intro to electronic commerce final study guide chapter 7

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55 Terms

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eyeballs (traditional online marketing)

deliver business message to the most consumers; the more “impressions” you get, the more unique visitors to your site, the better

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engagement & conversations: (social-local-mobile marketing)

encourage consumers to become fans by engaging in conversations

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fan acquistion

attracting people to your marketing messages

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engagement

encouraging visitors to interact with your content and brand (starting the conversation)

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amplification

encouraging visitors to share their likes and comments with their friends (average user has 120 friends, and has two-way communications with 20 friends)

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community

content generated by visitors/responders, reviews, posts, positive comments generated

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brand strength (sales)

purchases, percentage increase in sales due to local mobile campaign, percentage of customers from local mobile

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google vs. facebook

facebook dominates mobile display ads

google dominates mobile search ads

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in-app ads

most effective for advertising, targeted to immediate activities and interest

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social network

a group of people with shared social interactions, common ties, and who have shared an area for a period of time

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general social network/online community

online social gathering place to meet and socialize with friends, share content, schedules, and interests (ex. facebook, pinterest, instagram, tumblr, twitter)

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practice social network/online community

social network of professionals and practitioners, creators of artifacts such as computer code or music

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interest social network/online community

community built around a common inerest such as games, sports, music stock markets, politics, health, finance, foreign affairs, or lifestyle

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affinity social network/online community

community of members who self-identify with a demographic/geographic category (ex. women, African-Americans, Arab-Americans)

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sponsored social group/online community

network created by commercial, government, and nonprofit organizations for a variety of purposes

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profiles

user-created web pages that describe the owner on a variety of dimensions

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newsfeed

a listing of updates from friends, advertisements, and notifications in chronological order

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timeline

a history of updates, posts from friends, photos, and other objects in chronological order

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stories

a collection of photos and videos that capture a user’s experience

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friends network

ability to create a linked group of friends, a social community

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network discovery

ability to find other social networks, find new groups and friends, and discover friends of friends

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favorites (likes)

ability to communicate favorite sites, bookmarks, content, and destinations

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games and apps

games developed for the social network, and apps that extend its functionality

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instant messaging

instant messaging, chatting

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storage

storage for photos, videos, text

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message boards

ability to post updates to friends

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groups

discussion groups, forums, and consumer groups organized by interest

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revenue sources of SNS players

advertisements, investment of venture capitalists

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social sign-on

signing in to websites through SNS

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collaboration tool

collaborative shopping, sharing shopping experiences

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online reputation

the sharing of approval or disapproval of a product

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social search

review your friends’ recommendations, past web visits, and use of “Like” button

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reach

audience size (by location, age, demographic, etc.)

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engagement

the representative metric is the time spent on an app

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network fatigue

fatigue grows as users increase the number of SNS platforms in where they belong

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financial future

relationship between sales and Likes unclear; response rates to display ad on Facebook are lower than on portal sites and search ads: users go onto SNS without intention of purchasing anything

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advertiser’s loss of control

ads can appear on irrelevant contents or where people say bad about their brand; in contrast, TV ads maintain near complete control

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location-based services (LBS) provides services to users based on location

personal navigation, point-of-interest, reviews, friend-finders, family trackers

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geo-aware techniques

identify location of user’s device and target ads, recommending actions within reach

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proximity marketing

identify a perimeter around.a location, and target ads and recommendations within that perimeter

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identifying locations

GPS signals, cell-tower locations, Wi-Fi locations

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GPS

the user’s device downloads GPS data from a GPS satellite, first introduced with the Apple 3G iPhone in 2008

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Wi-Fi

estimates user’s location within a radius of a known Wi-Fi access point

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bluetooth low energy (BLE)

used by Apple in iBeacon; uses less battery power than traditional Bluetooth or GPS and is more accurate than targeting through Wi-FI triangulation

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geo-search

uses location information based on the user’s search queries

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cell tower

carriers are in constant contact with their devices, which allows approximatinon of location by triangulation and refinment of the unit’s GPS location; wireless carriers use a cell phone’s MAC address to identify the phone and the location

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sign in/registration

estimates users’ locaiton when they self-identify their location using sign-in services or social network posts

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geo-social-based services marketing

users share their locations with friends; can be used for check-in services like Foursquare; friend finders; transportation services

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location-based services marketing

provides services to consumers looking for local services and products

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mobile-local social network marketing based on user's’ locaion

facebook expands offerings or deals by local firms, display ads using News Feed, etc.

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proximity marketing

sends messages to consumers in the area of a store to generate sales using virtual fence around a retail location

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in-store messaging

messaging consumers while entering or browsing a store

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location-based app messaging

detect customers near a store and entices them with offers to visit

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