Computer science: Graphics Programming (dx11/dx12)

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9 Terms

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Device

- A software interface (object) that allows your application to communicate with the GPU.

- A handle/interface to talk to that GPU.

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Context

The state and environment in which rendering commands are issued. It tells the GPU how to render, what to render, and with what state.

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Swap-chain

A series of images (frames) used for displaying rendered content on the screen — it's how your game or app shows smooth animation without flickering.

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Front Buffer

The image is currently being shown on the screen.

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Back Buffer

The image the GPU is currently rendering to.

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User Mode

Code running in your application (Safer environment with limited access to system resources).

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Kernel Mode

Code running at a high privilege level with direct access to system resources.

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Driver Mode

The operating mode for drivers, allowing direct access to hardware and system resources for efficient communication.

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DXGI (DirectX Graphics Infrastructure)

A Windows API that handles tasks related to graphics interface, allowing for resource management and presentation in DirectX applications.