MIL Q4W2

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27 Terms

1
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Recognizes the primary role of information and media in our everyday lives

Media and Information Literacy

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Media and Information Literacy lies at the core of __ and information – since it empowers citizens to understand the functions of media and other information providers, to critically evaluate their content, and to make informed decisions as users and producers of information and media content

freedom of expression

3
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It is an online course that has open access and interactive participation by means of the Web. MOOCs provide participants with course materials that are normally used in a conventional education setting – such as examples, lectures, videos, study materials and problem sets

Massive Open Online Course (MOOC)

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__ came in existence because of the need of a better informal educational systme which would be open, free, broad and easier to be used.

MOOCs

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MOOCs was first introduced in __ by — to describe Siemens and Downes “Connectivism and Connective Knowledge” course

2008, Dave Cormier, Connectivism and Connective Knowledge

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MOOCs was designed for group of __ enrolled fee paying students to study for credit.

25

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True or False: MOOCs was opened up for registered only learners worldwide

True

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The founders of MOOCs promoted __

Open Education Movement

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__ of MOOCs

1.No tuition fees.

2.Open access, exposing top-level professors at schools that would otherwise be unavailable to much of the world’s population.

3.Open courses for all interested, regardless of location, resulting in a more diverse student base.

Advantages

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__ of MOOCs

1. Quality variablity
2. Low completion rates
3. Dropout rates

4. Technical barriers

5. More self-discipline required

6. Not meant for students with disability

7. Limited accreditations

8. Quality concern

Disadvantages

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Examples of MOOC

It is a language learning platform used by more than 70 million people worldwide.

Duolingo

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Examples of MOOC

It is creating the “classroom from the future” with this superb learning platform.

Treehouse

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Examples of MOOC

It is a new app from Google designed to teach digital marketing basics in a fast, easy-to-learn environment.

Google Primer

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Examples of MOOC

It is a learning and training website built around video tutorials.

Lynda.com

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Examples of MOOC

It allows anyone with internet access to take free courses on coding, 24/7, anywhere in the world.

Codeacademy

16
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Categories of Wearable Technologies

A wearable technology that helps athletes receive qualified input about vital data during a workout.

Sports & Fitness

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Categories of Wearable Technologies

Wearable medical devices help patients track their health while avoiding unnecessary visits to the doctor and saving costs at the same time.

Healthcare & Wellness

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Categories of Wearable Technologies

Wearable technologies are essential in countless industries to ensure the highest, up-to-date safety and security standards.

Security & Prevention

19
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They are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen, 1994). They are a kind of virtual habitat.

3D Environment

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It is a process of making three-dimensional solid objects from a digital life.

3D Printing or Additive Manufacturing

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It is a three-dimensional stereoscopic film (also known as three-dimensional film, 3D or S3D film). It is a motion picture that enhances the illusion of depth perception, hence adding a third dimension.

3D Films

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It is a type of interactive, reality-based display environment that takes the capabilities of computer-generated display, sound, text, and effects to enhance the user’s real-world experience.

Augmented Reality (AR)

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It is an image created by a photographic projection of a recording of a light field rather than an image formed by some sort of lens.

Hologram

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It can be defined as an everyday learning environment that is supported by mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009). It is aimed to provide learners with content and interaction anytime and anywhere (Hwang et al. 2008).

Ubiquitous Learning

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It can be defined as a society in which communication and record keeping (written documents, letters, etc.) with the use of paper is replaced by electronic communication and storage. This concern was originated by Frederick Lancaster in the year 1978.

Paperless Society

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__ of Paperless Society

A paperless office uses less physical space when bulky filing cabinets are eliminated or reduced.

Relocating to a smaller office or building may be possible, saving money on a lease.

The chances of losing important documents are lower when scanned and filed electronically, and the documents are often easier to find in an electronic system.

Advantages

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__ of Paperless Society

Up-to-date computer hardware and software is essential for a paperless office, so you may have to upgrade your systems initially and keep them upgraded, which comes at a cost.

If you do not have an IT person in your company, you may need to hire one to monitor your system, train new users and perform regular backups of your information. Maintaining tight security for your documents and business information is vital, and the more people use a system, the closer it must be monitored for privacy issues & viruses.

Disadvantages