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Conscious Processing
Active awareness of thoughts and environment.
Non-Conscious Processing
Mental processes that are not in awareness, such as breathing and memory storage.
Preconscious Mind
Mental content that can be made conscious, such as memories.
Unconscious Mind (Freud)
Contains hidden desires, fears, and conflicts.
Circadian Rhythm
The 24-hour biological clock that regulates the sleep/wake cycle.
REM Sleep
A stage of sleep characterized by rapid eye movement, dreams, and body paralysis.
N-REM Sleep
Non-dream stages of sleep, including light sleep (N1), sleep spindles (N2), and deep sleep (N3).
Sleep Paralysis
A condition during REM sleep where the mind is awake but the body remains immobile.
Manifest Content
The storyline of a dream as defined by Freud.
Latent Content
The hidden, unconscious meaning of a dream as described by Freud.
Activation-Synthesis Theory
Suggests dreams are a result of random neural activity that the brain interprets.
Information Processing Theory
Suggests that dreams help sort and store memories.
Hypnosis
An altered state of focused attention and suggestibility; useful for pain relief and habit change.
Depressants
Substances that slow down brain activity, like alcohol and opiates.
Stimulants
Substances that increase body activity, such as caffeine and nicotine.
Hallucinogens
Drugs that alter perception, like LSD and marijuana.
Addiction
Physical or psychological dependence on a substance, characterized by tolerance and withdrawal.
Learning
Acquired behavior through experience.
Instinct
Inborn, automatic behavior.
Habituation
Decreased response to a repeated stimulus.
Neutral Stimulus (NS)
A stimulus that does not trigger a response before conditioning.
Unconditioned Stimulus (UCS)
A stimulus that naturally causes a response.
Unconditioned Response (UCR)
An automatic reaction to an unconditioned stimulus.
Conditioned Stimulus (CS)
Initially neutral, but becomes able to trigger a learned response after conditioning.
Conditioned Response (CR)
A learned reaction to a conditioned stimulus.
Acquisition
The initial stage of learning when a conditioned stimulus is paired with an unconditioned stimulus.
Extinction
The process where a conditioned response fades when the conditioned stimulus is no longer paired with the unconditioned stimulus.
Spontaneous Recovery
The reappearance of a conditioned response after extinction.
Discrimination
The ability to distinguish between similar stimuli, only responding to the specific conditioned stimulus.
Generalization
The tendency for similar stimuli to also trigger a conditioned response.
Law of Effect
The principle that behaviors followed by favorable outcomes are more likely to be repeated.
Positive Reinforcement
Adding a pleasant stimulus to increase a behavior.
Negative Reinforcement
Removing an unpleasant stimulus to increase a behavior.
Punishment
An outcome that decreases the likelihood of a behavior being repeated.
Positive Punishment
Adding something unpleasant to reduce a behavior.
Negative Punishment
Taking away something pleasant to decrease a behavior.
Continuous Reinforcement
A reinforcement schedule where every response is rewarded.
Intermittent Reinforcement
Reinforcement that occurs only sometimes after a behavior.
Fixed Ratio Schedule
Reinforcement after a set number of responses.
Variable Ratio Schedule
Reinforcement after a random number of responses.
Fixed Interval Schedule
Reinforcement after a set period of time.
Variable Interval Schedule
Reinforcement after random time intervals.
Shaping
Reinforcing successive approximations towards a desired behavior.
Primary Reinforcers
Reinforcers that satisfy biological needs, such as food and water.
Secondary Reinforcers
Reinforcers that acquire value through learning, such as money and praise.
Token Economy
A system where tokens are used as secondary reinforcers that can be exchanged for rewards.
Cognitive Maps
Mental representations of physical locations, as demonstrated by Tolman’s rats in mazes.
Latent Learning
Learning that occurs but is not immediately evident.
Observational Learning
Learning that occurs by watching others.
Modeling
The process of learning behaviors or attitudes by observing others.
Bobo Doll Experiment
Bandura's study showing that children imitate aggressive behaviors observed in adults.