KHS Lecture 9: Velocity, Acceleration, and Projectiles

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62 Terms

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Velocity

• Average velocity = displacement / time (m/sec)

- Vector quantity

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Baseball, reaction time of a hitter needed to hit a pitch of 90 mph from 60.5 feet (the ball is released 2.5 feet in front of mound)

- Calculate time

0.44 seconds

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Application: GPS/LPS - Player Load Monitoring

Uses combo of inertial measurement units (accelerometers, magnetometer, gyroscopes) & satellites to triangulate athlete's position - 10 Hz

• Running/cycling distance, velocity/speed, acceleration, deceleration, jumps, COD, impact

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Load Monitoring

Internal (RPE, HR, BP, HRV, biochem markers)

Vs.

External (key performance indicators [KPI])

- Tracking software daily, weekly, monthly, yearly

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Internal Load Monitoring

RPE, HR, BP, HRV, biochem markers

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External Load Monitoring

key performance indicators (KPI)

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Acceleration

rate of change of velocity

- Object accelerates when it speeds up, slows down, starts, stops, & changes direction

- Instantaneous versus average acceleration

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Acceleration equation

a=vf-vi/t

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Vf

final velocity

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Vi

initial velocity

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t

time

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Is Acceleration directional?

No, only + or -

- Instantaneous versus average acceleration

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Explain Pelvic Acceleration with a progression that increases with difficulty

The more difficult the progression, the greater the pelvic ACC

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Projectile Examples

Human body and objects

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Uniform Acceleration: Projectiles

- constant net external force acting on an object with vertical motion being constant

- an object that has no external forces acting on it other than gravity

- Vertical motion is a constant: g = -9.81 m/s^2

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Law of Inertia

horizontal velocity component is constant

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Vertical Velocity

will change from + at release, to 0 peak, and - upon return

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Vpeak

0 m/s

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Horizontal Acceleration

0 m/s^2

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Vertical Acceleration

-9.81 m/s^2

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Projectile Calculations

Vertical position

Vertical velocity

Horizontal velocity

Horizontal position

Vertical & horizontal displacement

Flight time

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Vf = Vi + gΔt

Solve for projectile’s final velocity

- a = Vf – Vi / Δt will also be = g

- Vf – Vi = g Δt

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1st Law of Uniformly Accelerated Motion

A projectile's final velocity is related to its Initial velocity & constant acceleration

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Vf^2 = Vi^2 + 2gΔy

If vertical displacement is known

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3rd Law of Uniformly Accelerated Motion

A projectile's final velocity is related to its acceleration & displacement

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Vf = (g)(Δt)

or

Vf^2 = 2g(Δy)

If an object is free falling (Vi = 0m/s)

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Vi^2 = 2g(Δy)

if an object is thrown up (Vf = 0 m/s)

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2nd Law of Uniformly Accelerated Motion

A projectile's final position is related to its initial velocity & acceleration

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yf = yi + (vi)iΔt - (1/2)g(Δt^2)

solving for vertical position

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yf = ½(g)(Δt)^2

Free falling objects (yi, vi = 0)

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ΔY = (Vr ∙ sinƟ)^2 / 2g

if the projectile is released at an angle instead of directly upward

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Tup = resultant v (sinθ)= / g

Solve for flight time when resultant velocity & angle are known

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Total flight time = 2(timeup)

Tup = Tdown : landing & release heights :

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SQRT(2gx + (vsinθ)^2 / g^2)

When landing & release ht differ

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Vh x Δt

horizontal displacement

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xi + Vh(Δt)

horizontal position

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Range

total horizontal displacement of a projectile

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v^2 x sin2Ɵ / g

range on a flat ground

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v^2 ∙ sinƟ ∙ cosƟ ∙ + x ∙ SQRT((Vy^2) + 2gh) / g

Range when projectile is released from elevated height (h)

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Optimal angle if release height = landing

45°

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Optimal angle if landing height is lower than release

less than 45°

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Optimal angle if landing height is higher than release

greater than 45°

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Max vertical height

closer to 90°

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When is a 45° angle optimal

if there is an equal need for vertical and horizontal velocity

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What affects optimal angle?

angle affected by Vv and Vh at release

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Projection Speed of Implement decreases if:

projection angle increase

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What's more critical, projection speed or angle?

projection angle

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Optimal angle of shotput

26-42°

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Average angle of shotput

37°

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Optimal angle of Javelin

about 32-36°

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Optimal Angle of Long Jump

18-27 degrees

- take off angle decreases as velocity increases

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Discus (Opt, Avg, Deviation)

Opt Angle: 35-40°

Average: 35°

2° deviation = decrease 0.2m in distance

5° deviation = decrease 1.26m in distance

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High Jump optimal angle

approached from a 40-48° angle

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Soccer Throw-in

Optimal Angle: 30°

- Distance of throw may increase by a few meters by using fast backspin, but ball must be launched at a slightly lower release angle

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Baseball Swing

35°

- Ball arrives 10° downward trajectory

- Hitter Swings at 25°

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Golf Drive

Depends on many factors such as club head velocity, ball velocity, spin rate, loft angle, backspin, drag & lift force

- Avg PGA TOUR player = launch angle of 11.2° &spin rate of 2,685 rpm

- Contact time < 0.5 ms, swing speeds > 120mph, forces > 5 kNmph, forces > 5 kN

- Loft Angle

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Loft Angle

angle clubface makes with the vertical when club head impacts ball

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Projection of Accuracy

Balance between projection angle, velocity, release & landing height, distance from target, &barriers

•Small projection angle = ↑ horizontal component & ↓ flight time

•Large projection angle = ↓ horizontal component & ↑ flight time

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Small Projection Angle

↑ horizontal component & ↓ flight time

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Large Projection Angle

↓ horizontal component & ↑ flight time

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Optimal Angle for a jump shot

52 degrees

- (ranges from 49-55 degrees)

- angle may increase closer to rim

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How to convert mph to ft/s and vise versa

1 mph = 1.47 ft/s

1 ft/s = 0.68 mph