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- Reduce stress and fatigue in people, as they can do things faster, easier, safer and with fewer mistakes.
- Increase safety
- Increase ease of use
- Enhance operational comfort
- Improve system performance, reliability and maintenance
Knowing the size of people, their body parts and movements.
Ensuring that products are designed in the right size for the user and therefore comfortable to use.
They aid designers in developing products and services that are comfortable and adjustable
Designers have access to data and drawings which state measurements of humans of all ages, from all regions.
They increase ease of use, ensure safety and an error-reduced experience
Unreliability with tools used to measure
Person's body shape: problems with collecting data from nude or clothed people
Inadequate personnel training
Time of day: spine discs compress throughout the day (22mm shorter in the evening)
Users not carrying out tasks in the same way: Unreliable when observing user behaviour
Ensuring that products (and services) are designed with the human's complex psychological makeup in mind and understanding that there are many different reactions to consider.
Smell, light, sound, taste, texture and temperature
Readability-> Health and safety warnings, labels, instructions
Light level-> Related to level of precision work required
Perception-> Lighting can change user's perception
Kind of lighting-> Fluorescent light vs rotating machines: strobe effect (objects appear to be not moving)
Warning sounds-> Must be audible
Feedback-> Response to user's input
Quality of sound-> Volume/pitch/frequency
Ambient noise-> Positive: In cafe, elevator, toilets.
Negative: Office
Texture-> Addition (or removal) of texture to enhance usage of a product
Grip-> Addition of texture to increase grip, so that there is more friction and better transmission of force
Temperature-> Choice of material can affect the perceived temperature of objects, changing the perception (warmth vs. coolness, cosy vs. clean)
Flavour/appeal-> Good taste for food (to make it appealing, obviously)
Bad taste-> Warning for toxins
Tastelessness-> Lack of taste in objects that are neither encouraged nor discouraged to be ingested
Warnings-> Presence of dangerous chemicals
Ambience-> Can change the perception of the user.
Aroma-> Perfume, deodorant, laundry detergent, candles, incense
Classified by name into discrete groups.
The "scale" does not provide measurement within and between groups.
Data is organized into equal divisions or intervals.
No true zero.
Equal divisions with true zero.
Can compare differences between numbers.
Noise, Lighting, Temperature, Humidity, Vibrations, Aroma, Space
Space, vibrations
- Some researchers believe that aromas like peppermint, pine and citrus can make people more alert.
- Lavender, meanwhile, seems to have a sedative effect.
Bright light tends to increase alertness, particularly during the night hours.
Dim light or darkness set the stage for falling asleep.
A tool for promoting sleep and increasing alertness.
Eg. the soft hum of computers in the middle of the night might lull you into sleep and fast paced music might make you exercise better.
- Cool, dry air, especially on your face, makes it easier to stay alert, while heat and humidity make you drowsy.
- Similarly, a cold shower is invigorating, while a warm bath prepares you for sleep.
Muscle strength, stamina/endurance, balancing, visual acuity, hand-eye coordination, fatigue + comfort, tolerance to extreme temperatures, frequency of hearing.
Comfort + Fatigue
Ensuring that individual physical characteristics are taken into consideration when designing.
A person's sense of physical or psychological tiredness.
Mental vs. Physical fatigue
When users interact with products, they may put stress on their bodies.
If something is uncomfortable, it may cause fatigue.
The research and analysis of the mechanics of the human body.
Strength, Grip, Repetition, Duration, Posture
Grip: The wheelchair should provide adequate grip for the user to manoeuvre and propel the wheelchair effectively. This includes the design of the hand rims on the wheels, which should offer a firm and ergonomic surface to facilitate gripping and propulsion.
Force: Excessive impact jolts the user's joints and causes their muscles to tense in response. Some wheelers snap their arms at the end of a push, which puts force on the shoulder joints. If the user is able to do a wheelie over a curb, they have to decide whether they land with impact or allow themselves to go over the edge gently. Going over a significant bump at too great a speed in a powered wheelchair or scooter can result in unnecessary impact.
Repetition: How many pushes does it take them to travel a given distance? It is advised that it would be a better advantage to carry out coasting (which means keeping the tyres inflated and the wheelchair well maintained) and consider going a little slower (it takes more pushes to go faster).
Duration: Continuous muscular effort. It does not have to be heavy lifting. Small exertions continuously held are as stressful to the human tissues as brief, heavy effort. Leaning on armrests - often because of a poor relationship to the seat and back - putting a continuous load on shoulders is an example of doing "static" exertions.