RBT Exam Flashcards

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Flashcards for RBT exam preparation

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104 Terms

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Exclusionary Time-out

Client is removed from the environment.

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Reinforcement

Increasing the likelihood of a specific behavior occurring again by providing a consequence that follows the behavior.

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Non-Exclusionary Time-out

The client is kept in the time-in space but is not allowed to participate in time in activities.

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Discriminative Stimulus (SD)

A signal or cue that tells someone when a specific behavior will be reinforced or rewarded.

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Response Blocking

Blocking an individual from engaging in the behavior.

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Differential Reinforcement of Alternative Behavior (DRA)

Reinforcing an appropriate substitute response and not reinforcing the problem behavior through extinction procedures.

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Differential Reinforcement of Incompatible Behavior (DRI)

Reinforcing a behavior that cannot physically occur at the same time of the maladaptive behavior and not reinforcing the targeted problem behavior through extinction.

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Differential Reinforcement of Other Behavior (DRO)

Reinforcing the absence of a problem behavior for a specified time.

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Shaping

Reinforcing behaviors that are progressively closer to the desired behavior.

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Prompting

Providing assistance or cues to help someone learn a new skill or behavior.

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Least to Most Prompting

Giving the learner the opportunity to respond independently prior to providing a prompt.

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Most to Least Prompting

Starting with the most intrusive prompt to ensure a correct response, and then gradually fade the prompt as the learner becomes more independent.

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Stimulus Delta (SΔ)

A stimulus that indicates a particular behavior will NOT be reinforced.

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Task Analysis

A process where we break down a complex behavior / skill into smaller, more manageable steps.

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Forward Chaining

A teaching method where a complex task is broken down into steps, and the learner progresses through the sequence, starting with the first step.

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Total Task Chaining

A method where every step of a task is taught and prompted simultaneously.

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Duration/Temporal Extent

The length of time a specific behavior occurs, from its start to its end.

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Independent variable

The environmental factor that is intentionally manipulated or changed to potentially affect the behavior of interest.

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Dependent variable

Behavior that you are measuring also known as the target behavior.

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Trial-by-trial

A learner's response is scored on every trial.

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Permanent Product

Using a completed math sheet as data.

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Temporal Locus

What point in time does the behavior occur?

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Rate

The total count per a unit of time.

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Latency

The time between the presentation of a stimulus and the occurrence of a behavior.

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Whole Interval Recording

When the behavior must occur for the entire interval to be recorded.

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Momentary Time Sampling

A data collection method where you observe a behavior at specific points in time, rather than continuously monitoring it.

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Inter-response time (IRT)

The time between the end of one instance of the behavior and the beginning of the next occurrence of behavior.

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Permanent Product Recording

Measuring the tangible outcome or result of a behavior.

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Functions of Behavior

Attention, Escape, Access, and Sensory

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Antecedent

A stimulus that occurs before the behavior.

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Consequence

A stimulus that occurs after the behavior.

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Functional Behavior Assessment (FBA)

A set of interviews conducted to identify the purpose of a behavior, observations of the problem behavior.

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ABC

Antecedent, Behavior, Consequence

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Reinforcer

A stimulus that increases or maintains the frequency of a behavior

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Punisher

A stimulus that decreases the future frequency of a behavior.

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Motivating Operations manipulation

Antecedent intervention

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Four schedules of intermittent reinforcement

Fixed-ratio, fixed interval, variable-ratio, variable-interval

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DTT reinforcement delivery

Within 1-2 seconds.

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Prompt examples

Gestural, verbal, physical.

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Stimulus Control

A specific stimulus or cue consistently triggers a particular behavior.

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Types of Continuous Measurements

Frequency, Rate, Duration, Latency, and Inter Response Time (IRT)

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Extinction

Reinforcement of a previously reinforced behavior is discontinued resulting in a decrease in the frequency of behavior.

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Extinction Burst

A predictable, temporary increase in the rate and intensity of a behavior when an extinction procedure is first used.

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Spontaneous Recovery

A behavior reappears after it has decreased or stopped entirely during extinction procedures

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Systematic Desensitization

Gradually providing longer exposures and closer approximations to feared sounds, environments, items, and/or activities while encouraging relaxation.

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Positive reinforcement

Adding a desirable stimulus after a behavior to increase the likelihood of that behavior happening again

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Negative Reinforcement

Removing an undesirable stimulus after a behavior to increase the likelihood of that behavior happening again

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Differential Reinforcement

Reinforcing a desired replacement behavior with withholding reinforcement for an undesirable behavior

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Replacement Behaviors

Appropriate behaviors chosen to replace maladaptive behaviors that require equal or less effort, serve the same function, and provide the same or greater reinforcement than the maladaptive behavior.

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Non-Contingent Reinforcement

Providing access to preferred items/activities, automatic reinforcement, and/or breaks from demands throughout the day in the absence of maladaptive behaviors.

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Deprivation

Increasing the effectiveness of a reinforcer by withholding access to a reinforcer for a specified period of time prior to a session

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Discrete Trial Training (DTT)

Breaking down complex skills into smaller, manageable steps, repeated with clear instructions, responses, and reinforcement

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Free Operant Preference Assessment

A preference assessment where you observe a client in a natural setting and record what they choose to play with

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Descriptive Assessment

Direct observation of behavior under naturally occurring conditions

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Types of Preference Assessments

Free Operant, Paired / Forced Choice, Multiple Stimulus with Replacement (MSW), and Multiple Stimulus without Replacement (MSWO)

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Indirect Assessment

Using interviews, questionnaires, and rating scales to obtain information on the target behavior

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Skill Assessment

Evaluation tools used to measure existing skill sets, and to provide guidance in determining and planning which skills to target

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Multiple Stimulus with Replacement Assessment

Selecting from an array of stimuli, and after their selection, the chosen item is replaced in the array along with other items, creating a new set of options for the next trial.

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Continuous Schedule of Reinforcement

Reinforcing every occurrence of the target behavior

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Fixed Ratio Schedule

Reinforcement is provided after a set number of responses

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Variable Ratio (VR)

Reinforcement is provided based on a varying number of responses

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Fixed interval

Reinforces a response only after a specified time has elapsed

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Noncontingent Reinforcement (NCR)

Providing reinforcers independent of the target behavior ~ the individual does not need to "earn" the reinforcement

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Skill Acquisition Plan

A document that outlines procedures for teaching a new skill

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Primary Reinforcers / Unconditioned Reinforcers

Stimuli that inherently motivate behavior because they satisfy basic survival needs

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Conditioned Reinforcers / Secondary Reinforcers

Stimulus that gains its reinforcing value through association with a primary reinforcer or another conditioned reinforcer

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Picture Exchange Communication System (PECS)

A technique where pictures are used to communicate, for individuals who are nonverbal

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Backward Chaining

A teaching method where a complex task is broken down into steps and the individual is taught the steps in reverse order, starting with the last step and working backwards

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Discrimination Training

A method to teach individuals to distinguish between different stimuli and respond appropriately to each one

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Generalization Training

Teaching individuals to apply learned skills across different situations, settings, and people

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Maintenance training

The ability to retain a previously acquired skill and perform it once the applied behavior procedures have been removed

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Discontinuous Measurement

A data collection method that involves recording a sample of behavior during a specific period

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Continuous Measurement

A method of data collection where every instance of a specific behavior is recorded during an observation period

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Types of Discontinuous Measurements

Partial Interval, Whole Interval, and Momentary Time Samplings

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Paired / Forced Choice

A preference assessment technique where the individual is presented with two options at a time and must choose one

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Multiple Stimulus with Replacement (MSW)

A preference assessment technique where multiple items are presented to an individual, and after they make a choice, the chosen item is replaced back into the array, along with other items

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Multiple Stimulus without Replacement (MSWO)

A preference assessment technique where multiple items are presented to an individual, and after they make a choice, the chosen item is removed from the array

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Natural Environment Teaching (NET)

A method of instruction that integrates learning into everyday activities and environments

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Incidental Teaching

A method of instruction focusing on naturally occurring moments to teach skills, rather than pre-planned learning opportunities

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Chaining

A teaching strategy where a complex task is broken down into a series of smaller, discrete steps, and each step is taught individually and then linked together

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Communication Goals

Goals focus on improving a child's ability to effectively express their needs, wants, and ideas; Example: Manding, pointing, following instructions

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Socialization Domain

Goals focusing on improving a child's ability to interact with others; Example: Initiating and responding to conversations, taking turns, sharing

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Functional Skills Domain

Goals focusing on teaching daily living skills to enhance independence and participation in everyday activities; Example: Learning to dress independently or performing personal hygiene tasks

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Behavior Improvement Domain

Goals focused on reducing or modifying problem behaviors; Example: Addressing tantrums, aggression, or self-injurious behaviors

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Functional Analysis

A process used to understand the purpose of a challenging behavior

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Motivating Operations (MO)

Environmental factors that influence the frequency of behaviors that are associated with those consequences

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Types of Motivating Operations (MOs)

Establishing Operations (EOs) and Abolishing Operations (AOs)

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Establishing Operations (EOs)

A type of motivating operation that increases the value or effectiveness of a consequence, making the behavior more likely to occur

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Abolishing Operations (AOs)

A type of motivating operation that makes the stimulus less desirable (less effective as a reinforcer)

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Partial Interval Recording

A data collection method where an observer notes whether a target behavior occurs at any point during a specific interval of time

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Independent Response Trial

Where the learner successfully demonstrates the target skill without any prompting or assistance from the therapist

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Trial Utilizing Errorless Learning

A structured teaching session designed to prevent errors during the learning process

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Trial Utilizing Error Correction

Systematically addressing incorrect responses to help the child learn the correct ones

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Functional Communication Training (FCT)

A technique used to teach individuals alternative communication methods to replace challenging behaviors

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Premack Principle

People will do a less preferred activity to gain access to a more preferred activity

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Priming

A strategy used to prepare individuals for upcoming tasks or changes in their routine

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Behavioral Momentum

A technique using a series of easy requests followed by more challenging requests to increase the likelihood of compliance

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Stimulus Control Transfer

Prompts are removed once the target behavior is occurring in the presence of the discriminative stimulus (SD)

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Model Prompt

Demonstrating the desired behavior for a learner to imitate

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Gesture Prompt

A non-verbal cue that guides a learner towards a desired response