2-D positions, discplacement, velocity vectors

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Day 1 Physics Final

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62 Terms

1
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speeding up
position, velocity, and acceleration should be in the same direction
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slowing down
position, velocity, and acceleration not in the same direction
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motion digram shows a snapshot of a particle at evenly spaced time intervals. is it speeding up or slowing down?
not enough information given
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kinematics
motion
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what quantities are important in describing motion of objects
direction of motion (x0 and xf)
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scalar
quantity with only magnitude, no direction

\-can be positive, negative, or zero

Ex) 10 meters
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vector
a quantity with magnitude and direction

\-typically expressed with an arrow

Ex) 10 meters north
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1D vectors
\-one dimension (along a straight line)

\-only two directions (+/-) (up/down) (left/right)
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2D vectors
magnitude and direction so set up on a coordinate plane (x&y)
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position vector, r
points from the origin to the location of the object

r = (10m)x + (5m)y
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unit vector x
is a dimensionless vector of unit length (1) pointing in the positive x direction
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unit vector y
dimensionless vector of unit length (1) that points in the positive y direction
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unit vectors specify direction
the have no dimensions or units Ax
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Ax (usually)
Acos0
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Ay (usually)
Asin0
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direction formula
tan-1(Ay/Ax) = theta
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Magnitude
sqrt(Ax^2 + Ay^2)
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adding and subtracting vectors graphically
tip to tail method

* vectors can be moved to other locations without changing them, so long as their magnitude and direction are preserved
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adding vectors using components

1. find the components of each vector to be added
2. add the x- and y- components separately
3. find the resultant vector using equation
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negative of a vector
same magnitude pointing in the opposite direction
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position is a
vector quantity -→ direction is important
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origin does not have to be
the starting point
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distance is a
scalar quantity and is always non-negative
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scalars are
non negativevec
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vectors are
positive, negative, or zero
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displacement is the
change in position from one point to another
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displacement is a
vector quantity -→ direction is important
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displacement formula
final position - initial position (xf-xi)
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displacement for a round trip
is zero
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the displacement vector (delta r)
points from the initial position to the final position
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average speed
the distance traveled divided by the time it took
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average speed is a
scalar quantity
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average speed formula
distance/elapsed time
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average velocity is a
vector quantity
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average velocity formula
displacement/time

unit: m/s
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average velocity tells us
how fast something moves and the direction it is movingth
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the average velocity of a round trip is
zero
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speed vs velocity
speed is scalar and velocity is vector
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slope of a line connecting tow points on a position vs time graph
is equal to the average velocity during the time interval
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instantaneous velocity is given by the
slope of the tangent line at a given point

\-- derivative of position with respect to time
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velocity tells us
how fast position changes with time
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acceleration tells us
how fast velocity changes with time

units: m/s^2
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average acceleration is given by the
slope between two points on velocity-time graph
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instantaneous acceleration is given by the
slope of the tangent line at a certain point
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each type of motion has a
the characteristic shape on a PT graph

Ex) zero speed, constant speed, accelerating, decelerating
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zero speed graph
PT: straight line

VT: straight line on xaxis

AT: straight line on taxis
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constant speed graph
PT: negative or positive slope

VT: straight line up/down

AT: straight line on axis bc no acceleration
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accelerating/decelerating graph
PT: curved upward or downward

VT: positive or negative slope

AT: straight line up/down
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area under velocity time graph
discplacement
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kinematics equations only work under
constant acceleration
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first kinematic equation
v(t) = V0 + at
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second kinematic equation
x(t) = x0 + vot + 1/2at^2
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third kinematic equation
vf^2 = vi^2 + 2a(deltax)
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average velocity
1/2(vi+vf)
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free falling objects
object is subject only to the influence of gravity

* acceleration is 9.81 m/s^2
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free fall stops
the instant something else acts on the object
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g is
always positive (acting towards the center of the earth)

\-9.81 m/s^2
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an objects projected with an upward initial velocity
turning point is at the top and the velocity becomes zero and the object is momentarily at rest
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object in free fall graphs
PT: parabolic

VT: cross axis

AT: negative (9.81)
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projectile motion acceleration
ax= 0 m/s^2

ay= -9.81 m/s^2
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which quantities are content during projectile motion
ax, ay, vx
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projectile motion velocity
x component of velocity is constant and y component is changing