&nbsp;of angles and sides</p></li></ul><p></p>
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Cosine rule (formula given)

  • 𝑎2 = 𝑏2 + 𝑐2 - 2𝑏𝑐cosA

  • question gives an angle and two sides that form it, asked to find other side

<ul><li><p><span style="color: red">𝑎</span><sup>2</sup><em> = </em><span style="color: blue">𝑏</span><sup>2</sup> <em>+ </em><span style="color: green">𝑐</span><sup>2 </sup>- 2<span style="color: blue">𝑏</span><span style="color: green">𝑐</span>cos<span style="color: red">A</span></p></li><li><p>question gives an <strong>angle and two sides that form it, </strong>asked to find <strong>other side</strong></p></li></ul><p></p>
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Rearranged cosine rule

  • cosA = 𝑏2 + 𝑐2 - a2/ 2𝑏𝑐

    then use inverse cosine (cos-1) to find A

  • question gives all three sides and asked to find an angle

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Area of triangle (formula given)

  • area = 1/2𝑎𝑏sinC

  • question gives an angle and two sides that make it

  • make angle given or angle to find C

<ul><li><p>area = 1/2<span style="color: red">𝑎</span><span style="color: blue">𝑏</span>sin<span style="color: green">C</span></p></li><li><p>question gives an <strong>angle and two sides that make it</strong></p></li><li><p>make angle given or angle to find C</p></li></ul><p></p>
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3D Trigonometry

  • draw appropriate 2D shapes, join points and drop vertical

  • apply either pythagoras or trig

<ul><li><p>draw appropriate 2D shapes, join points and drop vertical</p></li><li><p>apply either pythagoras or trig</p></li></ul><p></p>
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Indices

𝑎m × 𝑎n = 𝑎m+n
𝑎m ÷ 𝑎n = 𝑎m-n
(𝑎m)n = 𝑎mn
𝑎0 = 1
𝑎-m = 1/𝑎m
𝑎m/n = (n√𝑎)m

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Angles of elevation/ depression

elevation is above horizontal, depression is below

<p>elevation is above horizontal, depression is below</p>
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Standard form

  • one digit before decimal point (1-10)

  • count number of spaces moved

    • moving left is positive power, right is negative

  • convert to decimal for calculations

<ul><li><p>one digit before decimal point (1-10)</p></li><li><p>count number of spaces moved</p><ul><li><p>moving left is positive power, right is negative</p></li></ul></li><li><p>convert to decimal for calculations</p></li></ul><p></p>
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Changing the subject

  • identify the subject and use inverse operations

    • + → -

    • × → ÷

    • 𝑥 → 𝑥²

  • may need to factorise if targets appears multiple times

  • final answer must be subject = the rest

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Circle equation (centre 0, 0)

  • 𝑥2 + 𝑦2 = 𝑟2

  • divide/ multiply equation if necessary to have 1 in front of x and y

  • may need to sub in values if given other equations

<ul><li><p>𝑥<sup>2</sup> + 𝑦<sup>2</sup> = 𝑟<sup>2</sup></p></li><li><p>divide/ multiply equation if necessary to have 1 in front of x and y</p></li><li><p>may need to sub in values if given other equations</p></li></ul><p></p>
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Tangent to circle

  • perpendicular to radius so gradient is negative reciprocal

  • sub in x and y at point tangent meets the circle

  • crosses x-axis at (x, 0) and y-axis at (0, x)

<ul><li><p>perpendicular to radius so gradient is negative reciprocal</p></li><li><p>sub in x and y at point tangent meets the circle</p></li><li><p>crosses x-axis at (x, 0) and y-axis at (0, x)</p></li></ul><p></p>
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Linear simultaneous equations graphically

draw both equations, solution is where lines cross
e.g cross at (2, 3)
x = 2, y = 3

<p>draw both equations, solution is where lines cross<br>e.g cross at <span style="color: purple">(2, 3)</span><br><span style="color: blue">x = 2</span>, <span style="color: red">y = 3</span></p>
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Linear simultaneous equations by substitution

𝑥𝑦 = 12
𝑦 - 3𝑥 + 9 = 0
*rearrange an equation into the form 𝑦 = *
𝑦 = 3𝑥 - 9
*substitute for y in first equation*
𝑥(3𝑥 - 9) = 12
*calculate values of remaining letter*
3𝑥² - 9𝑥 - 12 = 0 (quadratic)
(𝑥 - 4)(𝑥 + 1) = 0
𝑥 = 4 𝑥 = -1
*substitute into equation to find values of other letter*
𝑥𝑦 = 12
𝑥 = 4 𝑦 = -3
𝑥 = -1 𝑦 = -12

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Linear simultaneous equations by elimination

3𝑥 + 𝑦 = 11
𝑥 + 𝑦 = 5
*eliminate one letter from both equations, divide/ multiply if necessary*
3𝑥 + 𝑦 = 11
𝑥 + 𝑦 = 5
*same signs subtract, different signs add*
2𝑥 = 6
𝑥 = 3
*substitute into equations to find value of other letter*
𝑥 + 𝑦 = 5
3 + 𝑦 = 5
𝑦 = 2

<p><span style="color: red">3𝑥</span> + 𝑦 = <span style="color: green">11</span><br><span style="color: blue">𝑥</span> + 𝑦 = <span style="color: purple">5</span><br>*<em>eliminate one letter from both equations, divide/ multiply if necessary</em>*<br><span style="color: red">3𝑥</span> <s>+ 𝑦</s> = <span style="color: green">11</span><br><span style="color: blue">𝑥</span> <s>+ 𝑦</s> = <span style="color: purple">5</span><br>*<em>same signs subtract, different signs add</em><strong>*</strong><br><span style="color: purple">2𝑥</span> = <span style="color: rgb(255, 137, 0)">6</span><br><span style="color: blue">𝑥</span> = <span style="color: blue">3</span><br><em>*substitute into equations to find value of other letter</em>*<br><span style="color: blue">𝑥</span> + 𝑦 = <span style="color: purple">5</span><br><span style="color: blue">3</span> + 𝑦 = <span style="color: purple">5</span><br>𝑦 = <span style="color: red">2</span></p>
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Quadratic simultaneous equations

  • substitute linear equation into quadratic

  • solve using factorisation or quadratic formula

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<p>Congruent</p>

Congruent

  • shapes that are identical in shape and size, may be reflected or rotated

    • they have equal lengths and angles

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<p>Similar</p>

Similar

  • shapes that are proportional in shape and size, may be reflected or rotated

    • lengths are enlarged by scale factor

    • they have equal angles

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Effect of scale factor

  • ratio of similar shapes

    • length of sides/ perimeter is equal to scale factor e.g 2

    • area is equal to scale factor squared e.g 2² = 4

    • volume is equal to scale factor cubed e.g 2³ = 8

<ul><li><p>ratio of similar shapes</p><ul><li><p>length of sides/ perimeter is equal to <span style="color: blue">scale factor </span>e.g <span style="color: blue">2</span></p></li><li><p>area is equal to <span style="color: blue">scale factor</span> <span style="color: red">squared </span>e.g <span style="color: blue">2</span><span style="color: red">²</span> = 4</p></li><li><p>volume is equal to <span style="color: blue">scale factor </span><span style="color: red">cubed </span>e.g <span style="color: blue">2</span><span style="color: red">³</span> = 8</p></li></ul></li></ul><p></p>
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<p>Translation</p>

Translation

  • every point in shape is translated (move) up/down/left/right

  • count distance moved between points e.g 4 right, 3 down

  • column vectors are used to describe it e.g (4-3)

    • (𝑎𝑏) 𝑎 shows horizontal, 𝑏 shows vertical

    • +ve to show right/up

    • -ve to show left/down

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<p>Reflection</p>

Reflection

  • every point in shape is reflected (flipped) in line e.g y = x

    • line can be vertical, horizontal or diagonal

  • count distance from line of reflection and plot on other side

    • 𝑦 = 𝑎 (𑁋) 𝑥 = 𝑎 ( ⏐ )

    • 𝑦 = 𝑥 (╱) 𝑦 = -𝑥 (╲)

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<p>Rotation</p>

Rotation

  • every point in shape is rotated (turned) about fixed point, the centre of rotation

  • determine degrees rotated, clockwise or anticlockwise

  • use tracing paper to draw rotation

    • trace around shape on paper

    • hold down pencil at the centre of rotation

    • rotate tracing paper and copy the image

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<p>Enlargement</p>

Enlargement

  • every point in shape is enlarged (grown) by scale factor about fixed point, the centre of enlargement

  • multiply distance from centre to original shape by scale factor

    • fractional scale factor makes it smaller

    • -ve scale factor makes it bigger in the opposite direction

  • draw lines through corners of shapes, they meet at centre of enlargement

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Linear sequences

𝑛th term = 𝑎𝑛 + 𝑏

  • find common difference

  • multiply by 𝑛

  • add number before first term

<p>𝑛<sup>th</sup> term = 𝑎𝑛 + 𝑏</p><ul><li><p>find common difference</p></li><li><p>multiply by 𝑛</p></li><li><p>add number before first term</p></li></ul><p></p>
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Fraction sequences

treat as two linear sequences and give answer as fraction e.g 𝑛/ 2𝑛 + 1

  • top is 𝑛th term of numerator sequence

  • bottom is 𝑛th term of denominator sequence

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Quadratic sequences

𝑛th term = 𝑎𝑛² + 𝑏𝑛 + 𝑐

  • find difference and half it

  • write out sequence of 𝑎𝑛²

  • subtract from original sequence to give linear

  • find 𝑛th as normal

<p>𝑛<sup>th</sup> term = 𝑎𝑛² + 𝑏𝑛 + 𝑐</p><ul><li><p>find difference and half it</p></li><li><p>write out sequence of 𝑎𝑛²</p></li><li><p>subtract from original sequence to give linear</p></li><li><p>find 𝑛<sup>th</sup> as normal</p></li></ul><p></p>
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Probability

  • written as decimal or fraction, all probabilities add up to 1

  • P = number of outcome/ total possible outcomes

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<p>Relative frequency</p>

Relative frequency

  • higher number of trials is more reliable

  • RF = number of times event happens/ total number of trials

  • expected number = probability × total number of trials

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Product rule for counting

  • to find total number of outcomes multiply number of outcomes for each event

  • e.g menu offers 4 starters, 7 mains and 3 desserts

    • 4 × 7 × 3 = 84 combinations

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Mutually exclusive (OR → ADD)

  • two events that can’t happen at the same time

  • P(A or B) = P(A) + P(B)

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Independent events (AND → MULTIPLY)

  • outcome of first event does not affect outcome of another event

  • P(A and B) = P(A) × P(B)

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Dependent events (THEN → MULTIPLY CONDITIONAL)

  • outcome of first event does affect outcome of another event

  • P(A then B) = P(A) × P(B;A)

    • ;A js means A already happened, not replaced

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Inequalities on number line

  • use ‘x’ for integer values and arrows for real values

    • ●→ including (≤ or ≥)

    • ○→ not including (< or >)

<ul><li><p>use ‘x’ for integer values and arrows for real values</p><ul><li><p>●→ including (≤ or ≥)</p></li></ul><ul><li><p>○→ not including (&lt; or &gt;)</p></li></ul></li></ul><p></p>
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Inequalities graphically

  • < or > dashed line (┈)

  • ≤ or ≥ solid line (━)

  • when shading, sub in a point to inequality, if it is correct keep that side, if not shade it

<ul><li><p>&lt; or &gt; dashed line (┈)</p></li><li><p>≤ or ≥ solid line (━)</p></li><li><p>when shading, sub in a point to inequality, if it is correct keep that side, if not shade it</p></li></ul><p></p>
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Solving inequalities

  • same as equations but replace = in solution with inequality sign

  • split double inequalities and solve separately

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Rational

can be written as a fraction, includes recurring decimals

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Irrational

can’t be written as a fraction e.g multiples of π or √ of non square

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Fraction to decimal

divide numerator by denominator until you get repeated pattern

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Decimals to fraction

put decimal over 1 and multiply by 10, 100 or 1000, then simplify

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Recurring decimals to fractions

0.816
*let 𝑟 equal recurring decimal*
𝑟 = 0.816816816816
*multiply by 10, 100 or 1000, maintaining pattern after decimal*
1000𝑟 = 816.816816816816
*take 𝑟, or a multiple of 𝑟, away so recurring decimal cancels out*
1000𝑟 - 𝑟 = 999𝑟
999𝑟 = 816.816816 - 0.816816
999𝑟 = 816
*place in fraction and simplify*
𝑟 = 816/999
𝑟 = 272/333

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If asked for exact value

leave as surd or fraction of recurring decimal

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Surds

𝑎 × √𝑎 = (√𝑎)² = 𝑎

𝑎 × √𝑏 = √𝑎 × 𝑏
𝑎 ÷ √𝑏 = √𝑎 ÷ 𝑏

𝑐√𝑏 × 𝑑√b = 𝑐 × 𝑑√𝑏
𝑐√𝑏 ÷ 𝑑√b = 𝑐 ÷ 𝑑√𝑏

𝑎√𝑏 ± 𝑐√b = 𝑎 ± 𝑐√𝑏

𝑎 = 𝑎1/2

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FOIL

(2 + √5)(2 - √5)
*multiply First, Outside, Inside and Last*
𝑥2 - 2√5 + 2√5 - 5

<p>(2 + √5)(2 - √5)<br>*<em>multiply </em><span style="color: red"><em>F</em></span><em>irst, </em><span style="color: blue"><em>O</em></span><em>utside, </em><span style="color: green"><em>I</em></span><em>nside and </em><span style="color: purple"><em>L</em></span><em>ast</em>*<br><span style="color: red">𝑥<sup>2</sup></span> <span style="color: blue">- 2√5</span> <span style="color: green">+ 2√5</span> <span style="color: purple">- 5</span></p>
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Simplifying surds

√75 + 9√12
*rewrite surds as product of 2 numbers, one the largest square factor*
√(25 × 3) + 9√(4 × 3)
*square root factor*
√(5² × 3) + 9√(2² × 3)
*square root takes outside surd*
5√3 + 9 × 2√3
*combine surds*
5√3 + 18√3 = 23√3

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Rationalising the denominator

6 + √3 / √3
*multiply numerator and denominator by surd, √3*
6 + √3 × √3 / √3 × √3
*simplify surds*
6 + √3 / 3
*simplify fraction*
2 + √3

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Binary

  • number system based on powers of 2

  • place value: 64 32 16 8 4 2 1

  • numbers are either 1 or 0

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Binary to decimal

100111
*put in place values*
64 32 16 8 4 2 1
0 1 0 0 1 1 1
*sum place values multiplied by numbers*
64(0) + 32(1) + 16(0) + 8(0) + 4(1) + 2(1) + 1(1)
= 39

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Decimal to binary

84
*divide by 2 until 0, include remainder*
84 ÷ 2 = 42 r 0
42 ÷ 2 = 21 r 0
21 ÷ 2 = 10 r 1
10 ÷ 2 = 5 r 0
5 ÷ 2 = 2 r 1
2 ÷ 2 = 1 r 0
1 ÷ 2 = 0 r 1
*read remainders going upwards*
1010100

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Compound interest

𝑝(1 + 𝑟 ÷ 100)𝘵

<p><strong>𝑝</strong>(1 +<strong> 𝑟 </strong>÷ 100)<strong><sup>𝘵</sup></strong></p>
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<p>Graphical Solutions</p>

Graphical Solutions

  • find difference of equations; equation of graph drawn subtract equation given

    • 2𝑥2 + 𝑥 - 6 = 0 is drawn

    • 2𝑥2 + 2𝑥 - 8 = 0 is given

    • -𝑥 + 2 is the difference

  • draw linear graph of the difference

  • x value at points of intersection on graph are solution

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Quadratic graph

𝑦 = 𝑎𝑥2 + 𝑏𝑥 + 𝑐𝑏

<p>𝑦 = 𝑎𝑥<sup>2</sup> + 𝑏𝑥 + 𝑐𝑏</p>
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Cubic graphs

𝑦 = 𝑎𝑥3 + 𝑏𝑥2 + 𝑐𝑏 + 𝑑

<p>𝑦 = 𝑎𝑥<sup>3</sup> + 𝑏𝑥<sup>2</sup> + 𝑐𝑏 + <span>𝑑</span></p>
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Reciprocal graphs

𝑦 = 𝑎/𝑥

<p>𝑦 = 𝑎/𝑥</p>
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Exponential graphs

𝑦 = 𝑎𝑥

<p>𝑦 = 𝑎<sup>𝑥</sup></p>
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Gradient of a curve

  • draw tangent at the point on the curve

  • use gradient equation (rate of change at that point)

    e.g gradient of curve when x = 2 is 8

<ul><li><p>draw tangent at the point on the curve</p></li><li><p>use gradient equation (rate of change at that point)</p><p>e.g gradient of curve when x = 2 is 8</p></li></ul><p></p>
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<p>Speed</p>

Speed

  • speed = distance ÷ time

  • always check units

  • when reading graph

    • steeper line means travelling faster

    • horizontal line means its stopped

    • if velocity, line going down means travelling back

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Bearings

  • measured from north

  • given in 3 figures

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Angles in polygons

  • sum of exterior = 360°

  • sum of interior = (𝑛 - 2) × 180

  • interior + exterior = 180°

  • exterior of regular polygon = 360/ 𝑛

<ul><li><p>sum of exterior = 360°</p></li><li><p>sum of interior = (𝑛 - 2) × 180</p></li><li><p>interior + exterior = 180°</p></li><li><p>exterior of <strong>regular </strong>polygon = 360/ 𝑛</p></li></ul><p></p>
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Direct proportion

𝑇 𝑟 → 𝑇 = 𝑘𝑟

<p>𝑇 <span>∝ </span>𝑟  →  𝑇 = 𝑘𝑟</p>
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Indirect proportion

𝑇 ∝ 1/𝑟 → 𝑇 = 𝑘/𝑟

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Gradient

(𝑦2 - 𝑦1) ÷ (𝑥2 - 𝑥1)

<p>(𝑦<span style="color: red"><sub>2</sub></span> - 𝑦<span style="color: blue"><sub>1</sub></span>) <strong>÷</strong> (<span>𝑥</span><span style="color: red"><sub>2</sub></span> - <span>𝑥</span><span style="color: blue"><sub>1</sub></span>)</p>
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Length of line

(𝑥2 - 𝑥1)2 + (𝑦2 - 𝑦1)2

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Parallel lines

same gradient

<p><strong>same </strong>gradient</p>
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Perpindicular lines

negative reciprocal gradient (flip fraction + change sign)

<p><strong>negative reciprocal </strong>gradient (flip fraction + change sign)</p>
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Constructions and loci

show all construction arcs to get marks

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Metric and imperial unit conversion

  • 1 inch ≈ 2.5cm

  • 1 mile ≈ 1.6km

  • 1kg ≈ 2.2 lbs

  • 1 litre ≈ 1.75 pints

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Square numbers

1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225

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Cube numbers

1, 8, 27, 64, 125, 216

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Prime numbers

2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31