Marketing Exam 2

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Last updated 12:45 AM on 10/28/25
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187 Terms

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Marketing Research

Procedures to develop and analyze new information to help marketing managers make decisions

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Marketing Information System (MIS)

An organized way of continually gathering, accessing, and analyzing information that marketing managers need to make ongoing decisions

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Big Data

Data sets too large and complex to work with typical database management tools

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Data Warehouse

A place where databases are stored so that they are available when needed

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Decisions Support System (DSS)

A computer program that makes it easy for marketing managers to get and use information as they are making decisions

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Marketing Dashboard

Displays up-to-the-minute marketing information in an easy-to-read format—-much like a car’s dashboard shows the speedometer and fuel guage

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Marketing Model

A statement of relationships among marketing variables

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Personal Data

Information that can be used by itself or in combination with other information to identify someone

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Informational Privacy

Anything that limits others’ access to personal data that people consider sensitive or confidential

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General Data Protection Regulation (GDPR)

A set of laws on data protection and privacy for all individuals within the European Union

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Scientific Method

A decision-making approach that focuses on being objective and orderly in testing ideas before accepting them

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Hypotheses

Educated guesses about the relationships between things or about what will happen in the future

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Marketing Research Process

A five-step application of the scientific method:

1) Defining the problem

2) analyzing the situation

3) getting problem-specific data

4) interpreting the data

5) solving the problem

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Situation Analysis

An informal study of what information is already available in the problem area

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Secondary Data

information that has been collected or published already

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Primary Data

information specifically collected to solve a current problem

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Sentiment Analysis

an automated process of analyzing and categorizing social media to determine the amount of positive, negative, and neutral onlin comments a brand receives

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Consumer Panel

a group of consumers who provide information on a continuing basis

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Research Proposal

a plan that specifies what marketing research information will be obtained and how

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Qualitative Research

seeks in-depth, open-ended responses, not yes or no answers

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Quantitative Research

seeks structured responses that can be summarized in numbers—--such as percentages, averages, or other statistics

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Depth Interview

where a researcher asks detailed, open-ended questions to get people to share their thoughts on a topic, without giving them many directions or guidelines about what to say

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Customer Journey Map

the story and graphic diagram of a customer’s experience in the buying process from need awareness through the purchase process and post-purchase relationship

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Focus Group Interview

an interview of 6-10 people in an informal group setting

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Response Rate

the percentage of people contacted in a research sample who complete the questionnaire

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Observation Method

researchers try to see or record what the subject does naturally

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Experimental Method

a research approach in which researchers compare the responses of two or more groups that are similar except on the characteristic being tested

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Statistical Packages

easy-to-use computer programs that analyze data

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Population

In marketing research, the total group you are interested in

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Sample

a part of the relevant population

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Confidence Interval

the range on either side of an estimate from a sample that is likely to contain the true value for the whole population

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Validity

the extent to which data measure what they are intended to measure

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product

the need-satisfying offering of a firm

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Quality

a product’s ability to satisfy a customer’s needs or requirements

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Warranty

what the seller promises about its product

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Individual Product

a particular product within a product line

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Product Line

a set of individual products that are closely related

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Product Assortment

the set of all product lines and individual products that a firm sells

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Product Line Length

the number of individual products in a product line

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Service

an intangible offering involving a deed, performance, or effort

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Augmented Reality (AR)

an overlay of a computer-generated image, sound, text, or video onto a user’s view of the physical world

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Non-Fungible Tokens (NFTs)

a virtual product that includes a record of ownership of primarily digital media

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Branding

the use of a name, term, symbol, or design—or a combination of these—to identify a product.

includes the use of brand names, trademarks, and practically all other means of product identification.

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Brand Name

a words, letter, or a group of words/letters.

ex: Verizon Wireless, WD-40, 3M Post-Its, GoPro Hero

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Trademark

those words, symbols, or marks that are legally registered for use by a single company.

ex: PowerPoint, Bubble Wrap, and Q-Tips are all trademarks that refer to products from Microsoft, Sealed Air Corporation, and Unilever. 

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Service Mark

those words, symbols, or marks that are legally registered for us by a single company to refer to a service offering.

same as trademark, except it refers to a service offering.

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Brand Familiarity

how well customers recognize and accept a company’s brand.

affects the planning for the rest of the marketing mix—especially where the product should be offered & what promotion is needed.

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Brand Rejection

potential customers won’t buy a brand unless its image is changed.

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Brand Nonrecognition

final customers don’t recognize a brand at all—even though intermediaries may use the brand name for identification and inventory control.

ex: school supplies, inexpensive dinnerware, many of the items you’d find in a hardware store, and thousands of small online brands.

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Brand Recognition

customers remember the brand

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Brand Preference

target customers usually choose the brand over other brands, perhaps because of habit or favorable past experience

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Brand Insistence

customers insist on a firm’s branded product and are willing to search for it

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Brand Evangelism

meaning that customers are so enthusiastic about a brand that they actively spread positive word-of-mouth

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Brand Equity

the value of a brand’s overall strength in the market

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The Lanham Act

a 1946 law that spells out what kinds of marks (including brand names) can be protected and the exact method of protecting them

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Family Brand

a brand name that’s used for several products.

ex: Keebler snack food products & Whirlpool appliances

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Licensed Brand

a well-known brand that sellers pay a fee to use

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Individual Brands

separate brand names used for each product

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Generic Products

products that have no brand at all other than identification of their contents and the manufacturer or intermediary

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Manufacturer Brands

brands created by producers. sometimes called national brands because the brand is promoted all across the country or in large regions globally.

ex: Nabisco, Colgate, Northwestern Mutual Life, Marriott, Mastercard, and McDonald’s

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Dealer Brands

brands created by intermediaries. see also Private Brands.

ex: Primo Taglio and Priority Pet (Safeway), Up & Up (Target), and Sam’s Choice and Equate (Walmart)

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Battle of the Brands

the competiton between dealer brands and manufacturer brands

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Packaging

promoting, protecting, and enhancing the product

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Federal Fair Packaging and Labeling Act

a 1966 law requiring that consumer goods be clearly labeled in easy-to-understand terms.

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Consumer Products

products meant for the final consumer

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Business Products

products meant for use in producing other products

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Convenience Products

products a consumer needs but isn’t willing to spend much time or effort shopping for

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Staples

products that are bought often, routinely, and without much thought

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Impulse Products

products that are bought quickly as unplanned purchases because of a strongly felt need.

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Emergency Products

products purchased immediately when the need is great

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Shopping Products

products that a customer feels are worth the time and effort to compare with competing products. two different types

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Homogeneous Shopping Products

shopping products the customer sees as basically the same and wants at the lowest

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Heterogeneous Shopping Products

shopping products the customer sees as different and wants to inspect for quality and suitability

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Specialty Products

consumer products that the customer really wants and makes a special effort to find

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Unsought Products

products that potential customers don’t yet want or know they can buy

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New Unsought Products

products offering really new ideas that potential customers don’t know about yet

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Regularly Unsought Products

products that stay unsought but not unbought forever

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Derived Demand

demand for business products derives from the demand for final consumer products

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Expense Item

a product whose total cost is treated as a business expense in the period it’s purchased

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Capital Item

a long-lasting product that can be used and depreciated for many years

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Installations

important capital items such as buildings, land rights, and major equipment

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Accessories

short lived capital items—-tools and equipment used in production or office activites

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Raw Materials

unprocessed expense items—such as logs, iron ore, and wheat—that are moved to the next production process with little handling

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Farm Products

products grown by farmers, such as oranges, sugarcane, and cattle

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Natural Products

products that occur in nature—such as timber, iron ore, oil, and coal

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Components

processed expense items that become part of a finished product

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Supplies

expense items that don’t become part of a finished product

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Professional Services

specialized services that support a firm’s operations

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Product Life Cycle

the stages a new-product idea goes through from beginning to end.

divided into 4 major stages.

is concerned with new types of products in the market, not just what happens to an individual brand.

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Market Introduction

1st stage of the product life cycle when sales are low as a new idea is first introduced to a market

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Market Growth

2nd stage of the product life cycle when industry sales grow fast—but industry profits rise and then start falling

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Market Maturity

3rd stage of the product life cycle when industry sales level off and competition gets tougher

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Sales Decline

4th stage of the product life cycle when new products replace the old

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Fashion

currently accepted or popular style

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Fad

an idea that’s fashionable only to certain groups who are enthusiastic about it—but these groups are so fickle that a fad is even more short-lived than a regular fashion

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New Product

a product that’s new in any way for the company concerned

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Continuours Innovations

new products that don’t require customers to learn new behaviors

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Dynamically Continuous Innovations

new products that require minor changes in customer behavior

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Discontinuous Innovations

new products that require that customers adopting the innovation significantly change their behavior

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Federal Trade Commission (FTC)

federal government agency that polices antimonopoly laws