PSY 324 Exam 3 - Simple Version

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63 Terms

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Realism

The belief that the world exists as it is, independent of perception.

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Positivism

The belief that knowledge should be based on observable, measurable phenomena.

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Euclidean geometry

Study of points, lines, and planes with principles like parallel lines never meeting and the sum of angles in a triangle = 180°.

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Why eyes don't adhere to Euclidean geometry

Human vision is curved and perspective changes with distance; retinal images are not perfect Euclidean projections.

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Advantages of two eyes in front of the head

Allows depth perception, binocular vision, better focus on objects, and overlaps visual fields for stereopsis.

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Disadvantages of two eyes in front

Reduced peripheral vision compared to side-placed eyes.

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Field of vision with forward eyes

Overlapping fields improve depth perception; peripheral coverage is narrower.

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Binocular disparity

The slight difference in images between the two eyes that allows depth perception.

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Corresponding points

Points on each retina that would overlap if images were superimposed; objects here have zero binocular disparity.

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Horopter

Imaginary surface where objects fall on corresponding points and appear single; objects off it may appear doubled.

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Crossed disparity

Objects in front of the horopter; images displaced outward relative to each eye.

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Uncrossed disparity

Objects behind the horopter; images displaced inward relative to each eye.

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Stereopsis

Depth perception derived from binocular disparity.

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Monocular depth cue

Depth information from a single eye (e.g., linear perspective, texture gradient, interposition).

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Metric monocular cue

Provides quantitative depth info (exact distance measurements).

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Nonmetric monocular cue

Provides qualitative depth info (order or relative depth, not exact distance).

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Accommodation

Lens changes shape to focus light on the retina; cue for depth at close distances.

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Convergence

Eyes rotate inward to focus on near objects; cue for depth.

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Divergence

Eyes rotate outward to focus on distant objects; cue for depth.

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Correspondence problem

Determining which features in the left-eye image match features in the right-eye image.

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Solving the correspondence problem - uniqueness constraint

Each feature is represented only once on each retina.

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Solving the correspondence problem - continuity constraint

Neighboring points usually lie at similar distances, except at edges.

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Bayesian approach in vision

The brain combines prior knowledge with sensory input to estimate the most likely scene interpretation.

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Strabismus

Misalignment of eyes; esotropia (inward), exotropia (outward).

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Strabismus in adults

Causes double vision.

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Strabismus in children

Brain suppresses one eye to avoid double vision.

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Sound

Vibration of objects causing pressure changes in a medium (air, water).

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Speed of sound in air

~340 m/s.

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Speed of sound in water

~1500 m/s; faster because water is denser.

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Frequency of a sound

Number of cycles per second (Hz); perceived as pitch.

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Amplitude of a sound

Magnitude of pressure change; perceived as loudness.

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Human hearing range (frequency)

20-20,000 Hz.

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Human hearing range (amplitude)

0-120 dB.

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Decibel (dB)

Logarithmic measure of sound pressure ratio; +6 dB ≈ double pressure.

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Simple sound (pure tone)

Single sine wave; rare in real life.

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Complex sound

Combination of multiple frequencies; includes fundamental frequency and harmonics.

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Timbre

Characteristic allowing us to distinguish sound sources; determined by harmonics.

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Outer ear - pinna

Collects sound waves.

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Outer ear - ear canal

Funnels sound to tympanic membrane.

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Tympanic membrane

Vibrates in response to sound.

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Middle ear - ossicles

Malleus, incus, stapes; amplify sound for fluid transmission.

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Middle ear - tensor tympani & stapedius

Muscles that protect against loud sounds.

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Inner ear - oval window

Entrance from middle ear to cochlea.

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Cochlea

Snail-shaped structure with fluid-filled canals; transduces sound.

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Organ of Corti

Contains basilar membrane and hair cells; converts vibrations to neural signals.

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Inner hair cells

One row; send info to brain (afferent).

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Outer hair cells

Three rows; receive info from brain (efferent); enhance frequency sensitivity.

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Tectorial membrane

Sits above inner hair cells and on outer hair cells; shearing opens ion channels.

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Hearing pathway

Sound → pinna → ear canal → tympanic membrane → ossicles → oval window → cochlear fluid → basilar membrane → hair cells → auditory nerve.

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Auditory coding - amplitude

Higher amplitude → higher firing rate.

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Auditory coding - frequency (temporal)

Firing rate matches sound wave frequency (phase-locking).

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Auditory coding - frequency (place)

Different frequencies activate different locations on basilar membrane.

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Rate saturation

Maximum firing rate of neuron; cannot increase beyond this point.

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Two-tone suppression

Response to one tone is reduced by simultaneous second tone.

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Auditory processing order

Cochlea → cochlear nucleus → superior olivary complex → inferior colliculus → medial geniculate nucleus → auditory cortex.

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Medial geniculate nucleus (MGN)

Thalamic relay for auditory info; organized by frequency (tonotopic).

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Auditory cortex

Processes complex sounds, pitch, and spatial location.

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Conductive hearing loss

Impaired sound conduction through outer or middle ear (e.g., earwax, otitis media, otosclerosis).

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Sensorineural hearing loss

Damage to hair cells or auditory nerve; affects perception of pitch and loudness.

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Sound localization - timing

Interaural time difference (ITD) helps locate sounds horizontally.

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Sound localization - intensity

Interaural level difference (ILD) helps locate sounds; more effective for high frequencies.

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Cone of confusion

Regions where ITD and ILD cues are ambiguous; resolved by head movement or pinna shape.

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Distance cues for sound

Relative intensity, spectral composition (high frequencies fade faster), and direct vs. reverberant energy.