Damage Control Coloring Book

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122 Terms

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6.1 Duties and Responsibilities of Divisional Damage Control Petty Officer (DCPO)

  • Maintains DC duties as primary responsibilities

  • Conducts all PMS on portable DC equipment in divisional spaces

  • Supervises daily setting of specified material conditions within divisional spaces 

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6.1 Duties and Responsibilities of Division Officers (DIVO)

  • Assigns personnel to DC organizations on the Watch, Quarter, and Station Bill

  • Ensures divisional personnel are assigned requisite DC PQS (Personnel Qualification Standard)

  • Recommends a DCPO to the Department Head

  • Ensures Compartment Check-Off Lists (CCOLs) are current, accurate, and posted

  • Conducts spot checks of DC PMS (Preventative Maintenance System) 

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6.1 Duties and Responsibilities of Damage Control Assistant (DCA)

  • Submits all-hands DC training schedule to the Planning Board for Training (PB4T)

  • Informs the Damage Control Officer 

     (DCO) of changes to DC equipment 

     status 

  • Oversees training and qualifications 

     of repair lockers and Damage Control 

     Central (DCC) personnel

  • Supervises training of all DCPOs

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6.1 Duties and Responsibilities of Damage Control Officer (DCO)

  • Maintains hull, machinery, and electrical systems in battle readiness

  • Supervises firefighting and ensures Fire Bill adequacy

  • Organizes and trains Repair 5 in accordance with the Battle Bill

  • Acts as authorizing officer for use of installed ventilation for desmoking spaces after a fire is extinguished

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6.1 Duties and Responsibilities of Department Heads

  • Ensures optimum readiness within the department

  • Ensures cooperative DC training with the DCA

  • Provides required personnel for repair lockers and inport fire parties

  • Ensures that personnel are qualified and assigned as Damage Control Petty Officers (DCPOs)

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6.1 Duties and Responsibilities of Executive Officer (XO)

  • Keeps the CO advised as to the status of the ship’s readiness

  • Commands the Damage Control Training Team (DCTT)

    • DCTT is the shipboard train team responsible for training and self-assessing the crew’s response to damage control casualties.

  • Gives final approval for DCPOs

  • Heads PB4T

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6.1 Duties and Responsibilities of Commanding Officer (CO)

  • Responsible for the safety of the ship and the lives of the crew

  • Ensures the command is adequately trained and continually exercised

  • Maintains a full awareness of the adequacy and operability of all DC equipment

  • Gives the order for Abandon Ship if necessary

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6.2 Damage Control Repair Stations are located:

  • Repair 3 (AFT)

  • Repair 5 (ENG)

  • Repair 2 (FWD)

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6.2 Rapid Response Team (RRT)

  • Proceeds directly to the scene of the casualty without full Fire Fighting Ensemble (FFE) or Self Contained Breathing Apparatus (SCBA) to provide initial limited attack casualty response

  • Designated U/W and I/P

  • RRT Includes:

    • Fire Marshal

    • Repair Electrician 

    • Two advanced DC qualified personnel

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6.2 Flying Squad/At-Sea Fire Party

  • Backs up the Rapid Response Team

  • First team to man a Repair Locker in full dress out

  • Combats a casualty U/W that requires minimal DC effort

  • Usually advanced DC qualified personnel who stand watch or stand roving watches

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6.2 Repair Party Leader

  • In charge of the repair locker

  • Responsible for DC efforts in a designated area of the ship

  • Locker Officer is often assigned but is not required IAW the NTTP 3-20.31

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6.2 Investigators

  • Roves in pairs, autonomously, in areas adjacent to affected compartments

  • Continuously reports new findings and update statuses to locker via hand held radio

  • Searching for panting or sweating bulkheads, structural damage, and any secondary/cascading damage caused by the casualty 

  • Will use a 30 min SCBA; “on-air” at their own discretion

  • Ensures casualty boundaries remain set

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6.2 On-Scene Leader (OSL)

  • Directs the DC team at the location of the casualty

  • Reports to the Repair Locker Leader

  • Determines the method of attacking the casualty

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6.2 Attack Team Leader (ATL)

  • Reports to the OSL

  • Leads the attack team

  • Directs attack team efforts at the scene of the casualty

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6.2 Attack Team

  • Nozzleman

  • Hoseman

  • Plugman

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6.2 Duties and Responsibilities of (In-Port DC Organization) Command Duty Officer (CDO)

  • Reports directly to the CO

  • Responsible for the safety of the entire ship and its personnel

  • Typically second-tour division officer or senior

  • Assumes the duties of the CO when the CO is off the ship

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6.2 Duties and Responsibilities of (In-Port DC Organization) Engineering Duty Officer (EDO)

  • In charge of the engineering plant

  • Coordinates DC efforts from Damage Control Center (DCC)

  • Functions as the DCA when the DCA is off the ship and casualties occur

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6.2 Duties and Responsibilities of (In-Port DC Organization) Duty Fire Marshal

  • Assists the DCA with daily fire prevention, material conditions, and duty section training

  • Leads the ship’s Rapid Response Team

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6.2 Duties and Responsibilities of (In-Port DC Organization) In-Port Emergency Team (IET)

  • The IET is a limited force which responds to a designated locker in case of a casualty in-port; normally called upon outside of normal working hours

  • The IET includes the RRT

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6.2 Duties and Responsibilities of (Battle organization underway) Bridge Personnel

  • Officer of the Deck (OOD) is the CO’s primary assistant and their direct representative on the Bridge

  • Possess extensive knowledge of the ship’s systems and DC emergency procedures

  • Maneuver the ship to minimize the effects of wind, fire, and smoke

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6.2 Duties and Responsibilities of (Battle organization underway) Damage Control Central (DCC)

  • General Quarters (GQ) station for the DCA

  • Receives and evaluates information from all repair parties

  • Keeps the Bridge informed

     of DC progress 

  • Initiates orders to repair
    parties

  • Maintains all DC plots

  • Controls routes through
    the ship to minimize
    breaking of watertight
    integrity

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6.2 Duties and Responsibilities of (Battle organization underway) Main Control (MC)

  • GQ station for the Engineering Officer of the Watch (EOOW)

  • Controls and monitors Engineering Operational Casualty Control (EOCC) procedures

  • Responsible for starting and stopping installed systems

  • Responsible for propulsion

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6.2 Duties and Responsibilities of (Battle organization underway) Central Control Station (CCS)

  • GQ station for the DCA and EOOW

  • One space that serves as MC and DCC on certain ship classes

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6.2 Duties and Responsibilities of (Battle organization underway) Combat Information Center (CIC)

  • Led by the Tactical Action Officer (TAO), who maintains knowledge of engineering electrical plant status for warfare priority

  • Communicates with the DC organization as repairs are made and systems are brought back online

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6.2 Duties and Responsibilities of (Battle organization underway) Combat Systems
Maintenance Center (CSMC)

  • The Combat Systems Officer of the Watch (CSOOW) coordinates all Combat Systems-related DC casualties from CSMC

  • Ensures that all damaged electronic equipment is repaired and brought back online

  • Serves the function of Repair 8 on ships with a robust combat suite

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6.2 Duties and Responsibilities of (Battle organization underway) Helo Control Officer (HCO)

  • Communicates with pilot, coordinates landing with the Bridge, and oversees casualty control efforts

      -  On ship’s with an Air Operations 

         Department (LHA/LHD/LPD): 

         HCO is usually stood by a 

         departmental officer or CPO

      -  On ships just equipped for 

          helicopter operations 

          (LSD/CG/DDG/LCS): HCO is 

          usually stood by SUPPO 

          (Supply Officer) or ASUPPO 

          (Assistant Supply Officer)

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6.2 Duties and Responsibilities of (Battle organization underway) Crash and Salvage Team

  • A.K.A. Crash and Smash Team

  • Trained in pilot rescue and to respond to flight deck emergencies

      -  Teams are comprised of Air Operations 

         Department personnel

      -  On ship’s without an Air Operations  Department, all departments will provide  personnel to ensure a fully manned Crash  and Salvage Team

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6.2 Duties and Responsibilities of (Battle organization underway) Medical

  • GQ station for the Senior Medical Officer (SMO) on big decks

  • GQ station for the Independent Duty Corpsman (IDC) on small decks

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6.2 Duties and Responsibilities of (Battle organization underway) FWD & AFT Battle
Dressing Stations (BDS)

  • Administers first aid to personnel casualties in battle situations

  • Manned by medical department personnel and qualified stretcher bearers

  • Distributed throughout the ship to afford easy access (most ships have at least two) 

  • Stocked and fully equipped to handle battle casualties

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6.2 Duties and Responsibilities of (Battle organization underway) Rescue & Assistance Team (R&A)

  • Can be manned up In-port or U/W

  • Provides aid in the form of equipment and personnel for a different ship experiencing a casualty

  • Team will stage a specific list of DC equipment on or near the boat deck

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6.3 Symbols (optional)

  • Fire: A, B, C, D

  • Smoke: S

  • Fire Protection System: FPS

  • Fire Fighting Water: FFW

  • Flooding: FL

  • Progressive Flooding: PFL

  • Structural Damage: STR

  • Hole: H (OVD, BHD, Deck)

  • Rupture: R (system)

  • Personnel Failure (injury): P, list name of person

  • Mechanical Failure: M, list equipment or system

  • Mechanical Damage: MD, list equipment or system

  • Weapons Hazard: WPN, list weapon type

  • Jammed Access: J, list hatch/scuttle number

  • Electrical Power Loss: E, list space

  • Toxic Gas: TOX

  • Chemical: CHM

  • Biological: BIO

  • Radiological: NUC

  • Fire Boundary: FB

  • Smoke Boundary: SB

  • Casualty Boundary: CB

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6.3 Electronic Phone Circuits

  • J-Dial: Ship’s Service Telephone Circuit

    • Just like your home phone (keypad)

    • Shouldn’t be relied upon in emergency situations (fragile)

    • Requires power source (no redundancy)

  • IVCS: Integrated Voice Communication System

    • Operates on Ship’s Power

    • Can be used as for multi-station net or space to space comms

    • Up to 1 hour battery back-up

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6.3 Sound Powered Phone Circuits

  • 2JZ Damage Control and Stability: receiving reports and issuing orders to Repair Stations from DC Central

  • 3JZ Main Deck Repair Circuit: coordinating DC efforts main deck and above

  • 4JZ Forward Repair Circuit: DC Central to Repair 2

  • 5JZ After Repair Circuit: DC Central to Repair 3

  • 6JZ Amidships/Forward Repair Circuit: DC Central to Repair 4

  • 7JZ After Propulsion Engineer Repair Circuit; DC Central/Main Control to Repair 5

  • 8JZ Crash and Salvage Team: DCA to Flight Deck

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6.3 General Announcing System

  • 1MC General Announcing System:

    • Transmits general orders, information, and alarm signals to all areas in the ship

    • Includes Collision alarm, General alarm, Chemical Attack alarm, and Flight Crash alarm

  • Interior communication: Fast and direct means of comms between stations

    • 4MC – Damage Control

    • 21MC – CO’s Command

    • 26MC – Machinery Control

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6.4 Fire Triangle

  • Fuel 

  • Heat

  • Oxygen

Triangle must be intact to create and sustain a fire

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6.4 Fire Tetrahedron

  • Fuel

  • Heat

  • Oxygen

  • Chain Reaction

Product of the fire triangle’s uninhibited chemical chain reaction

Extinguishing agents disrupt the fire tetrahedron by eliminating one or more of the elements

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6.4 Classes of Fire and their
Extinguishing Agents

  • Alpha: Water

  • Bravo: AFFF, PKP, HALON

  • Charlie: CO2

  • Delta: Jettison

  • Sierra: Water, AFFF, Jettison

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6.4 Space Isolation

  • Mechanical and electrical isolation are performed at the discretion of the OSL 

  • Electrical isolation is performed to de-energize equipment in casualty area prior to fire fighting efforts

  • Mechanical isolation is performed by operating valves and or fittings prior to space entry; reference: Main Space Fire Doctrine

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6.4 Post Fire Actions

De-smoking is used to force an air change in the effected space

  • Ram Fan 2000 or Electric Box Fan may be used

  • Satisfactory post-atmospheric testing required before re-entry without an SCBA

Overhaul is performed by the attack team to ensure that the risk of smoldering materials don’t reflash

  • Naval Firefighter’s Thermal Imager (NFTI)  and rakes are used to locate hot spots

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6.5 Purple-K-Powder (PKP)

  • Class BRAVO fires

  • Extinguishes the fire by breaking up the combustion chain reaction

  • No cooling capability

  • Sizes: 18 / 27 pounds

  • Ranges: 19 / 21 feet

  • Discharge Times: 10 / 11 seconds

  • Compound will foul electronic components

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6.5 Carbon Dioxide (CO2)

  • Class CHARLIE fires

  • Extinguishes the fire by displacing oxygen

  • Size: 15 pounds

  • Range: 4 to 6 feet

  • Discharge Time: ~35 seconds

  • Located within 30 ft of equipment with high potentials for a class “C” Fire 

  • Keep grounded to deck to avoid shock from static electricity

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6.5 Aqueous Film-Forming Foam (AFFF)

  • Class BRAVO fires

  • Extinguishes the fire by creating a vapor barrier and cooling

  • Size: 28 lbs (2.5 gal of premixed AFFF producing 16 gal of foam)

  • Range: 10 ft and decreasing

  • Discharge Time: 45 to 65 sec

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6.5 Naval Firefighter’s
Thermal Imager (NFTI)

  • Used to locate the seat of a fire in smoke filled and dark spaces 

  • Operated by the Attack Team Leader

  • 2 modes of operation: PAN-while moving, CHOP-while fighting the fire

  • Can “wash out” in an environment that is too hot for too long

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6.5 P-100 Portable Emergency Pump

  • Diesel engine driven centrifugal pump

  • Provides 100 gpm at 83 psi 

  • 20 ft suction lift; max 39 ft when used with a portable educator

  • Be mindful of exhaust if operating inside the ship

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6.5 Electric Submersible Pump (ESP)

  • Centrifugal pump driven by a water-jacketed constant speed A/C electric motor

  • 140 gpm at 70 ft, 180 gpm at 50 ft static head pressure 

  • Cooled by pumped fluid and always used with a strainer

  • MUST wear proper electrical PPE in accordance with the NSTM 300: 450 VAC!

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6.5 Perijet Eductor

  • Jet-type pump, no moving parts

  • Often used with an ESP or P-100 pump

  • Can be used with fluids with small particulate matter or that are more viscous 

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6.5 S-Type Eductor

  • Jet-type pump, no moving parts

  • Often used with an ESP or P-100 pump

  • Has a Foot Valve with a strainer to prevent flooding and clogging

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6.5 Soft Patch

  • Used for systems of 150 psi or less

  • Gasket material must extend 2 in past damage

  • Not recommended for fuel or steam lines

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6.5 Jubilee Patch

  • Used for systems with 100 psi or less

  • Gasket material must be large enough to overlap 2 in on all sides

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6.5 Emergency Water-Activated
Repair Patch (EWARP)

  • Used for systems with 150 psi or less and does not exceed 300 degrees

  • Cannot be used on fuel or potable water systems (can contaminate the system)

  • 2 Sizes: 3 in x 9 ft, 4 in x 15 ft 

  • Fully hardened in 30 minutes

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6.5 Various Patches

  • Box Patch: effective for holes with jagged edges

  • Hinged Plate Patch: designed for use over relatively small holes

  • Folding T-Patch: used for unevenly shaped holes

  • Hook Bolts: used to anchor a patch 

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6.6 Loop Configuration

  • Designed as a system of independent loops 

  • Battle damage will not impact the entire firemain

  • Two types:

    • Horizontal

    • Vertical offset

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6.6 Horizontal Loop Configuration

  • Two cross-connected mains on the damage control (DC) deck 

  • Separated athwartships

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6.6 Vertical Offset Loop Configuration

  • Components of the vertical offset loop

    • A starboard loop that is located on the first deck 

    • A port loop that is located on the third deck, with cross-connects 

  • Supplied by six fire pumps

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6.6 Composite System Loop Configuration

  • Consists of more than one type of firemain system

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6.6 Installed Eductor Activation

  1. D: Open overboard DISCHARGE valve

  2. F: Open FIREMAIN actuating valve
    (Throttle valve to get eductor’s rated operating pressure)

  3. V:  Ensure VACUUM is created by checking associated gage

DO NOT CONTINUE IF VACUUM IS NOT PRESENT

  1. S:  Open Drainage Main Cutout & Suction Valves
    (Post a watch to monitor water level)

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6.6 Dangers

  • Flooding the space

    • Ensure eductor is not misaligned  

    • Make sure suction check valve is not degraded

  • Asphyxiation

    • Scuttle open

    • Ensure ventilation is operational

    • Secure eductor operation when water level is below suction line

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6.6 (Installed Drainage Systems) Main

  • Provides emergency dewatering in engineering spaces 

  • Reliable and has no moving parts 

  • Uses galvanized pipe or copper-nickel tubing

  • Segregated by bulkhead stop valves 

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6.6 (Installed Drainage Systems) Secondary

  • Serves spaces at or below the waterline for spaces forward and aft of the main spaces

  • Independent of main drainage with its own eductors and sea connections

  • Piping is smaller in size than main drainage piping but can be cross connected

  • Example spaces served:

    • Steering gear rooms

    • Emergency diesel
      generator rooms

    • A/C machinery rooms

    • Chain lockers

    • List & trim control tanks

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6.6 (Installed Drainage Systems) Special

  • Service spaces (heads, galleys, sickbays)

  • Magazines w/ sprinklers

    • Above waterline, near weather deck: drain through bulkhead check valve

    • Above waterline, NOT near weather decks: overboard discharge with deck drains

    • Below waterline: installed secondary eductors 

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6.6 (Installed Drainage Systems) Gravity

  • Consists of plumbing and deck drains

    • Installed most extensively in compartments above the waterline

    • Spaces above waterline are directed overboard

    • Spaces below waterline directed to tank or space where installed drainage can remove water

  • NOT designed to remove flooding water from ship as a result of damage

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6.7 Buoyancy

An object floating or submerged in a fluid experiences an upward force equal to the weight of the fluid displaced by the object

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6.7 Displacement

Weight of the volume of water that the ship displaces when floating freely
(in tons)

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6.7 Draft

Depth of water a ship draws especially when loaded

  • Calculative: distance from the keel to the waterline (numbers on the bow and stern, 6" increments)

  • Mean: average of forward and aft drafts

  • Navigational: distance from the waterline to the lowest projections from the ship (i.e. sonar dome and screws)

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6.7 Trim

Difference between the forward and aft drafts

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6.7 Pitch

Up and down motion of the ship’s bow and stern as it moves through the sea

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6.7 List

A definite attitude of transverse inclination of a semi-permanent nature

  • Inclination of a vessel to one side is normally due to weight distribution

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6.7 Heel

A temporary inclination, generally involving motion. A ship normally 

          heels due to a sharp turn or a steady wind from the beam.

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6.7 Sagging

  • Often due to seas or loading.

  • compression at the weather deck and tension at the keel, often due to seas or loading

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6.7 Hogging

  • Often due to seas or loading.

  • Compression at the keel and tension at the weather deck, often due to seas or loading 

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6.7 Define Center of Buoyancy (COB) and how it moves

  • The center of the underwater hull volume when viewed in transverse direction

  • It’s the point at which all buoyant forces can be considered to be acting in a vertical direction

  • COB stays in the center of underwater hull volume

  • When the ship rolls starboard, the center of buoyancy (B) moves starboard

  • COB follows the waterline

  • As displacement increases from a weight addition, the ship sinks down, waterline goes up, and COB goes up

    • More underwater hull volume

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6.7 Define Center of Gravity (COG) and how it moves

  • The point at which all weights could be concentrated

  • COG moves towards a weight addition

  • COG moves away from a weight removal

  • Gravity (G) follows the weight shift

  • If weight is shifted up, Buoyancy (B) and Meatcenter (M) do not change

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6.7 Gravity Metacenter (GM)

Distance (GM) between the center of gravity (COG) and the metacenter is a prime determiner for stability:

  • Large GM: fast roll period

  • Small GM: Slow roll period

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6.7 Stability always reduced when

Gravity is high

Gravity is off centerline

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6.7 Free Surface Effect

  • Occurs when a compartment or tank is only partially flooded / filled.

  • As the ship rocks, water tends to maintain a level condition causing sloshing of water 

  • As water shifts in direction of heel, center of gravity shifts decreasing the righting arm and reducing the stability

  • This effect is reduced by pocketing, swash plates, and baffles

  • Breadth is the biggest factor in the free surface effect, not the depth

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6.7 Free Communication Effect

Three conditions for Free Communication Effect:

  • Compartment must be open to the sea

  • Compartment must be partially flooded

  • Compartment must be off centerline

The continuous addition and removal of water causes a horizontal shift of COG

  • Equates to a virtual rise of COG

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6.7 Benefit of Compartmentalization

  • Isolates the Casualty

  • Reduce Free Surface & Free Communication Effect

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6.7 Compartment Bullseye

knowt flashcard image
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6.7 Classification of Fittings

  • X-RAY / YOKE / ZEBRA: Special permission required, must be logged in the DC Closure Log if opened during the corresponding Condition of Readiness  

  • CIRCLE X-RAY / CIRCLE YOKE / CIRCLE ZEBRA: May be opened with out special permission to transit, inspect, and access vital spaces

  • Dog ZEBRA: Set for Darken ship 

  • WILLIAM: Vital sea suctions,
    ventilation, and maintenance
    fittings for mobility

  • CIRCLE WILLIAM: Access and
    ventilation fittings

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6.7 Material Conditions of Readiness

Provides increasing degrees of protection
against the spread of damage

  • X-RAY: In homeport, in fair weather, normal working hours

  • YOKE: At sea / inport during peacetime, outside of normal working hours

  • MODIFIED YOKE: fittings below the waterline are closed, above the waterline may be left open to improve accessibility and habitability

  • ZEBRA: Set during General Quarters, entering and leaving during wartime, when in danger

  • MODIFIED ZEBRA: CO may wish to set a modified material condition ZEBRA to provide higher survivability stance than condition YOKE but less restrictive than ZEBRA

CIRCLE WILLIAM: Set to prevent contamination in a CBR environment

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6.7 Compartment Check-Off
Lists (CCOL)

  • Located at every entry to a compartment

  • Required for every compartment or weather deck where DC facilities are located

  • Provide an itemized list and location of all DC fittings and the personnel responsible for the setting of material conditions of readiness

  • Master/Duplicate/Partial CCOLs maintained

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6.8 Installed CO2 system

  • Used on Class A, B, and C fires, found in auxiliary spaces and lockers.

  • CO2 Fixed-Flooding systems: installed in spaces that require protection of flammables

    • Paint lockers

    • Paint mix and issue rooms

    • Flammable liquid storerooms

    • Flammable compressed-gas cylinder storerooms

    • GTM / GTG Modules (DDG/CG’s)

  • Identified by red bottles with no stripes

System Actuation:

  • Activated either manually or pneumatically

  • Break glass on pull-box cover

  • Grasp handle and pull

  • Pull cable out three to five inches

System Operation:

  • Activated at the local pull station or pull box

  • Activation of the system causes release of all CO2 into a discharge manifold

  • The entire protected space is flooded with CO2 gas

CO2 hose reel system: is used in electrical and machinery spaces where the potential for a class C fire is high

  • Two 50 lb CO2 cylinders

  • 50 ft of hose on a reel

  • Valve assembly

  • Horn assembly

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6.8 Halon 1301 System

Used against “B” fires in:

  • Main machinery and engine rooms

  • Auxiliary machinery and boiler rooms

  • Ship service or emergency generator rooms

  • Main propulsion or generator engine modules

  • Recovery, Assist, Secure, and Traverse (RAST) machinery rooms

  • Tactical Towed Array Sonar (TACTAS) handling rooms

  • Flammable liquids storage and issue rooms

CO2 actuators are installed inside and outside the space

Actuates local and remote audible and visual alarms 

  • Ventilation automatically shuts down

  • Time delays: 

    • 60 sec (manned) 

    • 30 sec (unmanned)

  • Completely discharges in 10 sec

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6.8 HALON 1301 System Safety Precautions

  • Personnel are not allowed in a space where Halon has been discharged without an SCBA (Self- Contained Breathing Apparatus)

  • Gas Free engineering procedures must be conducted for reentering spaces after being flooded with Halon 1301

  • Lethal byproducts of Halon:

    • Hydrogen Cyanide

    • Hydrogen Fluoride

    • Hydrogen Bromide

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6.8 AFFF Stations

Designed to protect compartments or areas where flammable/combustible liquid fires are likely to occur:

  • Machinery spaces, fueled vehicle stowage spaces, helicopter hangars

  • Stations provide a solution of 6% AFFF concentrate and 94% seawater at a flow rate of 60 to 1,000 GPM to installed AFFF Systems 

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6.8 AFFF Piping System

Supplies AFFF bilge sprinklers, hose reels, and hangers

  • Can be cross connected so the forward station can provide to the aft station and visa versa 

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6.8 Installed AFFF Systems

Locations where overhead AFFF sprinkler systems are installed

  • Hangers

  • Tank decks

  • Well decks

  • Vehicle cargo holds

  • Weapon elevator pits

  • Fuel pump rooms

Safety concerns

  • Hydrogen Sulfide (H2S) exposure

  • Hearing protection at AFFF station

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6.8 AFFF Bilge Sprinkler System

Installed throughout the machinery spaces

  • Used to create a vapor barrier if flammable liquid spills in the bilges

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6.9 Battle Dress

Battle dress requirements:

  • Flame resistant variant (FRV) coveralls

  • All buttons buttoned

  • Pant cuffs tucked into boots or socks

  • Life preserver worn on the waist (or kept at General Quarters station)

  • Flash hood and gloves

  • Remove metal from uniform

  • Empty pockets

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6.9 Fire Fighter’s Ensemble (FFE)

  • Provides optimal protection from exposure to heat, cold, steam, water, and sharp objects

  • Consists of an outer shell, a vapor barrier, and an inner fire-retardant thermal liner 

  • Helmet

    • Protects the head, neck, and face from short-duration flame exposure, heat, and falling objects

    • Made of heat-resistant fiberglass

  • Gloves

    • Protect against abrasions, flash exposure, and heat

  • Flash Hood

    • Provides protection to the head, neck, and face, except for the eyes 

    • Made of a Kevlar and rayon knit with an elastic face closure 

    • Available in a single size that fits all 

  • Boots

    • Have steel safety toes and puncture-proof
      steel insoles

    • Authorized for repair party electricians to wear
      when performing their duties 

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6.9 Self-Contained Breathing Apparatus (SCBA)

  • Delivers air through a second stage regulator and face shield

  • Can be refilled in a smoke-filled environment

  • Available in two different sizes of bottles (30 or 45 minutes) with an external pressure indicator: both bottles charged to 4,500 PSI

    • Exertion and physical limitations of user impact available time of bottle

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6.9 Emergency Escape
Breathing Device (EEBD)

  • 10 Minutes of O2, smoke protection only

  • Never used to combat a fire! Wearing the hood is optional, bottom bag is pressure relief  

  • Activated when pulled out of the box. Single use, disposable unit

  • Can create unbreathable air, contaminated with Lithium Hydroxide if damaged

  • Check pressure gage, ensure needle points to GREEN, not RED

  • The total shipboard quantity for EEBDs as found in NSTM 077

    • Ship’s Complement 150%

    • Embarked Personnel 100%

    • Berthing Spaces 100%
                  (one EEBD per rack)

    • Engineering Spaces 200%

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6.10 Electric Box Fan

115V A/C Electric fan

  • Moves 3200 cubic feet of air /min

  • Used with smoke curtains to create smoke control zones using installed ventilation or CPS

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6.10 RAM Fan 2,000

Water turbine actuated by Fireman or P-100 Pump which operates Fan Blades

  • Moves 2000 cubic feet of air/min

  • Must be grounded to prevent static electricity build up

  • Used with “elephant trunks” to direct contaminated air 

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6.11 Toxic

A space where poisonous substances are present, exposure cannot exceed OSHA (Occupational Safety and Health Administration) standards

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6.11 Permissible Exposure Limit (PEL)

The maximum permissible concentration of a toxic or harmful physical agent to which personnel may be exposed

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6.11 Lower Explosive Limit (LEL)

The minimum percent by volume of a gas that, when mixed with air, will form a flammable mixture

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6.11 Upper Explosive Limit (UEL)

Upper end of the explosive range. Concentrations above this limit are too rich to explode or burn. Concentrations below the UEL are within the explosive range.

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6.11 Immediately Dangerous to Life and Health (IDLH)

Any atmosphere that meets any of the following conditions: 

- flammable vapors 10% or greater of the LEL; 

- an oxygen content of less than 19.5%  or greater than 22%; 

- the presence of toxicants above a level that would not allow personnel to escape within 30 minutes without impairment or irreversible health effects.

  • Oxygen surplus: oxygen level above 22%

    • Increased danger of explosion

  • Oxygen deficiency: oxygen level below 19.5%

    • 19.5%: normal

    • 17%: deep, fast breathing

    • 15%: dizziness and buzzing in the ears

    • 9%: unconsciousness

    • 7%: can cause death

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6.11 Fire Watch Requirements

  • All affected sides must be watched

  • Communication devices must be available

  • Portable fire extinguisher or hose must be within reach

  • PPE (Personal protective equipment) must be worn 

    • Goggles or safety glasses (as required)

    • Helmet (as required)

    • Hearing protection (as required)

    • NAVOSH (Navy Occupational Safety and Health) approved respirator (as required)

“30, 40, 50” Rule

  • Watch must stay until 30 minutes after work or until cool to touch

  • No hot work can be performed within 40 feet of painting or chemical cleaning

  • Flammables must be moved 50 feet from work area

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