Scalars & Vectors (Video Lecture)

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A set of vocabulary flashcards covering scalars, vectors, and vector operations from the lecture notes.

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52 Terms

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Scalar

A physical quantity that has only magnitude (no direction). Examples: mass, length, time, temperature, volume, density.

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Vector

A physical quantity that has both magnitude and direction. Examples: position, displacement, velocity, acceleration, force, momentum.

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Magnitude

The size or length of a vector; the scalar value representing its extent.

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Direction

The orientation of a vector, indicating where it points.

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Displacement

A vector quantity representing the change in position from initial to final point, including magnitude and direction.

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Position

A vector indicating an object's location in space.

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Velocity

A vector representing the rate of change of position with direction.

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Acceleration

A vector representing the rate of change of velocity.

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Force

A vector quantity that can cause acceleration of a body.

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Mass

A scalar quantity representing the amount of matter in an object.

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Length

A scalar quantity representing a linear extent (measured in meters).

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Temperature

A scalar quantity representing thermal state.

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Volume

A scalar quantity representing the amount of space occupied.

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Density

A scalar quantity defined as mass per unit volume.

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Representation of a Vector

A vector is shown with an arrow; tail at A, head at B; the vector is written as AB (with an arrow).

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Arrow Notation

Vectors are written with an arrow above a capital letter (e.g., A with an arrow).

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Unit Vector

A vector with magnitude 1 in the direction of a given vector; used to indicate direction. A = |A| û.

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Cartesian Unit Vectors

i, j, k are unit vectors along the x-, y-, and z-axes respectively.

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i, j, k

Unit vectors along x, y, z axes used in Cartesian coordinates.

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Resolution of a Vector

Splitting a vector into two or more components whose combined effect equals the original vector.

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Rectangular Components 2D

A = Ax i + Ay j; components along x and y.

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Rectangular Components 3D

A = Ax i + Ay j + A_z k; components along x, y, z.

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Component

A projection of a vector along a given axis, e.g., Ax, Ay, A_z.

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Vector Addition

Combining two vectors to produce a resultant; represented by R = A + B.

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Triangle Law

A geometric method of vector addition by placing vectors head-to-tail to form a triangle.

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Parallelogram Law

A geometric method of vector addition using a parallelogram; the diagonal gives the resultant.

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Polygon Law

Vector addition by arranging vectors to form a polygon; the closing side is the resultant.

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Commutative Property

A + B = B + A in vector addition.

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Associative Property

(A + B) + C = A + (B + C) in vector addition.

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Subtraction of Vectors

A − B is defined as A + (−B).

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Scalar Multiplication

Multiplying a vector by a scalar scales its magnitude by |scalar|; direction remains if scalar is positive, reverses if negative.

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Dot Product (Scalar Product)

A · B = AB cos θ; a scalar representing the projection of one vector onto another.

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Cross Product (Vector Product)

A × B = AB sin θ; a vector perpendicular to both with magnitude AB sin θ.

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Right-Hand Rule

Rule to determine the direction of A × B; point fingers along A to B, thumb points in the cross product direction.

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Magnitude from Dot Product Interpretation

A · B equals the product of the magnitude of one vector and the component of the other along that vector.

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Perpendicular Dot Product

If θ = 90°, A · B = 0.

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Parallel Dot Product

If θ = 0°, A · B = AB (maximum positive).

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Anti-Parallel Dot Product

If θ = 180°, A · B = -AB (maximum negative).

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A · A

The dot product of a vector with itself equals the square of its magnitude.

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Unit Vector Dot Products

î·î = ĵ·ĵ = k·k = 1; î·ĵ = ĵ·k = k·î = 0.

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Cross Product Anticommutative

A × B = −(B × A).

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Cross Product Distributive

A × (B + C) = A × B + A × C.

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Cross Product Parallel Case

If A and B are parallel, A × B = 0.

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Cross Product Perpendicular Case

If A ⟂ B, |A × B| is maximum; |A × B| = AB.

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Cross Product with Itself

A × A = 0.

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Cross Product with Unit Vectors

i × j = k, j × k = i, k × i = j (and reverse orders give negatives).

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Magnitude from Components (2D)

For A = Ax i + Ay j, |A| = sqrt(Ax^2 + Ay^2).

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Magnitude from Components (3D)

|A| = sqrt(Ax^2 + Ay^2 + A_z^2).

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Dot Product in Components

A · B = Ax Bx + Ay By + Az Bz when expressed in components.

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Vector Addition by Components

R = A + B has components Rx = Ax + Bx, Ry = Ay + By, Rz = Az + B_z.

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Magnitude of Resultant

Length of the resultant vector; |R| = sqrt(Rx^2 + Ry^2 + R_z^2).

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Direction of Resultant

The orientation of R, given by appropriate angle formulas (e.g., tan θ = Ry/Rx in 2D).

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