Organizational Behavior - Emotions, Perception, and Learning

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Flashcards about Emotions and Moods, Perception, and Learning in the Workplace. Utilizing the vocabulary flashcard style. There are a total of 100 flashcards.

Last updated 3:42 AM on 1/18/26
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98 Terms

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Affect

A broad range of feelings people experience, which can be either emotions or moods.

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Emotions

Caused by a specific event, very brief in duration, and accompanied by distinct facial expressions.

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Moods

Cause is often general and unclear, last longer than emotions, and are cognitive in nature.

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Moral Emotions

Emotions that have moral implications because of our instant judgment of the situation that evokes them.

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Affect Intensity

How strongly people experience their emotions.

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Emotional Labor

An employee’s expression of organizationally desired emotions during interpersonal transactions at work.

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Felt Emotions

The individual’s actual emotions.

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Displayed Emotions

Required or appropriate emotions.

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Surface Acting

Hiding one’s inner feelings and foregoing emotional expressions in response to display rules.

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Deep Acting

Trying to modify one’s true inner feelings based on display rules.

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Affective Events Theory (AET)

Employees react emotionally to things that happen to them at work, influencing job performance and satisfaction.

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Emotional Intelligence

A person’s ability to perceive emotions in the self and others, understand the meaning of these emotions, and regulate one’s emotions accordingly.

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Emotion Regulation

Involves identifying and modifying the emotions you feel.

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Emotional Contagion

The “catching” of emotions from others.

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Deviant Workplace Behaviors

Actions that violate norms and threaten the organization.

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Perception

The process by which individuals select, organize, and interpret the input from their senses to give meaning and order to the world around them.

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Schemas

Abstract knowledge structures that are stored in memory and allow people to organize and interpret information about a given target of perception.

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Stereotypes

Set of overly simplified and often inaccurate beliefs about the typical characteristics of a particular group.

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Motivational States

The needs, values, and desires of a perceiver at the time of perception.

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Moods

How a perceiver feels at the time of perception.

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Ambiguity

A lack of clearness or definiteness.

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Social Status

A person’s real or perceived position in society or in an organization.

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Impression Management

An attempt to control the perceptions or impressions of others.

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Behavioral Matching

The target of perception matches his or her behavior to that of the perceiver.

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Self-Promotion

The target tries to present herself or himself in as positive a light as possible.

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Conforming to Situational Norms

The target follows agreed-upon rules for behavior in the organization.

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Appreciating or Flattering Others

The target compliments the perceiver.

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Being Consistent

The target’s beliefs and behaviors are consistent.

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Salience

The extent to which a target of perception stands out in a group of people or things.

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Bias

A systematic tendency to use or interpret information about a target in a way that results in inaccurate perceptions.

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Primacy Effects

The initial pieces of information that a perceiver has about a target have an inordinately large effect on the perceiver’s perception and evaluation of the target.

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Contrast Effect

The perceiver’s perceptions of others influence the perceiver’s perception of a target.

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Halo Effect

The perceiver's general impression of a target influences his or her perception of the target on specific dimensions.

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Similar-to-me Effect

People perceive others who are similar to themselves more positively than they perceive those who are dissimilar.

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Harshness, Leniency, Average Tendency

Some perceivers tend to be overly harsh in their perceptions, some overly lenient, others view most targets as being about average.

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Knowledge of Predictor

Knowing how a target stands on a predictor of performance influences perceptions of the target.

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Attribution Theory

Describes how people explain the causes of behavior.

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Internal Attribution

Assigns the cause of behavior to some characteristic of the person.

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External Attribution

Assigns the cause of behavior to factors external to the person.

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Fundamental Attribution Error

The tendency to overattribute behavior to internal rather than to external causes.

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Actor-Observer Effect

The tendency to attribute the behavior of others to internal causes and to attribute one’s own behavior to external causes.

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Self-Serving Attribution

The tendency to take credit for success and avoid blame for failures.

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Quid Pro Quo

When the harasser requests or forces an employee to perform sexual favors in order to receive some opportunity.

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Hostile Work Environment

Occurs when organizational members are faced with a work environment that is offensive, intimidating, or hostile.

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Learning

A relatively permanent change in knowledge or behavior that results from practice or experience.

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Operant Conditioning

Describes how learning takes place when the learner recognizes the connection between a behavior and its consequences.

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Positive Reinforcement

Administering positive consequences to employees who perform the behavior.

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Negative Reinforcement

Removing negative consequences when employees perform the behavior.

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Extinction

Removing whatever is currently reinforcing the behavior.

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Punishment

Administering negative consequences to employees who perform the behavior.

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Positive Reinforcement

Increases the probability that a behavior will occur by administering positive consequences to employees who perform the behavior.

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Shaping

The reinforcement of successive and closer approximations to a desired behavior.

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Organizational Behavior Modification (OB Mod)

The systematic application of the principles of operant conditioning for teaching and managing organizational behavior.

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Social Cognitive Theory

A learning theory that takes into account the fact that thoughts and feelings influence learning.

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Vicarious Learning

Learning that occurs when one person learns a behavior by watching another person perform the behavior.

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Self-Efficacy

A person’s belief about his or her ability to perform a particular behavior successfully.

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Experiential Learning

Direct involvement in subject matter.

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Encouragement of Personal Mastery

The encouragement of personal mastery or high self-efficacy.

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Development of Complex Schemas

The development of complex schemas to understand work activities.

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Encouragement of Group Learning

The encouragement of learning in groups and teams.

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Communication of a Shared Vision

Communication of a shared vision for the organization as a whole.

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Encouragement of Systematic Thinking

Encouragement of systematic thinking.

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Creativity

The ability to generate novel and useful ideas.

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Affect

A state of feeling or emotion.

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Fixed-Ratio Schedule

Rewards given after a specific number of behaviors.

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Variable-Ratio Schedule

Rewards given after varying the number of behaviors.

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Fixed-Interval Schedule

Rewards given after fixed time periods.

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Variable-Interval Schedule

Rewards given after varying time periods.

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Punishment

Presenting someone with an undesirable outcome after an unwanted behavior.

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Continuous Reinforcement

Rewarding every desired behavior.

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Partial Reinforcement

Rewarding some, but not all, desired behaviors.

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Intrinsic Motivation

A person's internal drive to do something.

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Creative Process

Information gathering, production of creative ideas, selection of creative ideas, implementation of creative ideas and recognition of a problem or opportunity.

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Organizational Situation

Level of autonomy, form of evaluation, reward system and importance of a task are all characteristics of the organizational situation.

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Task-Relevant Knowledge

Describes the extent to which a person is engaged in complex thinking about work that needs to be done.

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Intrinsic Motivation

Motivation that comes from seeking enjoyment out of work itself.

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Social Cognitive Theory

Self-control and self-efficacy are components.

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Learning Organization

Training, communication of a shared vision for the organization, encouragement of personal mastery and high self-efficacy; and encouragement of learning in groups and teams,.

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Vicarious Learning

Paying attention to what others do to learn from their actions.

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Self-Efficacy

A person's conviction about their efficacy or ability to perform successfully.

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Diversity Management

Perception, attribution and management of diversity.

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Diversity Training

Social media, role playing, self-awareness activities and mentoring are examples.

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Hostile Work Environment

An organizational setting where members encounter an offensive, hostile or intimidating environment.

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Attribution Theory

How people interpret the behavior of others.

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Salience

The extent to which a target stands out from others.

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Impression Management

The target's belief in consistency, behavioral matching, self-promotion and conforming to situational norms are components.

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Schemas

Past experiences and information.

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Stereotype

A generalization about a group of people.

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Perception

How individuals interpret their senses to give meaning to the world around them.

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Emotions and Moods

Affect can be experienced as these.

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Better Decisions

Positive emotions lead to what?

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Good Management Strategy

Paying attention to how your employees are feeling.

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Dangerous Work

When you are upset this is not a good time to do what?

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Deviant Workplace Behaviors

What is a result of negative emotions?

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Using the EI as a hiring factor

What makes hiring more effective?

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Diversity in Work Groups

What can help regulate our emotions more consciously and effectively?

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Feeling

Thinking vs.?

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Emotions

What should not be ignored at work?