All (24038)
Flashcards (10000)
flashcards
oceam
23
Updated 4h ago
0.0(0)
flashcards
Identify WARE
13
Updated 6h ago
0.0(0)
flashcards
Road To Revolution
12
Updated 7h ago
0.0(0)
flashcards
ocean water
18
Updated 11h ago
0.0(0)
flashcards
Oceans
5
Updated 15h ago
0.0(0)
flashcards
Exam 1 OCEAN 100
67
Updated 1d ago
0.0(0)
flashcards
Ocean Currents Reference
13
Updated 1d ago
0.0(0)
flashcards
1. Die laaste renoster * Structure: 3 stanzas with varying line lengths (free verse style). * Rhyme Scheme: Free verse / geen vaste rymskema (no fixed rhyme scheme). * Figurative Language: * Vergelyking (Simile): "Soos Rooikruisvliegtuie sirkel aasvoëls" — Compares vultures circling the dead rhino to Red Cross rescue planes coming to a disaster zone. * Personification: * "Sonbesies hou 'n minuut van stilte" — Cicadas observing a minute of silence like humans honoring the dead. * "sidder Afrika se moedelose sug" — Africa itself shuddering and giving a hopeless sigh. * Metaphor: "nuttelose pantser" — Compares the rhino's thick skin to useless body armor that could not protect it from bullets. * What it is about: A poached rhinoceros lying dead in the veld after its horn has been cut off by poachers using chainsaws and guns. * Message: A powerful warning about the devastating impact of rhino poaching and how human greed is driving wild animals toward extinction, leaving all of nature to mourn. 2. Rekenaarspeletjie * Structure: 4 stanzas with 4 lines each (quatrains / kwatryne). * Rhyme Scheme: AABB (Paarrym / Paired rhyme) throughout the poem (e.g., ja/dra, my/afkry, plek/pret, tik/weer...). * Figurative Language: * Metaphor: "want die skelm op die rekenaarskerm" — Calling the game enemy or obstacle a "skelm" (villain/thief) frames the video game as a real battle against a bad guy. * Personification: The actions described inside the digital game treat the computer elements as active opponents in a personal conflict. * What it is about: A child getting permission to use their grandfather's computer to play an exciting video game, becoming completely absorbed in the action until family members interrupt. * Message: Highlights the immersive excitement and imagination children experience while playing video games, contrasted with everyday family routines. 3. Selfoon * Structure: 5 short stanzas breaking down the progression of the phone call. * Rhyme Scheme: Primarily AABB / paired rhyme (paarrym) with slight variations (e.g., selfoon/belfoon, ing/begin, Mevrou/jou, jammer/ander, Pappie/nie). * Figurative Language: * Personification: "Is 'n wonderlike belfoon / Dit 'rieng-rieng-rieng' en 'tra-la-la'" — Giving the phone a lively voice/personality as it rings and sings. * Metaphor: Referring to the phone as a "wonderlike belfoon" plays on the concept of a magic tool that instantly connects to anywhere in the world. * What it is about: A child secretly experimenting with their father's new smartphone, dialing random numbers to pretend-chat with people around the world, only to realize there will be a heavy phone bill to pay. * Message: A humorous take on child curiosity, modern technology, and the unexpected consequences (like a high bill) of playing with things that aren't toys.
10
Updated 1d ago
0.0(0)
flashcards
1.1 global warming
13
Updated 1d ago
0.0(0)
flashcards
Changement climatique
5
Updated 1d ago
0.0(0)
Users (4038)