architecture of the CPU flashcards

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19 Terms

1

what is a computer?

an electronic device that takes input, processes data and outputs a result. it may also communicate and store processed data.

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2

CPU

Central Processing Unit

  • purpose is to process and execute instructions

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3

main components of the CPU and functions

  • Arithmetic Logic Unit (ALU) - performs calculations

  • Control Unit (CU)- decodes instructions and sends signals to control how data moves around the CPU.

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4

what are registers?

tiny, super-fast pieces of onboard memory, inside the CPU, each with a specific purpose

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5

registers in the CPU

  • Memory Address Register (MAR)

  • Memory Data Register (MDR)

  • Program Counter (PC)

  • Accumulator (ACC)

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6

MAR

Memory Address Register

stores the memory address where data is to be stored or fetched

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7

MDR

Memory Data Register

holds data fetched from or to be written to the main memory

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8

PC

Program Counter

holds the address of the next instruction

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9

ACC

Accumulator

holds the results of calculations

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10

cache

memory that provides fast access to frequently used instructions and data without having to go back to the main memory (RAM)

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11

why do we need cache?

  • improves performance of computer - reduces number of times that the processor has to access main memory

  • by storing frequently accessed data in cache, the processor can access data more quickly

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12

what factors affect CPU performance?

  • clock speed

  • number of cores

  • cache size

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13

how does clock speed affect the CPUā€™s performance?

the faster the clock speed, the faster instructions are processed. (the faster the CPU will run)

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14

how does cache size affect the CPUā€™s performance?

cache is faster than main memory (RAM).

the larger the cache size, the less time will be spent accessing the RAM and for the processor to wait for instructions to be fetched ā†’ CPU will work faster

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15

how does the number of cores affect the CPUā€™s performance?

the more cores a CPU has, the greater the number of instructions it can process in a given space of time.

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16

Ā von Neumann architecture

based on the stored-program concept, meaning both instruction data and program data are stored in the same memory in binary form

<p>based on the stored-program concept, meaning both instruction data and program data are stored in the <mark data-color="blue">same memory in binary form</mark></p>
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17

fetch-execute cycle

  1. Data is fetched from main memory (RAM) into the CPU/registers to be decoded

  2. CPU decodes instructions to be ready for processing

  3. CPU performs/process instructions

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18

embedded system

a computer system with a dedicated function within a larger mechanical system. examples:

  • traffic lights

  • hospital equipment

  • factory equipment

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19

typical properties of embedded systems

  • Low power consumption

  • Small size

  • Rugged operating ranges

  • Low cost per unit

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