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58 Terms

1
Consumer
One who, or that which, consumes; as, the consumer of food.
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2
Consumer Behavior
The study of processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and wants.
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3
Pre-purchase
The phase before a consumer decides to make a purchase.
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4
Purchase
The action of buying products or services.
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5
After-purchase
The phase following the completion of a purchase.
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6
Perception
The process of organizing and interpreting sensory information.
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7
Self-awareness
The capacity to recognize oneself as an individual separate from the environment and other individuals.
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8
Mirror Self Recognition
The ability of an animal or human to recognize themselves in a mirror.
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9
Persuasion
The process of convincing someone to do or believe something.
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10
Situational Influence
The effects of situational factors on consumer decision making and behavior.
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11
Emotional Response
A reaction that involves feelings that can affect consumer behavior.
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12
Perception
The process by which sensations are selected, organized, and interpreted.
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13
Sensation
The immediate response of sensory receptors to basic stimuli such as light, sound, and texture.
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14
Stimulus
Any object or event that elicits a sensory or behavioral response.
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15
Sensory Threshold
The minimum amount of stimulation that can be detected on a given sensory channel.
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16
Absolute Threshold
The smallest level of stimulus that can be detected.
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17
Differential Threshold
The ability of a sensory system to detect changes or differences between two stimuli.
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18
Subliminal Perception
Occurs when a stimulus is below the level of consumer awareness.
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19
Haptic Senses
The sense of touch; the most basic of senses affecting product experience and judgment.
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20
Trade Dress
Colors or designs associated with specific companies that help identify their products.
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21
Gestalt Psychology
The study of how people derive meaning from the totality of a set of stimuli rather than from any individual stimulus.
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22
Perceptual Vigilance
The tendency to be more aware of stimuli that relate to our current needs.
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23
Perceptual Defense
The tendency to see what we want to see and ignore what we don’t want to see.
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24
Exposure
The extent to which people notice a stimulus that is within range of their sensory receptors.
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25
Attention
The degree of processing activity that is devoted to a particular stimulus.
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26
Mental Schema
Mental templates or organized structures of beliefs and feelings that reflect experiences.
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27
Consumer Behavior
The study of how individuals make decisions to spend their available resources.
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28
Sensory Marketing
Companies consider the impact of sensations on consumers' product/service experiences.
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29
Color Coordinates
A system for defining colors numerically, such as RGB (red, green, blue) values.
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30
Attention Attraction
Techniques used to capture consumers' attention in a sensory-overloaded environment.
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31
Figure-Ground Principle
When one part of a stimulus dominates (figure) while other parts recede (ground).
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32
Closure Principle
Consumers fill in missing elements to complete a familiar figure.
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33
Learning
A relatively permanent change in behavior caused by experience.
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34
Behavioral Learning Theories
Theories that assume learning takes place as a result of responses to external events.
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35
Classical Conditioning
A learning process in which a neutral stimulus becomes associated with an eliciting stimulus to produce a response.
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36
Unconditioned Stimulus (UCS)
A stimulus that naturally elicits a response without any conditioning.
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37
Conditioned Stimulus (CS)
A previously neutral stimulus that, after repeated pairings with the UCS, elicits a conditioned response.
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38
Conditioned Response (CR)
The learned response to a previously neutral stimulus that has become a conditioned stimulus.
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39
Instrumental Conditioning
A learning process in which behavior is influenced by its consequences, leading to reinforcement or punishment.
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40
Positive Reinforcement
When a behavior is followed by a desirable event or state, increasing the likelihood of that behavior.
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41
Negative Reinforcement
When a behavior leads to the removal of an undesirable event or state, also increasing the likelihood of that behavior.
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42
Punishment
Consequences that decrease the likelihood of a behavior being repeated.
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43
Extinction (in learning)
The reduction in the frequency of a behavior that occurs when reinforcements are no longer provided.
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44
Cognitive Learning Theory
A theory that focuses on learning as an internal mental process involving problem-solving and decision-making.
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45
Observational Learning
Learning that occurs through observing the behaviors of others and the outcomes of those behaviors.
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46
Stimulus Generalization
The tendency for stimuli similar to a conditioned stimulus to evoke similar conditioned responses.
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47
Repetition in Marketing
Increased exposures to a brand which lead to higher awareness and learning but can lead to wear out if excessive.
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48
Bandura's Bobo Doll Experiment
A study that demonstrated the role of observational learning in children's behavior.
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49
Motivation
The processes that cause people to behave as they do, arising when a need is aroused that the consumer wishes to satisfy.
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50
Goal
A current state of commitment to expend effort to affect one's relationship with an end-state.
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51
Approach-Approach Conflict
A situation where a person must choose between two desirable alternatives.
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52
Approach-Avoidance Conflict
A situation where a person desires a goal but simultaneously wishes to avoid it.
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53
Avoidance-Avoidance Conflict
A situation where a person faces a choice between two undesirable alternatives.
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54
Psychological Factors
Elements that influence consumer behavior, including motivation and the need to satisfy certain desires.
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55
Motivation vs. Desire
Motivation is behavior-oriented, while desire is only the start of the motivation process.
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56
Tension Reduction
The process that occurs following the arousal of a need and leads to behavior aimed at achieving a goal to relieve tension.
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57
Consumer Co-Value Creation
Involving consumers in the process of co-creating value by linking them to the meanings behind marketing efforts.
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58
Feedback
Responses or outcomes that provide information about the success of a behavior in achieving a goal.
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