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Continuous Measurement
Measurement that records every instance of behavior during an observation period.
Continuous measurement includes frequency, duration, latency, and interresponse time (IRT)
Example: Tracking every time a child raises their hand during class.
Data Entry
The process of recording collected data into a system or form.
Should be done immediately after a client session to avoid errors
Example: Typing behavior data into an electronic chart after a session.
Data Reliability
Consistency and accuracy of data collected across observers or over time.
Also called interobserver agreement (IOA)
Example: Two RBTs independently count the same number of tantrums during a session.
Data Summary
A summary of the data collected (e.g., totals, averages, percentages).
Helps identify behavior patterns or treatment effects
Example: Reporting that a behavior occurred 7 times and lasted an average of 30 seconds
Discontinuous Measurement
Measurement that captures some, but not all, instances of behavior.
Used when continuous measurement ts impractical.
Example: Using momentary time sampling to check for behavior every 30 seconds.
Duration
Length of time a behavior occurs from start to finish.
A type of continuous measurement
Example: A tantrum lasting 2 minutes and 15 seconds from start to finish
Frequency
Counting the number of times a behavior occurs.
A type of continuous measurement
Example: Counting 10 times a child said ‘no’ during a session
Graphing
Visual representation of data to show patterns over time.
Can show effectiveness of interventions
Example: Plotting daily aggression data on a line graph to view changes over time
Interresponse Time (IRT)
Time between the end of one response and the start of the next.
A type of continuous measurement. A low IRT can indicate high-frequency behavior
Example: A child finishes screaming, then screams again 5 seconds later- IRT is 5 seconds.
Latency
Time from a stimulus or instruction to the start of the behavior.
A type of continuous measurement used to evaluate response speed.
Example: he time between a teacher’s prompt and the child starting the task is 3 seconds
Mean Duration
Average time a behavior lasted, calculated over multiple instances.
Example: If 3 episodes of crying lasted 2, 4, and 6 minutes, the mean duration is 4 minutes
Momentary Time Sampling
Recording whether a behavior occurs at the end of a set time interval.
A type of discontinuous measurement. Not as accurate as continuous, but useful in busy settings.
Example: Looking up every 2 minutes to see if a student is working.
Observable and Measurable Terms
Describing behavior using specific, objective, and countable terms.
Avoid vague terms like ‘disruptive’ or ‘uncooperative.’
Example: Writing ‘Johnny kicked the table 3 times’ instead of ‘Johnny was aggressive. ’
Partial Interval Recording
Recording whether behavior occurred at any time during an interval.
A type of discontinuous measurement. May overestimate behavior frequency.
Example: Checking whether a student left their seat at any time during a 10-sec interval.
Percentage
A way to express data as a portion of a whole (e.g., % of intervals with behavior).
Example: The child complied during 18 out of 20 trials = 90%.
Permanent Product
Measuring the outcome or product of behavior rather than the behavior itself.
Good for behaviors with visible outcomes (e.g., worksheets)
Example: Counting 9 completed math problems out of 12 after the session ends.
Procedural Fidelity
How accurately and consistently procedures are carried out as designed.
Also called treatment integrity.
Example: An RBT uses the correct prompting procedure exactly as trained.
Rate
The number of responses per unit of time (e.g., 5 hits per hour).
Example: If a student has 12 outbursts in 2 hours, the rate is 6 per hour.
Trend
The direction or pattern in data over time (e.g., increasing, decreasing).
Important for decision-making in behavior plans
Example: A graph shows tantrums decreasing steadily over 2 weeks means the trend is decreasing.
Whole Interval Recording
Recording whether a behavior occurred during the entire interval.
A type of discontinuous measurement. May underestimate behavior if student stops mid-interval.
Example: A student stayed seated for the full 10-second interval - mark ‘yes. ’
Curriculum-Based Assessment
Assessment that uses curriculum materials to determine current skill levels.
Descriptive Assessment
Observing and recording behavior in natural environments without manipulating variables.
Developmental Assessment
Assessment comparing a client's skills to typical developmental milestones.
Free Operant
Observing what items or activities a client chooses when given free access.
Functional Analysis
A type of functional assessment where conditions are manipulated to identify the cause of behavior.
Functional Assessment
A process used to understand why behavior occurs.
Multiple Stimulus with Replacement
A preference assessment where selected items are presented and replaced after each trial.
Multiple Stimulus without Replacement
A preference assessment where selected items are presented and removed after each trial.
Preference Assessment
A process to identify items or activities that may be effective as reinforcers.
Social Skills Assessment
An evaluation of a client's ability to interact appropriately with others.
Backward Chaining
Teaching steps in a task starting with the last step and moving backward.
Conditioned Reinforcers
A previously neutral stimulus that becomes reinforcing through association with another reinforcer.
Discrete Trial Teaching (DTT)
A structured teaching method using clear instructions, prompts, responses, and reinforcement.
Discrimination Training
Teaching a person to respond differently to different stimuli.
Errorless Learning
A teaching method where prompts are used to ensure success and avoid errors.
Forward Chaining
Teaching steps in a task starting with the first step and moving forward.
Generalization
The transfer of learned skills to new settings, people, or materials.
Incidental Teaching
Using natural opportunities to teach skills based on a child's interests.
Least-to-Most Prompting
Prompting begins with the least intrusive method and increases as needed.
Maintenance
Continued performance of a learned skill over time.
Most-to-Least Prompting
Prompting begins with the most support and is gradually reduced.
Naturalistic Teaching
Teaching that occurs in everyday routines and play settings.
Negative Reinforcement
Removing a stimulus after a behavior to increase the future likelihood of the behavior.
Positive Reinforcement
Adding a stimulus after a behavior to increase the future likelihood of the behavior.
Prompt Fading
Gradually removing prompts as the learner becomes more independent.
Reinforcement Schedule
A rule that defines how and when reinforcement is given.
Response Prompt
Prompts that act directly on the response.
Shaping
Reinforcing gradual approximations toward the target behavior.
Stimulus Fading
Gradually removing parts of the stimulus to help a learner respond independently.
Stimulus Prompt
Prompts added to the stimulus to increase correct responding.
Task Analysis
Breaking a complex skill into smaller, teachable steps.
Time Delay
A set amount of time before a prompt is given to allow for independent responding.
Token Economy
A system that uses tokens as conditioned reinforcers for desired behaviors.
Total Task Chaining
Teaching all steps of a task in every session until mastery.
Unconditioned Reinforcer
A stimulus that is naturally reinforcing without prior learning.
Antecedent Interventions
Strategies applied before behavior occurs to reduce the likelihood of problem behavior.
Attention
Behavior maintained by getting attention from others.
Crisis Procedures
Pre-planned steps to ensure safety during dangerous behavior or emergencies.
Demand Fading
Starting with low-effort or few demands that the individual can tolerate.
Differential Reinforcement
Reinforcing certain behaviors while withholding reinforcement for others.
DRA (Alternative)
Differential reinforcement of alternate behavior.
DRI (Incompatible)
Differential reinforcement of incompatible behavior.
DRL (Low Rates)
Differential reinforcement of low rates.
DRO (Other)
Differential reinforcement of other behavior.
Emergency Procedures
Actions taken during urgent or unsafe situations to protect individuals.
Emotional Responding
Emotional reactions often associated with frustration or extinction.
Escape
Behavior that functions to escape or avoid tasks, people, or environments.
Extinction
Discontinuing reinforcement of a previously reinforced behavior.
Extinction Burst
Temporary increase in behavior after extinction begins.
Functional Communication Training (FCT)
Teaching a more appropriate communication method to replace problem behavior.
Function of Behavior
The reason a behavior occurs.
High-P Request Sequence
Giving a quick series of easy tasks before a more difficult one.
Negative Punishment
Removing something the learner likes to reduce future occurrence of behavior.
Noncontingent Reinforcement (NCR)
Providing reinforcement on a fixed schedule regardless of behavior.
Positive Punishment
Adding something after a behavior to reduce future occurrence of behavior.
Response Cost
A form of negative punishment in which a reinforcer is taken away after a behavior.
Response Variation
Changes in behavior when reinforcement is inconsistent or unclear.
Resurgence
Return of a previously reduced behavior when reinforcement for a new behavior stops.
Sensory
Behavior maintained by internal stimulation.
Tangible
Behavior maintained by access to items or activities.
Time-Out
Removing access to reinforcement for a set time after problem behavior.
Chain of Command
The organizational structure for reporting and resolving workplace issues.
Clinical Direction
Guidance provided by a supervisor on how to proceed with clinical concerns.
Communication with Supervisors
Timely and professional sharing of concerns, updates, and questions with one's supervisor.
Confidentiality
Protecting private client information from being shared without consent.
Data Accuracy
Ensuring all recorded data is truthful, clear, and free of errors.
Incident Reporting
Reporting situations that involve harm, potential harm, or violations of policy or ethics.
Legal Requirements
Laws and rules that govern how services must be provided and documented.
Objective Documentation
Writing based on observable facts, not opinions or assumptions.
Regulatory Requirements
Rules established by licensing boards or government agencies.
Reportable Variables
Information that may impact the client's progress or safety and must be reported.
Session Notes
Written records that summarize what occurred during a service session.
Accepting Feedback
Willingness to receive and act on performance feedback from supervisors.
BACB Ethics Code
A set of ethical rules and standards RBTs must follow in their professional role.
Benefit Others
Acting in the best interest of clients and others affected by services.
Competence
Having and maintaining the necessary knowledge and skills to perform job duties.
Confidential Information
Information that must be protected and not shared without proper consent.
Conflict of Interest
A situation where personal interests interfere with professional judgment.
Core Principles
Foundational ethical values that guide all ethical behavior.
Cultural Humility
Acknowledging personal biases and limitations.