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Flashcards about Emotions and Moods, Perception, and Learning in the Workplace. Utilizing the vocabulary flashcard style. There are a total of 100 flashcards.
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Affect
A broad range of feelings people experience, which can be either emotions or moods.
Emotions
Caused by a specific event, very brief in duration, and accompanied by distinct facial expressions.
Moods
Cause is often general and unclear, last longer than emotions, and are cognitive in nature.
Moral Emotions
Emotions that have moral implications because of our instant judgment of the situation that evokes them.
Affect Intensity
How strongly people experience their emotions.
Emotional Labor
An employee’s expression of organizationally desired emotions during interpersonal transactions at work.
Felt Emotions
The individual’s actual emotions.
Displayed Emotions
Required or appropriate emotions.
Surface Acting
Hiding one’s inner feelings and foregoing emotional expressions in response to display rules.
Deep Acting
Trying to modify one’s true inner feelings based on display rules.
Affective Events Theory (AET)
Employees react emotionally to things that happen to them at work, influencing job performance and satisfaction.
Emotional Intelligence
A person’s ability to perceive emotions in the self and others, understand the meaning of these emotions, and regulate one’s emotions accordingly.
Emotion Regulation
Involves identifying and modifying the emotions you feel.
Emotional Contagion
The “catching” of emotions from others.
Deviant Workplace Behaviors
Actions that violate norms and threaten the organization.
Perception
The process by which individuals select, organize, and interpret the input from their senses to give meaning and order to the world around them.
Schemas
Abstract knowledge structures that are stored in memory and allow people to organize and interpret information about a given target of perception.
Stereotypes
Set of overly simplified and often inaccurate beliefs about the typical characteristics of a particular group.
Motivational States
The needs, values, and desires of a perceiver at the time of perception.
Moods
How a perceiver feels at the time of perception.
Ambiguity
A lack of clearness or definiteness.
Social Status
A person’s real or perceived position in society or in an organization.
Impression Management
An attempt to control the perceptions or impressions of others.
Behavioral Matching
The target of perception matches his or her behavior to that of the perceiver.
Self-Promotion
The target tries to present herself or himself in as positive a light as possible.
Conforming to Situational Norms
The target follows agreed-upon rules for behavior in the organization.
Appreciating or Flattering Others
The target compliments the perceiver.
Being Consistent
The target’s beliefs and behaviors are consistent.
Salience
The extent to which a target of perception stands out in a group of people or things.
Bias
A systematic tendency to use or interpret information about a target in a way that results in inaccurate perceptions.
Primacy Effects
The initial pieces of information that a perceiver has about a target have an inordinately large effect on the perceiver’s perception and evaluation of the target.
Contrast Effect
The perceiver’s perceptions of others influence the perceiver’s perception of a target.
Halo Effect
The perceiver's general impression of a target influences his or her perception of the target on specific dimensions.
Similar-to-me Effect
People perceive others who are similar to themselves more positively than they perceive those who are dissimilar.
Harshness, Leniency, Average Tendency
Some perceivers tend to be overly harsh in their perceptions, some overly lenient, others view most targets as being about average.
Knowledge of Predictor
Knowing how a target stands on a predictor of performance influences perceptions of the target.
Attribution Theory
Describes how people explain the causes of behavior.
Internal Attribution
Assigns the cause of behavior to some characteristic of the person.
External Attribution
Assigns the cause of behavior to factors external to the person.
Fundamental Attribution Error
The tendency to overattribute behavior to internal rather than to external causes.
Actor-Observer Effect
The tendency to attribute the behavior of others to internal causes and to attribute one’s own behavior to external causes.
Self-Serving Attribution
The tendency to take credit for success and avoid blame for failures.
Quid Pro Quo
When the harasser requests or forces an employee to perform sexual favors in order to receive some opportunity.
Hostile Work Environment
Occurs when organizational members are faced with a work environment that is offensive, intimidating, or hostile.
Learning
A relatively permanent change in knowledge or behavior that results from practice or experience.
Operant Conditioning
Describes how learning takes place when the learner recognizes the connection between a behavior and its consequences.
Positive Reinforcement
Administering positive consequences to employees who perform the behavior.
Negative Reinforcement
Removing negative consequences when employees perform the behavior.
Extinction
Removing whatever is currently reinforcing the behavior.
Punishment
Administering negative consequences to employees who perform the behavior.
Positive Reinforcement
Increases the probability that a behavior will occur by administering positive consequences to employees who perform the behavior.
Shaping
The reinforcement of successive and closer approximations to a desired behavior.
Organizational Behavior Modification (OB Mod)
The systematic application of the principles of operant conditioning for teaching and managing organizational behavior.
Social Cognitive Theory
A learning theory that takes into account the fact that thoughts and feelings influence learning.
Vicarious Learning
Learning that occurs when one person learns a behavior by watching another person perform the behavior.
Self-Efficacy
A person’s belief about his or her ability to perform a particular behavior successfully.
Experiential Learning
Direct involvement in subject matter.
Encouragement of Personal Mastery
The encouragement of personal mastery or high self-efficacy.
Development of Complex Schemas
The development of complex schemas to understand work activities.
Encouragement of Group Learning
The encouragement of learning in groups and teams.
Communication of a Shared Vision
Communication of a shared vision for the organization as a whole.
Encouragement of Systematic Thinking
Encouragement of systematic thinking.
Creativity
The ability to generate novel and useful ideas.
Affect
A state of feeling or emotion.
Fixed-Ratio Schedule
Rewards given after a specific number of behaviors.
Variable-Ratio Schedule
Rewards given after varying the number of behaviors.
Fixed-Interval Schedule
Rewards given after fixed time periods.
Variable-Interval Schedule
Rewards given after varying time periods.
Punishment
Presenting someone with an undesirable outcome after an unwanted behavior.
Continuous Reinforcement
Rewarding every desired behavior.
Partial Reinforcement
Rewarding some, but not all, desired behaviors.
Intrinsic Motivation
A person's internal drive to do something.
Creative Process
Information gathering, production of creative ideas, selection of creative ideas, implementation of creative ideas and recognition of a problem or opportunity.
Organizational Situation
Level of autonomy, form of evaluation, reward system and importance of a task are all characteristics of the organizational situation.
Task-Relevant Knowledge
Describes the extent to which a person is engaged in complex thinking about work that needs to be done.
Intrinsic Motivation
Motivation that comes from seeking enjoyment out of work itself.
Social Cognitive Theory
Self-control and self-efficacy are components.
Learning Organization
Training, communication of a shared vision for the organization, encouragement of personal mastery and high self-efficacy; and encouragement of learning in groups and teams,.
Vicarious Learning
Paying attention to what others do to learn from their actions.
Self-Efficacy
A person's conviction about their efficacy or ability to perform successfully.
Diversity Management
Perception, attribution and management of diversity.
Diversity Training
Social media, role playing, self-awareness activities and mentoring are examples.
Hostile Work Environment
An organizational setting where members encounter an offensive, hostile or intimidating environment.
Attribution Theory
How people interpret the behavior of others.
Salience
The extent to which a target stands out from others.
Impression Management
The target's belief in consistency, behavioral matching, self-promotion and conforming to situational norms are components.
Schemas
Past experiences and information.
Stereotype
A generalization about a group of people.
Perception
How individuals interpret their senses to give meaning to the world around them.
Emotions and Moods
Affect can be experienced as these.
Better Decisions
Positive emotions lead to what?
Good Management Strategy
Paying attention to how your employees are feeling.
Dangerous Work
When you are upset this is not a good time to do what?
Deviant Workplace Behaviors
What is a result of negative emotions?
Using the EI as a hiring factor
What makes hiring more effective?
Diversity in Work Groups
What can help regulate our emotions more consciously and effectively?
Feeling
Thinking vs.?
Emotions
What should not be ignored at work?