6. Refraction Seismic Surveys

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16 Terms

1
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Write down/ scetch the law of refraction.

= Snells Law (p.106 sketch)

sin i_1 / sin i_2 = v_1 / v_2

2
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What is critical incidence?

specific angle at which a seismic wave, traveling from a medium with a lower velocity to a medium with a higher velocity, is refracted along the boundary between the two media. This angle is known as the critical angle.

3
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What is critical distance?

- the minimum distance from the seismic source at which the refracted wave first arrives at the surface = point where the refracted wave arrives before the direct wave

- important for depth and velocity analysis

4
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What is a head wave?

- is a plane wave

- travels along the boundary at the higher velocity of the lower layer and re-emerges into the upper layer at a critical angle.

(When a seismic wave encounters a boundary where the lower layer has a higher velocity than the upper layer, it can be refracted along this boundary into -> head wave is the one that travels back upwards the surface .)

5
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What is intercept time?

time at which a refracted seismic wave first arrives at a geophone or seismometer

including the time spent traveling along the boundary between layers

6
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What is delay time?

- delay time δt_SR is the difference between the travel-time t_SR and a hypothetical travel-time along a plane interface at depth

δt_SR = δt_S + δt_R

or

- time it takes for seismic waves to travel through the Earth

7
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Name 4 methods of ray-tracing

- shooting methods

- bending methods

- network solver/ shortest path

- eikonal solver

8
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For arbitory plane wavefront: how is apparent velocity related to ray parameter and true velocity?

p = 1/ v_apparent = sin (alpha)/ v_true

p ... horizontal slowness of the wave

v_apparent ... aparrent velocity

alpha. .. angle of wave incidence

v_true ... true velocity in medium

9
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Name essential condition to record a head wave (with source and receiver on surface of half-space)

long-offset recordings (at least five times of the (expected) interface depth)

=>

Source-receiver distance > Critical distance

10
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Dipping layer case: how does velocity v2 relate to apparent velocities V_u and V_d?

for dipping layer case:

true v_2 is the harmonic mean of up-dip and down-dip apparent velocities!

v_2 = V2_mean * cos(alpha)

V2_mean = 2/ (1/V_u + 1/V_d)

alpha ... incidence angle

11
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eikonal solver method

a solution of the eikonal equation ( ∣∇T(x)∣ = 1/v(x) ) on a grid to compute travel-times.

+ always a global minimum

+ solution includes ray paths to any point in the model

- difficult to compute arbitary seismic phases.

T(x) ... travel time of wave at position x

v(x) ... velocity of the wave at position x

∇T(x) ... gradient of travel time

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network solver/shortest path method

Fermats principle of shortest travel time:

algorithm computes the shortest path to any given node in a tree-like network

+ always a solution

+ always a global minimum

+ any point in model reached

- difficult to compute arbitary seismic phases

- inaccurate

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bending method

adjusts ray paths to minimize the travel time by bending the ray at each interface between layers.

+ fast and always a solution

- inaccurte and difficult

- not essencially global minimum

- difficult to compute arbitary seismic phases

14
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shooting method

ray tracing from the source to the receiver by iteratively adjusting the initial angle of the ray until it matches the desired travel path.

+ highly accurate+

+ computing of arbitary seismic phases (wave types)

- no global minimum

- target hitting difficulties

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critical angle

critical angle (i_c) is given by:

sin⁡(i_c) = v_1\v_2

where v_1 is the velocity of the upper medium and v_2 is the velocity of the lower medium.

a seismic wave that hits the boundary at the critical angle, generates a head wave that travels along the boundary at the higher velocity of the lower medium and then is refracted back upwords with at the same critical angle.

16
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arbitary seismic phases

different seismic wave types

EX: P-waves, S-waves, Surface waves ...