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Rational Actor Mode
This model assumes that leaders make smart decisions by thinking about:
Uncertainty: They don’t always know what will happen.
Preferences: They have goals they want to reach.
Costs/Benefits: They weigh the good and bad parts of a decision.
Risk Propensity: Some leaders take big risks, while others play it safe.
Expected Utility Theory
This helps leaders decide the best option by using a simple formula:
Transaction costs: The money, time, and effort it takes to make a deal.
Opportunity costs: What they lose by choosing one option over another.
Formula: Expected Utility = Probability(Benefit – Cost) (This means they guess how much they will gain or lose.)
Bureaucracies in Foreign Policy
Big government groups help make foreign policy. They follow:
Government Bargaining Model: Different government departments argue over decisions.
Mission and Budget: Each department wants more money and power to do its job.
Standard Operating Procedures: They follow the same steps every time to solve problems.
Groupthink
When people in a group don’t question bad ideas because they want to agree and avoid conflict. This can lead to bad decisions.
Information screens
People only pay attention to information they already believe.
bounded rationality
Leaders don’t always have enough time or information, so they make decisions based on limited knowledge.
Attribution bias
Blaming others for bad things but taking credit for good things.
Historical analogies
Comparing today’s problems to past events (like using World War II to explain every conflict).
Selective perception
Seeing only what they want to see.
Cognitive dissonance
Ignoring facts that don’t match what they believe.
Bolstering
Feeling extra confident about a decision, even when it’s risky.
Status Quo Bias
People prefer things to stay the same, even if change might be better.
War Powers Resolution
A U.S. law that says the president can send the military to fight, but Congress must approve if the fighting lasts more than 60 days.