ABA Field Training & Data Collection Overview

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Vocabulary flashcards covering administrative reminders, ABA principles, instructional methods, behavior functions, interventions, and data-collection terms found in the lecture notes.

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67 Terms

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Applied Behavior Analysis (ABA)

A science that applies principles of behavior to improve socially significant actions.

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3-Term Contingency

The ABCs of behavior: Antecedent → Behavior → Consequence.

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Antecedent

What happens immediately before a behavior occurs.

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Behavior

An observable, measurable action performed by the client.

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Consequence

What happens immediately after a behavior, affecting its future likelihood.

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Reinforcement (SR)

A consequence that increases the future occurrence of a behavior.

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Punishment

A consequence that decreases the future occurrence of a behavior.

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Discrete Trial Teaching (DTT)

Structured teaching using SD → Response → Consequence with clear data collection.

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Discriminative Stimulus (SD)

An instruction, question, or cue signaling that reinforcement is available for a correct response.

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Response (R)

The client’s behavior that occurs within 3 seconds of the SD.

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Prompting Hierarchy

Ordered levels of assistance used to help the client respond correctly.

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Most-to-Least Prompting

Begins with maximum assistance and systematically fades to independence; used for new or difficult skills.

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Least-to-Most Prompting

Begins with minimal assistance and increases only if needed; used for mastered or well-known skills.

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Full Physical Prompt (FP)

Hand-over-hand guidance of the client’s entire response.

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Partial Physical Prompt (PP)

Guidance of part of the response, allowing some independent movement.

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Full Vocal Prompt (FV)

Providing the entire correct verbal response aloud.

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Partial Vocal Prompt (PV)

Giving only part of the correct verbal response (e.g., first sound).

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Full Visual Prompt (FVi)

Showing the exact visual cue or answer (e.g., picture, written word).

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Partial Visual Prompt (PVi)

Providing a faded or incomplete visual cue.

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Model Prompt

Demonstrating the correct response for the learner to imitate.

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Gesture Prompt

Pointing or motioning toward the correct response.

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Positional Prompt

Placing the correct item nearer to the client to indicate the answer.

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Indirect Verbal Prompt

Hints or questions that lead the learner toward the correct response without stating it.

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Target in Isolation (ISO)

Teaching one target at a time, possibly with neutral distractors, until criteria are met.

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Random Rotation (RR)

Mixing new and mastered targets in varied positions while rotating which one is requested.

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Verbal Behavior

Behavior reinforced through the actions of another person (e.g., speaking, signing, writing).

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Mand

A request made when the client lacks or wants something, reinforced by receiving that item.

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Tact

A label of something the client contacts with their senses, reinforced by social praise.

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Echoic

Repeating what is heard; reinforcement typically social praise.

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Intraverbal

A conversational response to another’s verbal stimulus (e.g., answering a question).

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Naturalistic Teaching Strategies (NATS)

Instruction embedded in the learner’s natural interests, materials, and environment.

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3 P’s of Transitioning

Prime, Preference Assessment, and Premack Principle—tools for smooth activity changes.

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Prime

Informing the client about upcoming changes before they occur.

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Preference Assessment

Identifying potential reinforcers via observation, testing, or asking.

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Premack Principle

“First X, then Y”; using a preferred activity to motivate completion of a less-preferred task.

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Flow of Session

Check-in, data prep, pairing, lessons alternated with short play, debrief, and data closeout.

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Function of Behavior

The purpose the behavior serves: Escape, Attention, Tangible, or Sensory (Automatic).

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Escape Function

Behavior aimed at postponing or avoiding non-preferred tasks or sensations.

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Attention Function

Behavior intended to gain looks, words, or interaction from others.

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Tangible Function

Behavior performed to obtain items or activities.

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Sensory (Automatic) Function

Behavior that produces its own reinforcing sensory input (e.g., hand flapping).

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Extinction

Withholding reinforcement that previously maintained a problem behavior.

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Escape Extinction

Preventing task avoidance; the task continues until completed.

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Attention Extinction

Withholding social attention (planned ignoring) following the problem behavior.

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Tangible Extinction

Not providing the desired item or activity after the problem behavior.

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Sensory Extinction

Blocking or removing the sensory feedback produced by the behavior.

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Differential Reinforcement

Reinforcing desirable behaviors while withholding reinforcement for problem behaviors.

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DRA (Differential Reinforcement of Alternative)

Reinforce an appropriate alternative that serves the same function as the problem behavior.

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DRI (Differential Reinforcement of Incompatible)

Reinforce a behavior that cannot occur simultaneously with the problem behavior.

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DRO (Differential Reinforcement of Other)

Reinforce the absence of the problem behavior during a specified interval.

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Antecedent Intervention

Modifying events before a behavior to reduce the need for the problem response.

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Choice Making

Allowing the client to select aspects of tasks, materials, or order to increase cooperation.

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Warnings

Telling the client how much time remains before a transition or next activity.

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Priming (Antecedent)

Previewing tasks or materials so the client can familiarize before performance.

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Functional Communication Training (FCT)

Teaching the client an appropriate communication response to access reinforcers.

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Behavior Momentum

Presenting several easy, mastered tasks before a challenging task to build compliance.

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Environmental Modification

Changing the physical setting or routine to decrease problem behavior likelihood.

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Altering Instruction/Task Delivery

Adjusting task length, format, or difficulty before presenting it to the client.

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Non-Contingent Reinforcement (NCR)

Delivering known reinforcers on a fixed schedule independent of problem behavior.

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Event (Frequency/Rate) Recording

Counting how often a behavior occurs; timer starts at session onset.

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Duration Recording

Measuring how long a behavior lasts from onset to offset.

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Partial Interval Recording

Recording whether the behavior occurred at any time during each interval.

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ABC Data

Narrative or structured notes of Antecedent, Behavior, and Consequence for problem events.

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Full Physical Prompt (FP) Code

Data sheet shorthand indicating hand-over-hand assistance was provided.

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Timesheet Submission Deadline

Weekly timesheet must be submitted by Sunday at 11:59 pm.

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Render Appointment

Marking a field-training appointment as completed in Measure PM after the session.

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Regional Scheduling Line

The phone line called to report lateness or session cancellations.