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37 Terms

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Spatial vision vs. space perception

Spatial vision is 2D pattern analysis on the retina; space perception is 3D interpretation of distance, depth, and shape.

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Distance (egocentric distance)

The distance from the observer to an object.

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Depth (relative distance)

How far one object is in front of another object or surface.

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Surface orientation

The “slant” (how much) and “tilt” (which direction) of a surface in space.

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Shape and size

Intrinsic properties of 3D objects that stay constant despite changes in viewpoint.

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Types of depth cues

Monocular vs. binocular, pictorial vs. motion, physiological (accommodation).

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Accommodation

A monocular physiological cue where lens shape changes with object distance.

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Binocular cues

Include convergence, stereopsis, and binocular disparity—each eye’s offset provides depth information.

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Pictorial depth cues

2D image cues such as junctions, linear perspective, texture, shading, occlusion, relative height, and familiar size.

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Motion cues

Depth information from motion: motion parallax, kinetic depth effect, relative motion, and dynamic occlusion.

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Epstein (1965) familiar-size experiment

Showed perceived distance can be inferred from known object size—viewers judged coins’ distance using familiarity.

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Geometry of relative size

The same retinal image size can correspond to large far or small near objects; the brain uses context to resolve this inverse problem.

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Relative size cue

Larger retinal image → perceived as closer when context is constant.

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Occlusion cue

When one object blocks another, the blocked object is perceived as farther away (T-junctions indicate occlusion).

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Perceptual completion

The brain “fills in” missing contours to complete occluded shapes.

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Texture gradient cues

Density, foreshortening, and element size changes convey surface slant and depth.

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Shading and illumination

The brain assumes light-from-above; shadows and gradients create depth impressions.

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Aerial (atmospheric) perspective

Distant objects appear hazier, lower in contrast, and less saturated due to light scattering.

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Linear perspective

Parallel lines converge with distance; provides strong monocular depth information.

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Perceptual constancy

Perception of objects remains stable for color, shape, and size despite changes in viewing conditions.

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Shape constancy

An object’s perceived shape remains constant despite changes in retinal projection.

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Color constancy

Surface colors are perceived as stable across lighting changes.

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Size constancy

Perceived object size remains consistent when distance changes; depends on accurate depth cues.

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Ames room illusion

A distorted room makes two people of equal size appear drastically different due to misleading monocular depth cues.

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Müller-Lyer illusion

Lines with inward or outward fins appear different in length though identical—depth cues cause mis-scaling.

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Perception vs. action question

Tests whether perceptual judgments and physical actions (grasping) are equally affected by size illusions.

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Vishton et al. (2007) findings

Verbal size judgments were more affected by illusions than grip size; touching reduced the illusion’s impact.

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Bruggeman et al. (2007) findings

Binocular viewing yields accurate size/distance perception; monocular viewing increases susceptibility to slant illusions.

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Moon illusion

The moon appears larger on the horizon than at zenith due to depth and contextual cues.

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Apparent-distance theory (moon illusion)

Horizon moon appears farther because of surrounding terrain cues; greater distance causes larger perceived size.

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Angular-size-contrast theory (moon illusion)

Overhead moon looks smaller because it’s surrounded by vast empty sky; horizon moon flanked by structures appears larger.

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Emmert’s Law

The perceived size of an afterimage increases with the perceived distance of the surface it’s projected onto.

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Motion parallax

As we move, closer objects move faster across the retina than distant ones—provides a powerful depth cue.

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Dynamic (kinetic) occlusion

Depth information from the deletion and accretion of contours as objects move relative to each other.

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Structure-from-motion

Perceiving 3D form purely from motion patterns.

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Biological motion

Recognizing human or animal movement from minimal motion cues (e.g., light-dot walkers).

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Structure-from-shading

Inferring 3D shape from gradients of illu

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