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A set of vocabulary flashcards covering scalars, vectors, and vector operations from the lecture notes.
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Scalar
A physical quantity that has only magnitude (no direction). Examples: mass, length, time, temperature, volume, density.
Vector
A physical quantity that has both magnitude and direction. Examples: position, displacement, velocity, acceleration, force, momentum.
Magnitude
The size or length of a vector; the scalar value representing its extent.
Direction
The orientation of a vector, indicating where it points.
Displacement
A vector quantity representing the change in position from initial to final point, including magnitude and direction.
Position
A vector indicating an object's location in space.
Velocity
A vector representing the rate of change of position with direction.
Acceleration
A vector representing the rate of change of velocity.
Force
A vector quantity that can cause acceleration of a body.
Mass
A scalar quantity representing the amount of matter in an object.
Length
A scalar quantity representing a linear extent (measured in meters).
Temperature
A scalar quantity representing thermal state.
Volume
A scalar quantity representing the amount of space occupied.
Density
A scalar quantity defined as mass per unit volume.
Representation of a Vector
A vector is shown with an arrow; tail at A, head at B; the vector is written as AB (with an arrow).
Arrow Notation
Vectors are written with an arrow above a capital letter (e.g., A with an arrow).
Unit Vector
A vector with magnitude 1 in the direction of a given vector; used to indicate direction. A = |A| û.
Cartesian Unit Vectors
i, j, k are unit vectors along the x-, y-, and z-axes respectively.
i, j, k
Unit vectors along x, y, z axes used in Cartesian coordinates.
Resolution of a Vector
Splitting a vector into two or more components whose combined effect equals the original vector.
Rectangular Components 2D
A = Ax i + Ay j; components along x and y.
Rectangular Components 3D
A = Ax i + Ay j + A_z k; components along x, y, z.
Component
A projection of a vector along a given axis, e.g., Ax, Ay, A_z.
Vector Addition
Combining two vectors to produce a resultant; represented by R = A + B.
Triangle Law
A geometric method of vector addition by placing vectors head-to-tail to form a triangle.
Parallelogram Law
A geometric method of vector addition using a parallelogram; the diagonal gives the resultant.
Polygon Law
Vector addition by arranging vectors to form a polygon; the closing side is the resultant.
Commutative Property
A + B = B + A in vector addition.
Associative Property
(A + B) + C = A + (B + C) in vector addition.
Subtraction of Vectors
A − B is defined as A + (−B).
Scalar Multiplication
Multiplying a vector by a scalar scales its magnitude by |scalar|; direction remains if scalar is positive, reverses if negative.
Dot Product (Scalar Product)
A · B = AB cos θ; a scalar representing the projection of one vector onto another.
Cross Product (Vector Product)
A × B = AB sin θ; a vector perpendicular to both with magnitude AB sin θ.
Right-Hand Rule
Rule to determine the direction of A × B; point fingers along A to B, thumb points in the cross product direction.
Magnitude from Dot Product Interpretation
A · B equals the product of the magnitude of one vector and the component of the other along that vector.
Perpendicular Dot Product
If θ = 90°, A · B = 0.
Parallel Dot Product
If θ = 0°, A · B = AB (maximum positive).
Anti-Parallel Dot Product
If θ = 180°, A · B = -AB (maximum negative).
A · A
The dot product of a vector with itself equals the square of its magnitude.
Unit Vector Dot Products
î·î = ĵ·ĵ = k·k = 1; î·ĵ = ĵ·k = k·î = 0.
Cross Product Anticommutative
A × B = −(B × A).
Cross Product Distributive
A × (B + C) = A × B + A × C.
Cross Product Parallel Case
If A and B are parallel, A × B = 0.
Cross Product Perpendicular Case
If A ⟂ B, |A × B| is maximum; |A × B| = AB.
Cross Product with Itself
A × A = 0.
Cross Product with Unit Vectors
i × j = k, j × k = i, k × i = j (and reverse orders give negatives).
Magnitude from Components (2D)
For A = Ax i + Ay j, |A| = sqrt(Ax^2 + Ay^2).
Magnitude from Components (3D)
|A| = sqrt(Ax^2 + Ay^2 + A_z^2).
Dot Product in Components
A · B = Ax Bx + Ay By + Az Bz when expressed in components.
Vector Addition by Components
R = A + B has components Rx = Ax + Bx, Ry = Ay + By, Rz = Az + B_z.
Magnitude of Resultant
Length of the resultant vector; |R| = sqrt(Rx^2 + Ry^2 + R_z^2).
Direction of Resultant
The orientation of R, given by appropriate angle formulas (e.g., tan θ = Ry/Rx in 2D).