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Learning
A relatively permanent change in an organism’s behavior due to experience
Behaviorists
Psychologists focused on observable behavior
Habituation
decreased responsiveness in a stimulus (get used to)
Insight Learning
Occurs when the solution to a problems occurs without any association, consequence, or model (Lightbulb moment)
Edward Tolman
Discovered latent learning
Latent Learning
learning that occurs but is not apparent until there is an incentive to demonstrate it
Cognitive map
mental representation of the layout of one’s environment
Classical Conditioning
Type of learning in which one learns to link 2+ stimuli to anticipate events
ex: Bruno hears bowl → knows it’s time to eat
ex: sound of bowl = food
Unconditioned Stimulus (UCS)
a stimulus that unconditionally triggers a response
Unconditioned response (UCR)
The unlearned, naturally occurring response to an UCS
ex: the dog drooling
Neutral Stimulus (NS)
a stimulus that does not naturally cause a reoccurring response
ex: bell → bells have no impact on dogs
Conditioned response (CR)
the learned response to a previously neutral stimulus
ex: drooling
Conditioned stimulus (CS)
the originally neutral Stimulus that has been paired with the UCS enough times isn’t present
ex: the bell
Acquisition
when one links a neural stimulus with an unconditioned stimulus so that the neural stimulus begins to trigger the conditioned response
Higher order conditioning
(adding on) to the conditioned stimulus
Extinction
the diminishing of a CR
ex: when you ring the bell but the dogs don’t drool
Reconditioning
presenting the NS/CS with the UCS again to bring the CR back
ex: retraining the dogs to connect with the bell → will be faster this time
Spontaneous Recovery
the reappearance of an extinct/weakened conditioned response
ex: dogs stops responding to the bell, but then one day they do
Stimulus generalization
the tendency for stimuli similar to the CS to trigger the conditioned response
ex: dogs responding to all sorts of bells
Discrimination
the ability to distinguish between a CS and a random stimuli
One-trial conditioning
the single pairing of a stimulus and response is enough to create an association or aversion
(done one time to create a reaction)
ex: dog bite
Biological preparedness
how animals are biologically predisposed to learning certain stimulus-response parings more quickly than others— survival
Taste aversion
an acquired reaction to the smell or taste that an animal is exposed to before getting sick much faster than normal CC
ex: Taco Bell
Operant Conditioning
type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
Edward Thorndike’s Law of effect
Behaviors which are rewarded will be more likely to be repeated and behaviors that are punished will be less likely to be repeated
ex: more likely to go trick or treaking when you get candy (reward); less likely to get a rock (punishment)
Superstition
occurs when consequences reinforce or punish unrelated behaviors
ex: Wear lucky socks → reinforced by good test score → wear socks again because you think you’ll be rewarded again
Reinforcement
the presentation of AA stimulus or event (reinforcer) that follow a behavior or response, which increases the chances of the behavior being repeated
ALWAYS increases behavior
Shaping
uses reinforcers to guide behavior gradually toward desired behavior through rewarding successive approximation of the desired behavior
ex: caught being good
Positive reinforcement
Increases the likelihood of a behavior by following the behavior with a desired or favorable stimulus or event
ex: giving a dog a treat when they do a trick
Negative reinforcement
Increasing the likelihood of behavior by following the behavior with the removal of an undesired stimulus or event
The removal of something bad increases that behavior to occur again
ex: if you do your homework, I’ll take away the test (you’re more likely to do your work
Skinner box
B.F. Skinner devised a chamber for rats that contained a bar and when the rat pressed the bar, a food pellet was delivered
→ rats continuously pressing the bar to get food
Primary reinforcer
innately reinforcing stimulus
ex: biological need, like food, water, love/pleasure
Secondary reinforcer
gains it’s power through it’s association with a primary reinforcer
AKA: conditioned reinforcer
ex: money → get food
Continuous reinforcement
Reinforcer is given after every desired response
quickly goes extinct
ex: every time you play the lottery, you win something → eventually get bored
Partial reinforcement
Reinforcer is only given after particular, not every, desired response
ex: only win some of the time, if at all
Ratio
number of occurrences
Interval
time
Fixed
specific, rigid
Variable
spontaneous, unpredictable
Fixed-ratio
reinforces a response only after a specified (fixed) number of responses
ex: buy 4 coffees, get the 5th free → reinforces behavior of buying coffee
Fixed-interval
reinforces a response only after a specified time (interval) has elapsed
ex: pizza Friday every Friday → encouraged behavior of coming into the office
Variable-ratio
reinforces response after an unpredictable (variable) number of responses
ex: slot machine wins → don’t always win → reinforces playing
Variable-interval
reinforces behavior after an unpredictable amount of time
ex: caught being good → never know when the teacher will reward your good behavior so you’ll always be good
ex: golden ticket in first day of 2nd grade
Punishment
an event that decreases the behavior that it follows
→ teaches fear and discrimination
Positive punishment
administer an adverse stimulus
ex: detention, speeding ticket, spanking
Negative punishment
take away a desirable stimulus
ex: no phone, grounding, revoked license, no recess
Instinctive drift
animals have the tendency to drift back to their original behaviors even after being reinforced/punished → instinct wins out
ex: raccoons trained to put coins in a slot, but always “washed” them despite training
Learned helplessness
the hopelessness and passive resignation animals/humans will learn when unable to avoid repeated adverse events
ex: Seligman & Overmier’s dog shock experiment
Social Learning
learning can occur by observation and does not have to involve personal experience with a concequence
ex: hitting dog doll after it does something bad → dog knows not to do it
Models
those we observe as examples
ex: watching a professional kick a soccer ball → you copy their form
Mirror Neurons
frontal love neurons that fir when performing certain actions AND when observing another doing so (copy cat)
ex: YouTube tutorials
Prosocial behaviors
actions that intend to benefit another individual
Think promoting society
Antisocial behaviors
acts that intend to harm another individual
Think: someone who doesn’t like people is “antisocial”