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Distance
Total length of the path taken
Speed
The distance traveled per unit of time (uses distance)
Position
The location of an object at a time
Displacement
The difference in starting and ending position
Velocity
The change in position per unit of time (uses displacement)
Acceleration
The change in velocity per unit of time
Vector
A quantity that has both magnitude and direction
Scalar
A quantity that only has magnitude
Rules for analyzing motion of Position vs. Time Graphs:
Sign on the slope determines the direction (+ = right, - = left)
Straight horizontal lines mean object is at rest
Slope of a p vs. t graph is the velocity
Rules for analyzing motion of Velocity vs. Time graphs:
Lines being above or below the x-axis determines the direction (Ex. x > 0 → right x < 0 → left)
Straight horizontal line means the object is moving at a constant velocity
± slope determines if object is slowing down or speeding up
Slope of a V vs. T graph yields acceleration
Velocity increasing/decreasing rules based on V vs. T graph
If v+ & a+ = velocity increase
If v+ & a- = velocity decrease
If v- & a+ = velocity decrease
If v- & a- = velocity increase
If acceleration is in the same directions as velocity THEN velocity will be increasing
Analysis using AUC (Area under the curve) V vs. T graph
AUC yields displacement for V vs. T graph
Break up each interval into either a triangle or a rectangle
For each shape, determine the base and height
Use area equations for rectangles & triangles
Use proper units (AND SIGNAGE DEPENDING ON WHAT YOU’RE SOLVING FOR)
V vs. T graph to A vs. T graph conversion
Calculate slopes for each interval of V vs. T graph
Mark each interval on the time axis
Scale the acceleration axis to fit all accelerations
Draw the acceleration lines for each interval one at a time
Constant acceleration = flat line
V vs. T graph to P vs. T graph conversion
Calculate the AUC for each interval
Mark e