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Mutually Assured Destruction (MAD)
A condition where nuclear-armed states can destroy each other; deterrence relies on second-strike capability.
Second-Strike Capability
The ability to retaliate with nuclear weapons even after a first strike.
Nuclear Triad
Three types of nuclear delivery systems ensuring second-strike capability.
ICBMs (Intercontinental Ballistic Missiles)
Land-based long-range missiles.
Strategic Bombers
Aircraft carrying nuclear bombs.
SLBMs (Submarine-Launched Ballistic Missiles)
Missiles launched from submarines, harder to detect.
MIRVs (Multiple Independently Targetable Reentry Vehicles)
Missiles that carry multiple warheads, each aimed at different targets.
Nuclear Revolution
How nuclear weapons changed warfare — compressing time, targeting civilians, making victory nearly impossible, and promoting deterrence.
Deterrence
Preventing an adversary's harmful behavior by threatening retaliation.
General Deterrence
Long-term military readiness to discourage attacks.
Immediate Deterrence
Threats issued during crises with high likelihood of conflict.
Extended Deterrence
Protecting allies by threatening retaliation if they are attacked.
Terrorism
Use or threat of violence against civilians for political goals.
Asymmetrical Conflict
Weaker actors attacking civilians or soft targets instead of armies.
Coercion
Using violence to force a political change.
Provocation
Causing an overreaction to alienate moderates.
Spoiling
Sabotaging peace efforts.
Demonstrative Terrorism
Acts intended to gain attention or recruits.
Outbidding
Competing with rival groups for support or legitimacy.
Cell System
Small, secretive groups within a terrorist organization.
Centralized Leadership
decision-making authority is concentrated at the top of an organization's hierarchy
Decentralized Leadership
Smaller, frequent attacks with less central control.
Terrorist Dilemma
The trade-off between coordination (efficiency) and secrecy (safety).
State
A political organization governing people within defined borders.
Public Goods
Goods that are nonexcludable and nonrivalrous (e.g., security, education).
Free Rider Problem
Individuals benefit from public goods without contributing.
Sovereignty
State's political authority over its population and territory.
Norm of Non-Intervention
States should not interfere in other states' domestic affairs.
Mutual Recognition
Respecting sovereignty to maintain peace.
Diplomacy
Managing relations between states.
Extraterritoriality
Legal status where embassies are considered part of the home country.
Diplomatic Immunity
Protection of diplomats from host country laws.
Public Diplomacy
Communicating directly with foreign publics to influence opinion.
Failed State
A state unable to maintain order, legitimacy, or provide public goods.
Statebuilder's Dilemma
Foreign support can stabilize weak states but may make them seem illegitimate.
Domestic Politics in Foreign Policy
Internal groups and institutions shaping foreign policy decisions.
Two-Level Game Theory
Leaders balance domestic pressures with international negotiations.
Nonstate Domestic Actors
Groups like interest organizations, media, or firms influencing policy.
Lobbying
Directly influencing officials through appeals or financial contributions.
Collective Action Problem
Group members rely on others' efforts without contributing.
Chief Executive
President or Prime Minister — sets foreign policy.
Bureaucracies
Government departments that implement policy (Defense, Trade, Finance).
Bureaucratic Politics
Agencies competing to protect their interests or influence policy.
Domestic Institutions
Rules that govern political competition and policy-making.