1.2.3 software development

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29 Terms

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analysis stage

  • stakeholders state what they require from the finished product

  • this information is used to clearly define the problem and the system requirements

  • requirements may be defined by

    • analysing strengths and weaknesses with current way this problem is being solved

    • considering types of data involved including inputs, outputs, stored data and amount of data

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design stage

  • the different aspects of the new system are designed, such as

    • inputs: volume, methods, frequency

    • outputs: volume, methods, frequency

    • security features: level required, access levels

    • hardware set-up: compatibility

    • user interface: menus, accessibility, navigation

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development stage

the design from the previous stage is used to split the project into individual, self-contained modules, which are allocated to teams for programming

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testing stage

  • alpha testing

    • carried out in-house by the software development teams within the company

    • bugs are pinpointed and fixed

  • beta testing

    • carried out by end-users after alpha testing has been completed

    • feedback from users is used to inform the next stage of development

  • white box testing

    • a form of testing carried out by software development teams in which the test plan is based on the internal structure of the program

    • all of the possible routes through the program are tested

  • black box testing

    • a form of testing where the software is tested without the testers being aware of the internal structure of the software and can be carried out both within the company and by end-users

    • the test plan traces through inputs and outputs within the software.

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implementation stage

once the testing stage has been used to make the appropriate changes to the software, it is installed onto the usersā€™ systems

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evaluation stage

  • after the implementation stage, the effectiveness of the software is evaluated against the system requirements defined at the analysis stage to evaluate its suitability in solving the problem

  • different criteria are considered, including robustness, reliability, portability and maintainability

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maintenance stage

  • any errors or improvements that could be made to the software are flagged up by the end-users.

  • programmers will regularly send out software updates to fix any bugs, security issues or make any needed improvements

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waterfall lifecycle

  • based on a series of stages which are completed in sequence, from start to finish

  • if a change needs to be made within a project being developed using the waterfall model, programmers must revisit all levels between the current stage and the stage at which a change needs to be made

  • this makes the model inflexible and so unsuitable to projects with changing requirements

  • this also means that users have little input as they are only involved at the very beginning and end of the waterfall lifecycle, during the analysis and evaluation stage

<ul><li><p>based on a series of stages which are completed in sequence, from start to finish</p></li><li><p>if a change needs to be made within a project being developed using the waterfall model, programmers must revisit all levels between the current stage and the stage at which a change needs to be made</p></li><li><p>this makes the model inflexible and so unsuitable to projects with changing requirements</p></li><li><p>this also means that users have little input as they are only involved at the very beginning and end of the waterfall lifecycle, during the analysis and evaluation stage</p></li></ul><p></p>
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agile methodologies

  • refers to a collection of methodologies which aim to improve the flexibility of software development and adapt to changes in user requirements faster

  • it is also easier to make improvements or changes to the software

  • the problem is broken down into sections which are developed in parallel

  • the design and analysis phase often occur together

  • different sections of software can be at different stages of development

  • a working prototype is delivered early on and prototypes are built upon and improved in an iterative manner so that new prototypes are delivered regularly throughout the course of the development cycle

  • in agile development methodologies, there is less of a focus on documentation and more priority is given to user satisfaction

<ul><li><p>refers to a collection of methodologies which aim to improve the flexibility of software development and adapt to changes in user requirements faster</p></li><li><p>it is also easier to make improvements or changes to the software</p></li><li><p>the problem is broken down into sections which are developed in parallel</p></li><li><p>the design and analysis phase often occur together</p></li><li><p>different sections of software can be at different stages of development</p></li><li><p>a working prototype is delivered early on and prototypes are built upon and improved in an iterative manner so that new prototypes are delivered regularly throughout the course of the development cycle</p></li><li><p>in agile development methodologies, there is less of a focus on documentation and more priority is given to user satisfaction</p></li></ul><p></p>
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extreme programming

  • an agile model in which the development team consists of a pair of programmers alongside a representative end-user

  • built on ā€˜user storiesā€™: system requirements are specified by the end-user and used when designing the program

  • the aim of paired programming is to produce high-quality code, as the code is written by one person and critiqued by the other so is improved as it is written

  • programmers work no longer than forty hours a week with the aim that quality is not compromised

  • each iteration through the cycle generates what is called a ā€˜working versionā€™ of the program which means it could function as the final product

  • the iterative nature of development means that it is hard to produce high quality documentation, which is less of a priority

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Spiral model

  • built on four key stages with the focus of effectively managing risk-heavy projects

    • Analysing system requirements

    • Pinpointing and mitigating risks

    • Development, testing and implementation

    • Evaluating to inform the next iteration

  • if the project is found to be too risky at any point, the project is terminated

  • however hiring risk assessors to analyse the risks involved can be expensive, which makes this methodology suited to only very large-scale projects

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rapid application development

  • iterative methodology which uses partially functioning prototypes which are continually built-upon

  • user requirements are initially gathered using focus groups and used to develop an ā€˜incompleteā€™ version of the solution which is given to the user to trial

  • user feedback is then used to generate the next, improved prototype and this continues until the prototype matches the requirements of the end-users at which point it becomes the final product

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ADV waterfall

  • Straightforward to manage

  • clearly documented

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DIS waterfall

  • Lack of flexibility

  • No risk analysis

  • Limited user involvement

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ADV agile

  • Produces high quality code

  • Flexible to changing requirements

  • Regular user input

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DIS agile

  • Poor documentation

  • Requires consistent interaction between user and programmer

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ADV Extreme Programming

  • Produces high quality code

  • Constant user involvement means high usability

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DIS extreme programming

  • High cost of two people working on one project

  • Teamwork is essential

  • End-user may not be able to be present

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ADV spiral

  • Thorough risk-analysis and mitigation

  • Caters to changing user needs

  • Produces prototypes throughout

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DIS spiral

  • Expensive to hire risk assessors

  • Small to medium projects with unclear initial requirements requiring excellent usability.

  • Lack of focus on code efficiency

  • High costs due to constant prototyping

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ADV Rapid Application Development

  • Caters to changing user requirements

  • Highly usable finished product

  • Focus on core features, reducing development time

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DIS Rapid Application Development

  • Poorer quality documentation

  • Fast pace may reduce code quality

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waterfall lifecycle TELOS

  • the analysis stage includes a feasibility study in which designers evaluate the feasibility of the project using ā€˜TELOSā€‹ā€™:

  • Technical: is the project possible considering the technology available and accessible

  • Economic: can the project be financed in the short-term and the long-term

  • Legal: can the project be solved within the law

  • Operational: can the project be successfully implemented and maintained

  • Scheduling: can the project be completed given the time available

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writing and following algorithms

  • an algorithm is a set of instructions used to solve a problem

  • they are core to computer science and can be used to tackle a wide range of problems.

  • regardless of the problem, all good algorithms have certain key qualities

    • Inputs must be clearly defined - what is valid and what is invalid?

    • Must always produce a valid output for any defined input

    • Must be able to deal with invalid inputs Must always reach a stopping condition

    • Must be well-documented for reference

    • Must be well-commented so modifications can easily be m

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uses of waterfall

static, low-risk projects which need little user input, such as a piece of general-purpose software

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uses of agile

small to medium projects with unclear initial requirements

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uses of extreme programming

small to medium projects with unclear initial requirements requiring excellent usability

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uses of spiral

large, risk-intensive projects with a high budget

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uses of rapid application development

small to medium, low-budget projects with short time-frames