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Q: What is Interactive Machine Learning (IML)?
An iterative process where human users periodically review and provide feedback to ML models.
Q: Why include human interaction in ML?
To use human intuition and experience for faster, more efficient, and trusted models.
Q: What types of problems especially benefit from human interaction?
Problems related to visual perception or hard-to-quantify decisions.
Q: How can human interaction help with bias?
By identifying sensitive and non-sensitive variables related to biased outcomes.
Q: What is one social benefit of democratizing machine learning?
Ensuring the model promotes the common good through community sentiment.
Q: What is a major limitation of current ML algorithms regarding bias?
They often act as black boxes without incorporating human feedback.
Q: What was the objective of the study in this deck?
Develop a visualization-supported interactive ML platform for bias mitigation.
Q: What type of feedback loop was demonstrated?
Iterative mutual feedback between the ML model and a single human user.
Q: What dataset was used for the experiment?
Home Credit Default Risk dataset.
Q: What was the protected (sensitive) attribute in the experiment?
Client gender.
Q: What did a 6% difference in prediction accuracy between groups indicate?
Presence of bias in the classification model.
Q: How was bias mitigation visualized?
Through scatterplots showing misclassified test samples for each group.
Q: What method did users apply to reduce bias?
Adding new data samples in regions of disparity between groups.
Q: What was the result of interactive data selection?
The bias gap reduced quickly compared to random sample addition.
Q: After two iterations, what was observed in the male group?
Improved prediction accuracy.
Q: What could not achieve the same bias reduction effect?
Randomly adding samples.
Q: What is the main conclusion about interactive ML for bias mitigation?
Visualization and iterative human feedback can effectively reduce bias.
Q: What is a future direction suggested by the study?
Expand user modalities and include community-level interactions