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XP + Badge
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Forms and Badges
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XP + Badge (copy)
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Jan 9 Badge
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XP + Badge (copy) (copy)
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The Red Badge of Courage Test
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Access Badge Cloning (OBJ 2.4)
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Jan 14 Badge Pt 1
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Untitled
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Flashcards (1684)
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bad
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Big Bad Le Genre Quizlet
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Haus und Bade
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BAD 301 Exam 1
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Bad Latin words
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💠 📖 100 Bad Arguments
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1. Die laaste renoster * Structure: 3 stanzas with varying line lengths (free verse style). * Rhyme Scheme: Free verse / geen vaste rymskema (no fixed rhyme scheme). * Figurative Language: * Vergelyking (Simile): "Soos Rooikruisvliegtuie sirkel aasvoëls" — Compares vultures circling the dead rhino to Red Cross rescue planes coming to a disaster zone. * Personification: * "Sonbesies hou 'n minuut van stilte" — Cicadas observing a minute of silence like humans honoring the dead. * "sidder Afrika se moedelose sug" — Africa itself shuddering and giving a hopeless sigh. * Metaphor: "nuttelose pantser" — Compares the rhino's thick skin to useless body armor that could not protect it from bullets. * What it is about: A poached rhinoceros lying dead in the veld after its horn has been cut off by poachers using chainsaws and guns. * Message: A powerful warning about the devastating impact of rhino poaching and how human greed is driving wild animals toward extinction, leaving all of nature to mourn. 2. Rekenaarspeletjie * Structure: 4 stanzas with 4 lines each (quatrains / kwatryne). * Rhyme Scheme: AABB (Paarrym / Paired rhyme) throughout the poem (e.g., ja/dra, my/afkry, plek/pret, tik/weer...). * Figurative Language: * Metaphor: "want die skelm op die rekenaarskerm" — Calling the game enemy or obstacle a "skelm" (villain/thief) frames the video game as a real battle against a bad guy. * Personification: The actions described inside the digital game treat the computer elements as active opponents in a personal conflict. * What it is about: A child getting permission to use their grandfather's computer to play an exciting video game, becoming completely absorbed in the action until family members interrupt. * Message: Highlights the immersive excitement and imagination children experience while playing video games, contrasted with everyday family routines. 3. Selfoon * Structure: 5 short stanzas breaking down the progression of the phone call. * Rhyme Scheme: Primarily AABB / paired rhyme (paarrym) with slight variations (e.g., selfoon/belfoon, ing/begin, Mevrou/jou, jammer/ander, Pappie/nie). * Figurative Language: * Personification: "Is 'n wonderlike belfoon / Dit 'rieng-rieng-rieng' en 'tra-la-la'" — Giving the phone a lively voice/personality as it rings and sings. * Metaphor: Referring to the phone as a "wonderlike belfoon" plays on the concept of a magic tool that instantly connects to anywhere in the world. * What it is about: A child secretly experimenting with their father's new smartphone, dialing random numbers to pretend-chat with people around the world, only to realize there will be a heavy phone bill to pay. * Message: A humorous take on child curiosity, modern technology, and the unexpected consequences (like a high bill) of playing with things that aren't toys.
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Chapter 1 Mrs Rachel Lynde Is Surprised Mrs Rachel Lynde is a very curious woman who notices that Matthew Cuthbert is dressed up and travelling somewhere. She finds this unusual because Matthew usually stays at Green Gables and works on the farm. She visits Green Gables and learns from Marilla that they have decided to adopt an orphan boy. The boy is supposed to help Matthew with the farm work. Mrs Rachel is surprised by this decision and becomes curious about where the child will come from. Chapter 2 Matthew Cuthbert Is Surprised Matthew goes to the railway station to collect the orphan boy. Instead of a boy, he finds a thin red haired girl named Anne Shirley waiting for him. Anne is very talkative and immediately tells Matthew about her life and how excited she is to have a real home. Matthew feels confused because they were expecting a boy, but he feels sorry for Anne and takes her to Green Gables. During the journey Anne admires the beautiful countryside and gives imaginative names to different places. Matthew begins to like her cheerful personality. Chapter 3 Marilla Cuthbert Is Surprised When Matthew brings Anne home, Marilla is shocked because they had asked for a boy. Anne explains that there must have been a mistake at the orphanage. Marilla is unsure about keeping her because she believes a boy would be more useful on the farm. Anne becomes upset because she has already imagined Green Gables as her new home. Matthew quietly suggests that they should keep her. Marilla decides to investigate what happened before making a final decision. Chapter 4 Morning at Green Gables Anne wakes up at Green Gables and is amazed by everything around her. She loves the beautiful room and the peaceful surroundings. Anne has a very strong imagination and gives special names to places because she wants them to feel more magical. She calls the road outside the house the White Way of Delight and is fascinated by the trees and flowers. Marilla sees that Anne is very emotional and imaginative but still expects her to behave properly. Anne is happy because she hopes she has finally found a permanent home. Chapter 5 Anne’s History Anne tells Marilla about her difficult childhood. Her parents died when she was very young, so she never had the chance to grow up with them. She was taken in by different families and spent much of her childhood looking after children. Anne describes the lonely and difficult life she experienced before coming to Green Gables. Despite her problems, she uses her imagination to make her life more enjoyable. Marilla begins to understand why Anne talks so much and why having a real home means so much to her. Chapter 6 Marilla Makes Up Her Mind Marilla continues thinking about whether Anne should stay at Green Gables. She discovers that the mistake at the orphanage was not Anne’s fault. Matthew also makes it clear that he wants Anne to stay. Marilla finally decides that they will keep Anne and raise her as their own child. Anne is extremely happy when she learns that she can stay. She feels that she finally has a real home and people who care about her. Marilla remains strict but begins to develop affection for Anne. Chapter 7 Anne Says Her Prayers Marilla decides that Anne needs to learn how to pray properly. She asks Anne to say her prayers before going to bed. Anne admits that she has never really been taught how to pray. Instead of giving a normal prayer, Anne uses her imagination and creates her own funny prayer. Marilla is surprised by Anne’s unusual way of thinking. This chapter shows how different Anne is from Marilla and how Anne’s imagination helps her deal with unfamiliar situations. Chapter 8 Anne’s Bringing Up Is Over Marilla begins teaching Anne about manners, behavior and proper discipline. Anne has many habits that Marilla considers unacceptable, so she tries to teach her how to behave like a well mannered girl. Anne does not always understand Marilla’s rules but tries to follow them. Matthew is more sympathetic toward Anne and enjoys listening to her stories. Marilla slowly realizes that Anne is not a bad child. She is simply inexperienced and has never had anyone properly guide her before. Chapter 9 Mrs Rachel Lynde Is Properly Horrified Mrs Rachel Lynde comes to visit Green Gables and examines Anne very closely. She makes rude comments about Anne’s appearance, especially her red hair, freckles and thin figure. Anne becomes extremely angry because she has been hurt by Mrs Rachel’s words. She responds angrily and refuses to apologize at first. Marilla tells Anne that she must apologize for being disrespectful. Eventually Anne agrees to apologize, although she finds it very difficult. This chapter shows Anne’s strong temper but also shows that she is capable of learning from her mistakes.
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Bady and its condition
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Cranial Nerves Overview Twelve pairs of nerves originating from the brain; numbered I–XII using Roman numerals. Origin of Cranial Nerves First two pairs (I–II) arise from forebrain; remaining pairs (III–XII) arise from brainstem. Function of Cranial Nerves Primarily serve head and neck structures; one exception (vagus nerve) extends into thoracic and abdominal cavities. Cranial Nerve Numbering Begin anteriorly and move posteriorly along the inferior surface of the brain. Cranial Nerve Naming Names reflect location, innervation, or function. Mnemonic for Cranial Nerve Names Olfactory, Optic, Oculomotor, Trochlear, Trigeminal, Abducens, Facial, Vestibulocochlear, Glossopharyngeal, Vagus, Accessory, Hypoglossal. Fun Mnemonic Phrase (Names) On Occasion Our Trusty Truck Acts Funny — Very Good Vehicle Any How. Mnemonic for Cranial Nerve Functions (Sensory/Motor/Both) Some Say Marry Money But My Brother Says Bad Business Marry Money. CN I: Olfactory Nerve Sensory; responsible for sense of smell; passes through cribriform plate of ethmoid bone. CN II: Optic Nerve Sensory; responsible for vision; exits through optic canal (optic foramen). CN III: Oculomotor Nerve Motor; controls most eye movements and pupil constriction; exits through superior orbital fissure. Oculomotor Somatic Function Controls superior rectus, inferior rectus, medial rectus, and inferior oblique eye muscles. Oculomotor Autonomic Function Controls sphincter pupillae muscle for pupil constriction. CN IV: Trochlear Nerve Motor; controls superior oblique muscle of the eye; exits through superior orbital fissure. Trochlear Function Allows eye to move inferolaterally (downward and outward). CN V: Trigeminal Nerve Both sensory and motor; major sensory nerve of the face with three divisions (V1, V2, V3). Trigeminal Divisions V1 Ophthalmic (superior orbital fissure), V2 Maxillary (foramen rotundum), V3 Mandibular (foramen ovale). Trigeminal Function Sensory input from face, scalp, teeth, and anterior tongue; motor control of muscles of mastication. CN VI: Abducens Nerve Motor; controls lateral rectus muscle of the eye for lateral movement; exits through superior orbital fissure. Eye Movement Coordination Controlled by oculomotor (III), trochlear (IV), and abducens (VI) nerves. Abducens Palsy Results in inability to move eye laterally (damage to lateral rectus muscle). Trochlear Palsy Causes weakness in downward eye movement; patient may tilt head to compensate. Oculomotor Palsy Causes drooping eyelid (ptosis), dilated pupil, and inability to move eye upward, downward, or inward. CN VII: Facial Nerve Both sensory and motor; innervates muscles of facial expression and taste from anterior two-thirds of tongue. Branches of Facial Nerve Five branches: Temporal, Zygomatic, Buccal, Mandibular, and Cervical. Facial Nerve Function Motor control of facial muscles, secretion from salivary and lacrimal glands, and taste sensation. CN VIII: Vestibulocochlear Nerve Sensory; responsible for equilibrium (vestibular branch) and hearing (cochlear branch). Vestibulocochlear Function Transmits sound and balance information from inner ear to brain. CN IX: Glossopharyngeal Nerve Both sensory and motor; innervates pharynx and posterior tongue. Glossopharyngeal Functions Controls swallowing, taste on posterior one-third of tongue, and salivary gland secretion. CN X: Vagus Nerve Both sensory and motor; only cranial nerve extending beyond head and neck into thorax and abdomen. Vagus Nerve Function Regulates heart rate, breathing, digestive activity, and contributes to swallowing and voice production. Vagus Sensory Component Provides visceral sensation and taste from epiglottis and pharynx. CN XI: Accessory Nerve Motor; controls muscles of the larynx, pharynx, and neck; assists in head and shoulder movement. Accessory Nerve Function Innervates sternocleidomastoid and trapezius muscles for head rotation and shoulder elevation. CN XII: Hypoglossal Nerve Motor; controls tongue movements for chewing, swallowing, and speech. Hypoglossal Function Allows food mixing, manipulation, and articulation during speech. Cranial Nerve Functional Summary Sensory: I, II, VIII. Motor: III, IV, VI, XI, XII. Both: V, VII, IX, X. Cranial Nerve Function Mnemonic I–Sensory, II–Sensory, III–Motor, IV–Motor, V–Both, VI–Motor, VII–Both, VIII–Sensory, IX–Both, X–Both, XI–Motor, XII–Motor. Cranial Nerve Testing Used clinically to identify brainstem lesions, neuropathies, or localized nerve damage. Clinical Importance of Cranial Nerves Critical for assessing neurological health and localizing brain or skull base disorders.
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break a bad habit
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Breaking Bad (2)
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