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Marketing Research
Procedures to develop and analyze new information to help marketing managers make decisions
Marketing Information System (MIS)
An organized way of continually gathering, accessing, and analyzing information that marketing managers need to make ongoing decisions
Big Data
Data sets too large and complex to work with typical database management tools
Data Warehouse
A place where databases are stored so that they are available when needed
Decisions Support System (DSS)
A computer program that makes it easy for marketing managers to get and use information as they are making decisions
Marketing Dashboard
Displays up-to-the-minute marketing information in an easy-to-read format—-much like a car’s dashboard shows the speedometer and fuel guage
Marketing Model
A statement of relationships among marketing variables
Personal Data
Information that can be used by itself or in combination with other information to identify someone
Informational Privacy
Anything that limits others’ access to personal data that people consider sensitive or confidential
General Data Protection Regulation (GDPR)
A set of laws on data protection and privacy for all individuals within the European Union
Scientific Method
A decision-making approach that focuses on being objective and orderly in testing ideas before accepting them
Hypotheses
Educated guesses about the relationships between things or about what will happen in the future
Marketing Research Process
A five-step application of the scientific method:
1) Defining the problem
2) analyzing the situation
3) getting problem-specific data
4) interpreting the data
5) solving the problem
Situation Analysis
An informal study of what information is already available in the problem area
Secondary Data
information that has been collected or published already
Primary Data
information specifically collected to solve a current problem
Sentiment Analysis
an automated process of analyzing and categorizing social media to determine the amount of positive, negative, and neutral onlin comments a brand receives
Consumer Panel
a group of consumers who provide information on a continuing basis
Research Proposal
a plan that specifies what marketing research information will be obtained and how
Qualitative Research
seeks in-depth, open-ended responses, not yes or no answers
Quantitative Research
seeks structured responses that can be summarized in numbers—--such as percentages, averages, or other statistics
Depth Interview
where a researcher asks detailed, open-ended questions to get people to share their thoughts on a topic, without giving them many directions or guidelines about what to say
Customer Journey Map
the story and graphic diagram of a customer’s experience in the buying process from need awareness through the purchase process and post-purchase relationship
Focus Group Interview
an interview of 6-10 people in an informal group setting
Response Rate
the percentage of people contacted in a research sample who complete the questionnaire
Observation Method
researchers try to see or record what the subject does naturally
Experimental Method
a research approach in which researchers compare the responses of two or more groups that are similar except on the characteristic being tested
Statistical Packages
easy-to-use computer programs that analyze data
Population
In marketing research, the total group you are interested in
Sample
a part of the relevant population
Confidence Interval
the range on either side of an estimate from a sample that is likely to contain the true value for the whole population
Validity
the extent to which data measure what they are intended to measure
product
the need-satisfying offering of a firm
Quality
a product’s ability to satisfy a customer’s needs or requirements
Warranty
what the seller promises about its product
Individual Product
a particular product within a product line
Product Line
a set of individual products that are closely related
Product Assortment
the set of all product lines and individual products that a firm sells
Product Line Length
the number of individual products in a product line
Service
an intangible offering involving a deed, performance, or effort
Augmented Reality (AR)
an overlay of a computer-generated image, sound, text, or video onto a user’s view of the physical world
Non-Fungible Tokens (NFTs)
a virtual product that includes a record of ownership of primarily digital media
Branding
the use of a name, term, symbol, or design—or a combination of these—to identify a product.
includes the use of brand names, trademarks, and practically all other means of product identification.
Brand Name
a words, letter, or a group of words/letters.
ex: Verizon Wireless, WD-40, 3M Post-Its, GoPro Hero
Trademark
those words, symbols, or marks that are legally registered for use by a single company.
ex: PowerPoint, Bubble Wrap, and Q-Tips are all trademarks that refer to products from Microsoft, Sealed Air Corporation, and Unilever.
Service Mark
those words, symbols, or marks that are legally registered for us by a single company to refer to a service offering.
same as trademark, except it refers to a service offering.
Brand Familiarity
how well customers recognize and accept a company’s brand.
affects the planning for the rest of the marketing mix—especially where the product should be offered & what promotion is needed.
Brand Rejection
potential customers won’t buy a brand unless its image is changed.
Brand Nonrecognition
final customers don’t recognize a brand at all—even though intermediaries may use the brand name for identification and inventory control.
ex: school supplies, inexpensive dinnerware, many of the items you’d find in a hardware store, and thousands of small online brands.
Brand Recognition
customers remember the brand
Brand Preference
target customers usually choose the brand over other brands, perhaps because of habit or favorable past experience
Brand Insistence
customers insist on a firm’s branded product and are willing to search for it
Brand Evangelism
meaning that customers are so enthusiastic about a brand that they actively spread positive word-of-mouth
Brand Equity
the value of a brand’s overall strength in the market
The Lanham Act
a 1946 law that spells out what kinds of marks (including brand names) can be protected and the exact method of protecting them
Family Brand
a brand name that’s used for several products.
ex: Keebler snack food products & Whirlpool appliances
Licensed Brand
a well-known brand that sellers pay a fee to use
Individual Brands
separate brand names used for each product
Generic Products
products that have no brand at all other than identification of their contents and the manufacturer or intermediary
Manufacturer Brands
brands created by producers. sometimes called national brands because the brand is promoted all across the country or in large regions globally.
ex: Nabisco, Colgate, Northwestern Mutual Life, Marriott, Mastercard, and McDonald’s
Dealer Brands
brands created by intermediaries. see also Private Brands.
ex: Primo Taglio and Priority Pet (Safeway), Up & Up (Target), and Sam’s Choice and Equate (Walmart)
Battle of the Brands
the competiton between dealer brands and manufacturer brands
Packaging
promoting, protecting, and enhancing the product
Federal Fair Packaging and Labeling Act
a 1966 law requiring that consumer goods be clearly labeled in easy-to-understand terms.
Consumer Products
products meant for the final consumer
Business Products
products meant for use in producing other products
Convenience Products
products a consumer needs but isn’t willing to spend much time or effort shopping for
Staples
products that are bought often, routinely, and without much thought
Impulse Products
products that are bought quickly as unplanned purchases because of a strongly felt need.
Emergency Products
products purchased immediately when the need is great
Shopping Products
products that a customer feels are worth the time and effort to compare with competing products. two different types
Homogeneous Shopping Products
shopping products the customer sees as basically the same and wants at the lowest
Heterogeneous Shopping Products
shopping products the customer sees as different and wants to inspect for quality and suitability
Specialty Products
consumer products that the customer really wants and makes a special effort to find
Unsought Products
products that potential customers don’t yet want or know they can buy
New Unsought Products
products offering really new ideas that potential customers don’t know about yet
Regularly Unsought Products
products that stay unsought but not unbought forever
Derived Demand
demand for business products derives from the demand for final consumer products
Expense Item
a product whose total cost is treated as a business expense in the period it’s purchased
Capital Item
a long-lasting product that can be used and depreciated for many years
Installations
important capital items such as buildings, land rights, and major equipment
Accessories
short lived capital items—-tools and equipment used in production or office activites
Raw Materials
unprocessed expense items—such as logs, iron ore, and wheat—that are moved to the next production process with little handling
Farm Products
products grown by farmers, such as oranges, sugarcane, and cattle
Natural Products
products that occur in nature—such as timber, iron ore, oil, and coal
Components
processed expense items that become part of a finished product
Supplies
expense items that don’t become part of a finished product
Professional Services
specialized services that support a firm’s operations
Product Life Cycle
the stages a new-product idea goes through from beginning to end.
divided into 4 major stages.
is concerned with new types of products in the market, not just what happens to an individual brand.
Market Introduction
1st stage of the product life cycle when sales are low as a new idea is first introduced to a market
Market Growth
2nd stage of the product life cycle when industry sales grow fast—but industry profits rise and then start falling
Market Maturity
3rd stage of the product life cycle when industry sales level off and competition gets tougher
Sales Decline
4th stage of the product life cycle when new products replace the old
Fashion
currently accepted or popular style
Fad
an idea that’s fashionable only to certain groups who are enthusiastic about it—but these groups are so fickle that a fad is even more short-lived than a regular fashion
New Product
a product that’s new in any way for the company concerned
Continuours Innovations
new products that don’t require customers to learn new behaviors
Dynamically Continuous Innovations
new products that require minor changes in customer behavior
Discontinuous Innovations
new products that require that customers adopting the innovation significantly change their behavior
Federal Trade Commission (FTC)
federal government agency that polices antimonopoly laws