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Digital Devices
Electronic tools for processing and sharing information.
Interactive Whiteboards
Digital boards for collaborative teaching and learning.
Virtual Learning Environments (VLEs)
Online platforms for course management and learning.
Massive Open Online Courses (MOOCs)
Free online courses accessible to anyone globally.
edX
MOOC platform created by MIT and Harvard.
Smartphones
Mobile devices for communication, shopping, and entertainment.
Smart Home Devices
Devices like Echo for home automation and control.
Smart Watches
Wearable devices for fitness monitoring and notifications.
Fitbit
Device tracking fitness, food intake, and weight.
Social Networks
Platforms for connecting and communicating with others.
Encrypted messaging app for text and voice communication.
Retail Technology
Tech tools enhancing efficiency in retail operations.
RFID Tags
Radio-frequency identification for tracking products.
Self-Service Checkouts
Automated checkouts allowing customers to process purchases.
E-commerce
Buying and selling goods online through platforms.
Financial Accounts Software
Programs for managing and recording financial transactions.
Cloud Computing
Internet-based services for data storage and collaboration.
Video Editing
Process of manipulating video footage for production.
Animation
Creating moving images from static graphics.
Motion Capture
Recording actor movements for animation and film.
Drones
Unmanned aerial vehicles for filming and photography.
Video Learning
Educational content delivered through video formats.
Audio Learning
Learning through audio materials, beneficial for languages.
CCTV
Surveillance technology for monitoring retail environments.
Loyalty Cards
Cards offering rewards for frequent customer purchases.
Search Engines
Tools for finding information on the internet.
Specialist Forums
Online communities for discussing specific topics.
Creative Industry
Sector utilizing technology for artistic production.