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Energy
The ability to perform work
Mechanical Energy
kinetic and potential energy
Conservation of Energy
energy cannot be created or destroyed; but can be transferred from one form to another
Mechanical Work
Product of force exerted on object x displacement of object at the point of force application along line of action of force
- Transfer of energy
- Scalar quantity - Joules
average force x displacement and delta energy
Work equations
work = force x displacement x cosθ
If force applied is not along the same axis as the displacement then: (equation)
Positive Work
Done by a force acting on an object if the object is displaced in same direction as force
- person transfers energy into a system
Negative Work
Done by a force acting on an object if the object is displaced in opposite direction as force
- system transfers energy into a person
0 J
Net Work of positive and negative work = ?
Physiological Work
Energy is used to move, maintain body temp, digest, etc.
increases
Dynamic muscle actions - CON & ECC phases = BLANK PW
increases
Isometric muscle actions - no mechanical work - BLANK PW
energy expenditure
Skeletal Muscle Contractility increase BLANK BLANK
Linear Kinetic Energy
Energy due to motion of an object
• Work needed to accelerate a given mass from rest to its stated velocity
• Object in motion has ability to perform work on another object
Δ KE
Work Done =
1/2mv^2
KE (mass and velocity) =
(Momentum)^2 / 2m
KE (momentum) =
KEL + KEA
Total KE =
Elastic Collision
conservation of KE
Inelastic Collision
some KE lost as sound & heat energy
Potential Energy
Energy stored within an object due to its vertical position or deformation
- Scalar Quantity - J
- 2 Types
-- Gravitational PE
-- Strain Energy
Gravitational Potential Energy
Potential energy due to an object's position relative to earth
• Related to object's weight & height above ground
- PE = W x h or PE = mg x h
w x h, mg x h
Potential Energy Equations (2) =
Strain/Elastic Energy
Energy due to deformation of an object
- "spring" like property
- Related to object's stiffness, material properties, & deformation
- SE = ½ kΔx2
1/2 kΔx2
SE equation
arrow
Archer deforms bow by pulling string - bow possesses potential to perform work on BLANK
Pole Vault
Maximize transfer KE to PE
Phase 1: pole bends = increase storage of SE
Phase 2: pole bends = release of strain energy
pole composition and length, pole stiffness, athlete strength and power
Key elements of pole vault
Prosthetics
Transtibial amputations with passive-elastic carbon-fiber running-specific prostheses with custom sockets
Spring-like: store & return ME during 1st & 2nd half of ground contact
Advantages of Prosthetics
1. Weigh Less (abt 1.8 kg per leg) = decrease moment of inertia
2. Don't fatigue or require mechanical energy
3. Act as viscoelastic spring but running economy is same
4. Similar ground contact time/speed
5. increase stride frequency, decrease swing time
6. Bilateral greater economy than unilateral (one fake leg)
7. Stiffness of prosthetics affects speed: increase stiffness = increase speed
Disadvantages of Prosthetics
1. Can't fully replicate leg function - i.e. muscle contraction, neural stimulation
2. Alters running biomechanics (stride kinematics/kinetics) dependent on fit
3. May force knee/hip muscles to provide increase GRF to maintain gait (12% decrease GRF at 4.5 m/s)
Young's Modulus
measure of CT stiffness
- Linear region
- MPa, N/mm^2
E= FLo/ AoΔL
FLo/ AoΔL
Young's Modulus (CT Stiffness) Equation
stiffness, CSA
Training can increase BLANK and BLANK
Elastic Bands
Ascending Strength Curves
- ForceE = kx
k - stiffness constant; x - length change
kx
Elastic force equation:
Conservation of Mechanical Energy
• The total ME of an object is constant if no external forces other than gravity act on the object
• Total ME = KE (linear & angular) + PE (g or strain)
KE + PE
Mechanical Energy equation
Potential Energy and Kinetic Energy Relationship
potential energy transforms into kinetic energy, and kinetic energy converts into potential energy, and then back again
- When they level out it creates a constant
Potential Energy
Strain energy is equal to BLANK BLANK
Kinematics
the branch of dynamics concerned with the description of motion
Motion
the process of changing position
Motion Analysis
• Science of comparing sequential skill images captured from photo graphing a body in motion
• Calculate angular & linear displacement, distance, joint position & ROM, velocity, speed, acceleration, 2D/3D
Two-Dimensional Motion Analysis
• X & Y axes
• Frames = 50-60 Hz
• Qualitative analyses, limited quantitative analyses
• Calibration - reference object (1m) captured in view & converted to pixels
Calibration in 2D
reference object (1m) captured in view & converted to pixels
Three-Dimensional Motion Analysis
• Multiple cameras - x, y, & z axes
• High-speed cinematography- 100 to > 500 Hz
• Calibration: reference static or dynamic objects of known dimension with multiple markers
Calibration in 3D
reference static or dynamic objects of known dimension with multiple markers
Preferred for Motion Analysis
3D Motion Analysis
Digitization
Conversion of parts of image to numerical position data (frame-by-frame)
- Manual - cursor is moved, "clicked", & marked
- Automatic - reflective markers are automatically defined
Manual Digitization
cursor is moved, "clicked", & marked
Automatic Digitization
reflective markers are automatically defined
How many Data points/sec would be generated at 50 Hz with using 15 markers?
750 data pts/sec
Linear Motion (Translation)
all points on body or object move same distance, in the same direction, at the same time
- Rectilinear
- Curvilinear
Rectilinear
linear motion
Curvilinear
curved pathway
Example of a Curvilinear Motion?
Long Jump
Angular Motion (Rotational, Rotary)
all points on a body or object move in circles about same axis
Examples of Angular Motion
- Isolated limb movements
- Somersault
- Ball rotation
- Golf drive
- Baseball/softball swing
General Motion
Combining Angular and Linear Motion
Examples of General Motion
extension of knee (angular) & flexion of hip (angular) produces linear motion of body
Linear Kinematics
- Position
- Displacement and Distance
- Speed and Velocity
- Acceleration and Deceleration
Position
• "Location in space"
• Describes object location in athletics
- Position of players, position during running, jumping, throwing, lifting, joint or body segment position (ROM)
• Coordinate system (reference system)
Cartesian plane (coordinate plane)
Consists of origin, x & y axis, & a coordinate point (X,Y) in 2-D plane, + axis (Z) in 3-D
- Rene Descartes
- Used to coordinate position
Distance
measure of total length of path followed
Displacement
straight-line length in a specific direction from initial to final position
- Vector quantity
Speed
rate of motion in relation to distance"
Speed Equation
Δ distance / time (m/sec)
Velocity
"rate of motion in a specific direction in relation to displacement"
Velocity Equation
Δ displacement / time (m/sec)
- Vector quantity
instantaneous speed
The rate at which an object is moving at a given moment in time
Phases of Sprinting
Acceleration, Maximum Speed, Deceleration
Velocity
• Average velocity = displacement / time (m/sec)
- Vector quantity
Baseball, reaction time of a hitter needed to hit a pitch of 90 mph from 60.5 feet (the ball is released 2.5 feet in front of mound)
- Calculate time
0.44 seconds
Application: GPS/LPS - Player Load Monitoring
Uses combo of inertial measurement units (accelerometers, magnetometer, gyroscopes) & satellites to triangulate athlete's position - 10 Hz
• Running/cycling distance, velocity/speed, acceleration, deceleration, jumps, COD, impact
Load Monitoring
Internal (RPE, HR, BP, HRV, biochem markers)
Vs.
External (key performance indicators [KPI])
- Tracking software daily, weekly, monthly, yearly
Internal Load Monitoring
RPE, HR, BP, HRV, biochem markers
External Load Monitoring
key performance indicators (KPI)
Acceleration
rate of change of velocity
- Object accelerates when it speeds up, slows down, starts, stops, & changes direction
- Instantaneous versus average acceleration
Acceleration equation
a=vf-vi/t
Vf
final velocity
Vi
initial velocity
t
time
Is Acceleration directional?
No, only + or -
- Instantaneous versus average acceleration
Explain Pelvic Acceleration with a progression that increases with difficulty
The more difficult the progression, the greater the pelvic ACC
Projectile Examples
Human body and objects
Uniform Acceleration: Projectiles
- constant net external force acting on an object with vertical motion being constant
- an object that has no external forces acting on it other than gravity
- Vertical motion is a constant: g = -9.81 m/s^2
Law of Inertia
horizontal velocity component is constant
Vertical Velocity
will change from + at release, to 0 peak, and - upon return
Vpeak
0 m/s
Horizontal Acceleration
0 m/s^2
Vertical Acceleration
-9.81 m/s^2
Projectile Calculations
Vertical position
Vertical velocity
Horizontal velocity
Horizontal position
Vertical & horizontal displacement
Flight time
Vf = Vi + gΔt
Solve for projectile’s final velocity
- a = Vf – Vi / Δt will also be = g
- Vf – Vi = g Δt
1st Law of Uniformly Accelerated Motion
A projectile's final velocity is related to its Initial velocity & constant acceleration
Vf^2 = Vi^2 + 2gΔy
If vertical displacement is known
3rd Law of Uniformly Accelerated Motion
A projectile's final velocity is related to its acceleration & displacement
Vf = (g)(Δt)
or
Vf^2 = 2g(Δy)
If an object is free falling (Vi = 0m/s)
Vi^2 = 2g(Δy)
if an object is thrown up (Vf = 0 m/s)
2nd Law of Uniformly Accelerated Motion
A projectile's final position is related to its initial velocity & acceleration
yf = yi + (vi)iΔt - (1/2)g(Δt^2)
solving for vertical position