AP CSP BJC Unit 1 Vocabulary

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26 Terms

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sprite
“actor” that can be told to do actions (walk around, speak, etc.)
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costume
picture that can be “worn” by a sprite
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transparency
how well you can see what’s behind the sprite (ghost effect)
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list
ordered sequence of items
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string
sequence of characters (letters, numbers, punctuation, etc.)
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substring
piece of an existing string (example: “nnah”, “Hannah”, ““ for “Hannah”)
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concatenation
connecting smaller strings to make a longer string
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debugging
process of testing code, finding issues, and fixing the issues
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procedure
named sequence of instructions that may take inputs and may report a value
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reporter
oval shape; report a value
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command
jigsaw shape; tell the computer to do something
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predicate
hexagon shape; reporter that produces a boolean value
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expression
constant value, or call to a reporter block including its inputs (single value)
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algorithm
sequence of steps, usually performed by a computer
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pseudocode
algorithm written in human language, unintelligible by computers
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parameter
input name set in the block definition (example: number of branches)
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argument
input value, given each time the block is run (example: 6)
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iteration
repeating program structure
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personally identifiable information (PII)
information that can let others figure out who you are and possibly get more information about you
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infinite loop
when a program keeps running forever
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code segment
sequence of connected instructions that carry out a purposeful action
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conditional
controls code based on a condition
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composition
using the result of one reporter as the input to another reporter
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abstraction
using a procedure to help write code
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selection
determining which code segment to run based on a condition
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sequencing
process of ordering code

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