Film Analysis Final Exam UIowa

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/143

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

144 Terms

1
New cards

Editing

The process (art and technique) by which the editor selects, arranges and assembles the visual, sound, and special effects to tell a story.

2
New cards

The Film Editor's duties

-Decides what shots to use and how to use them

-Organize fragmented action and events

-Create meaning through Juxtaposition

-Create spatial relationships between shots

-Create temporal relationships through shots

-Establish overall rhythm of the film

3
New cards

For every 20 minutes of filming...

approximately 1 minute of footage is used.

4
New cards

Cut

an editing transition that is a break to mark the termination/transition between two shots

5
New cards

Fade-out

an editing transition where the image becomes gradually less distinct until it disappears. (Fade-ins do the opposite)

6
New cards

Dissolve

an editing transition that briefly superimposes one shot over the next

7
New cards

Wipe

an editing transition that joins two images by moving a vertical, horizontal, or sometimes diagonal line across one image followed by a second image

8
New cards

Master Scene Technique

A method of capturing footage to construct a scene in which the action is photographed multiple times with a variety of different shot types and angles (allows editor to construct the scene using the best fitting viewpoint)

9
New cards

Fragmentation

the breaking up of visual and narrative information into multiple shots that provide a diversity of combinations with which to convey meaning

10
New cards

Coverage

Multiple shot types and angles covering the same action in a given scene

11
New cards

Classical cutting

selecting from the coverage, the editor constructs the scene using the viewpoint best suited for each moment

12
New cards

Master shot

a shot (typically wide) showing the entirety of the action frombeginning to end

13
New cards

Flashbacks/flash-forwards

cutting away from the present scene to a scene of past or future events

14
New cards

Parallel editing

two or more actions happening at the same time in different places

15
New cards

Crosscutting

cutting together two or more lines of action that occur simultaneously at different locations

16
New cards

Intercutting

editing of two or more actions that take place at different locations and/or different times but give the impression of one scene

17
New cards

Juxtaposition

placing two shots together in sequence

18
New cards

Montage editing

juxtaposing shots to create meaning

19
New cards

Associative editing

imparts meaning in a noticeableway by juxtaposing contrasting or incongruent images in a manner thatimplies a thematic relationshipEditing (I)

20
New cards

Duration of shots (in frames, seconds, or minutes)

determines the speed withwhich audiences perceive a given sequence

21
New cards

Content curve

the point at which we have absorbed everything we need toknow in a particular shot and are ready to see the next shot

22
New cards

Pace

the speed at which a shot sequence flows, accomplished by using shotsof the same general duration

23
New cards

Rhythm

applies to the practice of changing the pace, either gradually or suddenly, during a scene or sequence (creates larger patterns of shot duration, patterns which can be built and broken for dramatic emphasis and impact)

24
New cards

Spatial relationships between shots

aid viewers in developing a mental map ofthe physical space within the scene

25
New cards

Temporal relationships

help establish the audience's experience of time

26
New cards

Montage sequence

an integrated series of shots rapidly depictingmultiple related events occurring over time

27
New cards

Overlapping action

the repetition of parts or all of an action using multiple shots

28
New cards

Freeze-frame

suddenly stops a shot to hold on a single "frozen" imageof the arrested action

29
New cards

Jump cut

a cut that interrupts an action and, intentionally or not, creates discontinuities in the spatial or temporal development of subsequent shots

30
New cards

Continuity editing

each shot has a continuous relationship to the next shot

31
New cards

Invisible editing (another term for continuity editing)

minimizing the perception of breaks betweenshots

32
New cards

Establishes verisimilitude (Continuity editing)

spatial and temporal consistency

33
New cards

Continuity editing seeks to achieve...

logic, smoothness, sequential flow, and the temporal andspatial orientation of the viewers to the images seen onscreen

34
New cards

Conventions of continuity editing

-What happens on the screen makes as much narrative sense as possible

-Screen direction is consistent from shot to shot

-Graphic, spatial, and temporal relations are maintained from shot to shot

35
New cards

30-degree rule

the camera should shift at least 30 degrees between different shot types of the same subject (If the camera moves less than 30 degrees, the cut between shots can look like a jump cut or a mistake)

36
New cards

Establishing shot

generally, an initial long shot that establishes the setting andorients the viewer in space

37
New cards

Two-shot

a relatively close shot of two characters

38
New cards

Over-the-shoulder shot

Camera is behind one characters should, typically looking at another character or giving this persons POV

39
New cards

Reestablishing shot

returns to an initial view

40
New cards

180-degree rule

uses an imaginary line (called "the line," or the axis of action) drawn between the interacting characters being photographed

41
New cards

Conventions of the 180-degree rule

• Once the line is determined, the camera remains on the same side of the line as it moves from position to position to capture different shots

• If the camera stays within the 180-degree half-circle defined by that line, the characters on-screen will remain in the same relative spatial orientation regardless of which shots the editor chooses to use when cutting the scene

• The axis of action shifts as characters move within the frame and as the camera moves

42
New cards

Shot/reverse-shot

a shot of one character looking offscreen in one direction is followed by one of a second character looking back

43
New cards

Eyeline match

a character looks offscreen and the next shot appears to show what or whom she/he is looking

44
New cards

Match on action

the direction of an action is picked up when cutting to a shot depicting the continuation of that action

45
New cards

Graphic match

a dominant shape or line in one shot provides a visual transition to a similar shape or line in the next shot

46
New cards

Laura Mulvey, “Visual Pleasure and Narrative Cinema” published to Screen 1975

- To demonstrate the ways in which mainstream narrative film(specifically classical Hollywood) "reflects, reveals, and even plays on the straight, socially established interpretation of sexual difference which controls images, erotic ways of looking, and spectacle"

-Feminist critique of phallocentrism

47
New cards

Phallocentrism

-paradoxically depends upon the image of the castrated woman to give order and meaning to its world

-Only because women supposedly desire the power of the phallus does the phallus become a structuring presence at all

48
New cards

Penis/Phallus

penis: literal/material

phallus: metaphorical/symbolic

49
New cards

Scopophilia

Pleasure derived from the act of looking

• Mainstream narrative films typically portray a "hermetically-sealed world which unwinds magically, indifferent to the presence of the audience, producing for them a sense of separation and playing on their voyeuristic phantasy"

50
New cards

The sexual imbalance of scopophilia

• Pleasure in looking has typically been split between active/male v. passive/female

• "In their traditional exhibitionist role, women are simultaneously looked at and displayed, with their appearance coded for strong visual and erotic impact so that they can be said to connote to-be-looked-at-ness"

51
New cards

Two potential solutions to the "Castrated Woman" problem

--Fetishistic scopophilia (less common of the two)

• "Builds up the physical beauty of the object, transforming it into something satisfying in itself "

--Voyeurism

• Has strong associations with sadism

• Pleasure lies in asserting control and subjecting the guilty person to judgment/punishment

• "This sadistic side fits in well with the narrative. Sadism demands a story, depends on making something happen, forcing a change in another person, a battle of will and strength, victory/defeat, all occurring in a linear time with a beginning and an end"

52
New cards

Three different cinematic looks

-The camera as it records what's in front of it

-The audience watching the final product

-Characters looking at each other

(Conventions of mainstream narrative film "deny the first two and subordinate them to the third, the conscious aim being always to eliminate intrusive camera presence and prevent a distancing awareness in the audience")

53
New cards

What can Film Sound do?

• Deepens viewers' perceptual engagement

• Film as an audio-visual medium

• Operates on both a physical and a psychological level

• Silence is part of the soundtrack of a film

• Provides key spatial and narrative information

• Affords its own aesthetic experiences

54
New cards

Sound crew

generates and controls the sound physically, manipulating its properties to produce the effects the director desires

55
New cards

The sounds of silent cinema (1890s-late 1920s)

Silent cinema was often accompanied by lecturers, pianists, organists, small instrumental ensembles, or even full orchestrasFilm Sound (I)

56
New cards

The advent of "talkies" (The transition to synchronized sound 1927-1930)

WB's The Jazz Singer (1927): credited with convincing exhibitors, critics, studios, and the American public that recorded film sound was here to stay

57
New cards

Dolby and surround sound

Dolby Stereo created for cinema/theatrical audios in 1970

58
New cards

THX

establishes technical standards for audio-video reproduction in movie theaters to create a consistent and immersive sound experience (Star Wars 1983)

59
New cards

Digital Sound

1990's

60
New cards

Double-system recording

sound is recorded on a medium separate from the picture

61
New cards

Dialogue is

the only type of film sound typically recorded during production

62
New cards

Microphones

convert sound waves into recorded electrical signals

63
New cards

Boom

a pole-like device that positions the microphone outside the camera frame but as close as possible to speaking actors

64
New cards

Sound crew includes

supervising sound editor, sound editors who focus on their specialties, sound mixers, rerecording mixers, sound-effects personnel, a boom operator, and wranglers

65
New cards

Perceptual characteristics of sound

• Pitch: the level of a sound; high or low; defined by frequency

• Frequency: number of sound waves per second

• Loudness: the volume or intensity of a sound; loud or soft

• Quality: the characteristic that distinguishes a sound from others of the same pitch and loudness; simple or complex

• Fidelity: a sound's faithfulness or unfaithfulness to its source

66
New cards

Source

where it comes from

67
New cards

Type

vocal or musical

68
New cards

Synchronous sound

has a visible onscreen source

69
New cards

Asynchronous sound

Sound that does not have a visible onscreen source; also referred to as offscreen sound.

70
New cards

Parallelism

when the soundtrack and image "say the same thing" (i.e.,

mutually reinforcing)

71
New cards

Contrapuntal sound:

when two different meanings are implied by thesoundtrack and imageFilm Sound (I)

72
New cards

Diegetic sound

has its source in the narrative world of the film (diegetic music also known as source music)

73
New cards

Nondiegetic sound

doesn't belong to the characters' world

74
New cards

On-screen sound

emanates from a source we can see

75
New cards

Offscreen sound

derives from an unseen source and may be either diegetic or non-diegetic

76
New cards

Internal sound

occurs whenever we hear what we assume are the thoughts of a character within a scene

77
New cards

Interior monologue

a variation on the mental, subjective point o fview of an individual character that allows us to see the characte rand hear his or her thoughts in their own voice, even though teh character's lips don't move•

78
New cards

External sound

External sound: comes from a place within the diegesis and we assume that it is heard by the characters in that world

79
New cards

Sound perspective

the apparent distance of a sound source

80
New cards

Overlapping dialogue

mixing characters' speech simultaneously

81
New cards

Voice-off

a voice that can be seen to originate from an onscreen speaker, or from a speaker who can be inferred to be present in the scene, but who is not currently visible (implies the mise-en-scene goes beyond the screen)

82
New cards

Voiceover

characters within the diegesis cannot hear (typically narrator)

83
New cards

Synchronization

the visible coordination of the voice with the bod yfrom which it is emanatingFilm Sound (II)

84
New cards

Documentary

a film that aims to inform viewers about "truths" or "facts"

85
New cards

Documentaries operate

according to an "economics of information"

• Relies on different sources of funding and different venues for exhibition

86
New cards

Actualities (early documentaries)

moving nonfiction snapshots of real people and events

87
New cards

Scenics (early documentaries)

offered exotic or remarkable images of nature or foreign lands

88
New cards

Topicals (early documentaries)

captured or re-created historical or newsworthy events

89
New cards

Nonfiction films

present (presumed) factual descriptions of actual events, persons, or places

90
New cards

Non-narrative films

de-emphasize stories and narratives, instead employing other forms like lists, repetition, or contrasts as their organizational structure

91
New cards

Cumulative organization

present a catalog of images or sounds throughout the course of a film

92
New cards

Contrastive organizations

present a series of contrasts or oppositions meant to indicate different points of view on a subject

93
New cards

Developmental organizations

places, objects, individuals, or experiences are presented through a pattern that has a non-narrative logic or structure but still follows a logic of change or progression

94
New cards

Explorative positions

announces or suggests that the film's driving perspective is a scientific search into particular social, psychological, or physical phenomena

95
New cards

Interrogative/analytical positions

structures a film in a way that identifies its subject as being under investigation

96
New cards

Persuasive/propaganda positions

articulates a personal or social position using emotions or beliefs, aiming to persuade viewers to feel and see in a certain way

97
New cards

Reflexive/performative positions

calls attention to the filmmaking process or perspective of the filmmaker (often deeply emotional) in determining or shaping the material being presented

98
New cards

Documentaries can...

-Reveal new or ignored realities

-Confront assumptions and/or alter opinions

-Serve as a social, cultural, and/or personal lens

99
New cards

Social documentaries

examine and present both familiar and unfamiliar peoples and cultures as social activities

100
New cards

documentaries goals

• Authenticity in representing how people live and interact

• Discovery in representing unknown environments and cultures