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eyeballs (traditional online marketing)
deliver business message to the most consumers; the more “impressions” you get, the more unique visitors to your site, the better
engagement & conversations: (social-local-mobile marketing)
encourage consumers to become fans by engaging in conversations
fan acquistion
attracting people to your marketing messages
engagement
encouraging visitors to interact with your content and brand (starting the conversation)
amplification
encouraging visitors to share their likes and comments with their friends (average user has 120 friends, and has two-way communications with 20 friends)
community
content generated by visitors/responders, reviews, posts, positive comments generated
brand strength (sales)
purchases, percentage increase in sales due to local mobile campaign, percentage of customers from local mobile
google vs. facebook
facebook dominates mobile display ads
google dominates mobile search ads
in-app ads
most effective for advertising, targeted to immediate activities and interest
social network
a group of people with shared social interactions, common ties, and who have shared an area for a period of time
general social network/online community
online social gathering place to meet and socialize with friends, share content, schedules, and interests (ex. facebook, pinterest, instagram, tumblr, twitter)
practice social network/online community
social network of professionals and practitioners, creators of artifacts such as computer code or music
interest social network/online community
community built around a common inerest such as games, sports, music stock markets, politics, health, finance, foreign affairs, or lifestyle
affinity social network/online community
community of members who self-identify with a demographic/geographic category (ex. women, African-Americans, Arab-Americans)
sponsored social group/online community
network created by commercial, government, and nonprofit organizations for a variety of purposes
profiles
user-created web pages that describe the owner on a variety of dimensions
newsfeed
a listing of updates from friends, advertisements, and notifications in chronological order
timeline
a history of updates, posts from friends, photos, and other objects in chronological order
stories
a collection of photos and videos that capture a user’s experience
friends network
ability to create a linked group of friends, a social community
network discovery
ability to find other social networks, find new groups and friends, and discover friends of friends
favorites (likes)
ability to communicate favorite sites, bookmarks, content, and destinations
games and apps
games developed for the social network, and apps that extend its functionality
instant messaging
instant messaging, chatting
storage
storage for photos, videos, text
message boards
ability to post updates to friends
groups
discussion groups, forums, and consumer groups organized by interest
revenue sources of SNS players
advertisements, investment of venture capitalists
social sign-on
signing in to websites through SNS
collaboration tool
collaborative shopping, sharing shopping experiences
online reputation
the sharing of approval or disapproval of a product
social search
review your friends’ recommendations, past web visits, and use of “Like” button
reach
audience size (by location, age, demographic, etc.)
engagement
the representative metric is the time spent on an app
network fatigue
fatigue grows as users increase the number of SNS platforms in where they belong
financial future
relationship between sales and Likes unclear; response rates to display ad on Facebook are lower than on portal sites and search ads: users go onto SNS without intention of purchasing anything
advertiser’s loss of control
ads can appear on irrelevant contents or where people say bad about their brand; in contrast, TV ads maintain near complete control
location-based services (LBS) provides services to users based on location
personal navigation, point-of-interest, reviews, friend-finders, family trackers
geo-aware techniques
identify location of user’s device and target ads, recommending actions within reach
proximity marketing
identify a perimeter around.a location, and target ads and recommendations within that perimeter
identifying locations
GPS signals, cell-tower locations, Wi-Fi locations
GPS
the user’s device downloads GPS data from a GPS satellite, first introduced with the Apple 3G iPhone in 2008
Wi-Fi
estimates user’s location within a radius of a known Wi-Fi access point
bluetooth low energy (BLE)
used by Apple in iBeacon; uses less battery power than traditional Bluetooth or GPS and is more accurate than targeting through Wi-FI triangulation
geo-search
uses location information based on the user’s search queries
cell tower
carriers are in constant contact with their devices, which allows approximatinon of location by triangulation and refinment of the unit’s GPS location; wireless carriers use a cell phone’s MAC address to identify the phone and the location
sign in/registration
estimates users’ locaiton when they self-identify their location using sign-in services or social network posts
geo-social-based services marketing
users share their locations with friends; can be used for check-in services like Foursquare; friend finders; transportation services
location-based services marketing
provides services to consumers looking for local services and products
mobile-local social network marketing based on user's’ locaion
facebook expands offerings or deals by local firms, display ads using News Feed, etc.
proximity marketing
sends messages to consumers in the area of a store to generate sales using virtual fence around a retail location
in-store messaging
messaging consumers while entering or browsing a store
location-based app messaging
detect customers near a store and entices them with offers to visit