UGBA 167 Final Practice

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112 Terms

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Growth Marketing

A strategy that aligns marketing tightly with the product, data, and user journey to grow sustainably and efficiently, involving continuous, measurable experiments.

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Double Jeopardy Law

A principle stating that larger brands not only have more customers but also enjoy slightly more loyalty, leading small brands to suffer from fewer buyers who are more likely to churn.

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Penetration

The strategy of expanding the customer base to drive growth, which is more impactful than trying to increase the frequency of purchases from existing customers.

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AARRR Funnel

A framework consisting of Awareness, Acquisition, Activation, Retention, Revenue, and Referral, used to map the user journey and target growth stages.

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Awareness

The first stage in the AARRR funnel where users discover your product.

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Acquisition

The second stage in the AARRR funnel where users take action to sign up or install the product.

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Activation

The third stage in the AAARRR funnel where users reach a moment of value, often referred to as the 'aha moment.'

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Retention

The fourth stage in the AARRR funnel where users return to use the product repeatedly.

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Revenue

The fifth stage in the AARRR funnel where users eventually pay for the product.

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Referral

The final stage in the AARRR funnel where existing users bring new users into the funnel.

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Funnel Leaks

Points in the user journey where potential customers drop off, indicating areas that need improvement.

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Cold Start Problem

The challenge of creating initial value for a product that requires users to be useful, leading to a catch-22 scenario.

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Onboarding

The process used by companies like Calm to boost user activation by helping new users understand and derive value from the product.

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User Behavior Change

The ultimate goal of growth marketing, focusing on altering how users interact with a product rather than just increasing brand awareness.

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Cross-Functional Collaboration

The practice of growth marketers working with product, engineering, and design teams to ensure product value delivery.

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Smart Strategies

Approaches that align marketing efforts with user behavior and growth, as demonstrated by companies like Dropbox and Airbnb.

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User Journey

The complete experience a user has with a product, from discovery to retention and referral.

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Measurable Experiments

Tests conducted by growth marketers to determine which tactics effectively drive user acquisition, activation, retention, or monetization.

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Value Delivery

The process of ensuring that a product provides immediate benefits to users, often referred to as achieving the 'aha moment.'

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Product Changes

Adjustments made to a product, such as onboarding flows, to enhance user experience and engagement.

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Influencer Marketing

A channel used by growth marketers to reach potential users through endorsements from influential figures.

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SEO

Search Engine Optimization, a channel growth marketers utilize to improve product visibility and user acquisition.

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Atomic Network

A small, self-sustaining cluster of users that can survive on its own.

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Cold Start

The reason why 'build it and they will come' is a dangerous lie in startups.

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Network Effects

When your product becomes more valuable as more people use it.

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Same-side Network Effects

More users attract more users, like Instagram followers.

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Cross-side Network Effects

More supply attracts demand, like Airbnb.

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Defensible Moat

Strong network effects that make it hard for competitors to enter the market.

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Product-Market Fit (PMF)

When your product resonates deeply with a market: people use it, love it, and would be very upset if it were taken away.

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Measuring PMF

Sean Ellis measured PMF by asking users: 'How disappointed would you be if this product disappeared?' If 40% say 'very disappointed,' you likely have PMF.

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Fake Growth

Growth that occurs without product-market fit, leading to high user churn.

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Penetration Pricing

Set low prices initially to attract a lot of users, e.g., Disney+ $6.99 launch.

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Market Skimming

Set high prices early to maximize profits from innovators, e.g., iPhone launch.

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Freemium Model

Offer basic product free, charge for premium features, e.g., Dropbox, Calm app.

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Subscription Model

Charge recurring monthly/annual fees, e.g., Netflix, Spotify.

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Willingness to Pay

Understanding your customer's willingness to pay and usage behavior determines which pricing model to adopt.

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Partnerships

Collaborations that can be reseller, referral, or promotional to grow user base.

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Mergers & Acquisitions (M&A)

Acquiring another company's tech, team, or user base to grow faster.

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Headspace Partnerships

Headspace partnered with companies like Spotify and airlines to expand its reach without building a salesforce.

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Growth Marketers

Professionals who focus on acquiring and retaining users once product-market fit is strong.

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Flywheel Effect

Once the network spins, each new user helps bring in more users, reducing acquisition costs.

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Scaling Red Flag

In an MCQ exam, anything about scaling before achieving PMF indicates a problem.

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Calm's Focus

Calm focused early on product quality (guided meditations) before scaling brand marketing.

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Partnership

Low CAC expansion opportunity.

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Acquisition

Faster market entry when organic growth would be too slow.

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Innovation Diffusion Theory

Success depends on how fast people adopt a new product.

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Relative Advantage

Is it better than what people use now? Mimikai = better than DEET (safe + effective).

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Compatibility

Does it fit their habits? Spraying it like normal repellents.

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Complexity

Is it easy to understand? Mimikai explaining EPA approval (not trivial).

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Trialability

Can they try it easily? Samples at REI stores.

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Observability

Can they see results? Hard to observe no bug bites → barrier.

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Growth Accounting Equation

Net Growth = New Users + Reactivated Users - Churned Users.

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New Users

First-time joiners.

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Reactivated Users

Users who churned but return.

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Churned Users

Users who leave.

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Retention

Keeping users coming back to use your product over time.

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Customer Lifetime Value (CLV)

Estimates how much total profit a customer will bring during their relationship with your company.

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Basic CLV Formula

CLV = (Average Revenue Per User × Gross Margin) × Customer Lifespan.

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Average Revenue Per User (ARPU)

How much revenue you get per customer (monthly or yearly).

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Gross Margin

Percentage of revenue kept after costs.

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Customer Lifespan

How long they stay before churning.

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Customer Acquisition Cost (CAC)

Measures how much you spend on marketing and sales to get one paying customer.

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CAC Formula

CAC = Total Sales and Marketing Costs / Number of New Customers Acquired

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Components of CAC

Includes Paid Ads, Sales salaries, Agency fees, Events, promotions.

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Key Insight on CAC

If your CAC keeps rising while CLV stays flat = 🚩Danger.

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Efficient Scaling Indicator

If CAC is lowering while retention is stable = 🎯You're scaling efficiently!

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Activation

When a new user experiences the core value of your product for the first time.

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Importance of Activation

Strongly predicts retention; poor activation leads to low long-term retention.

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Activation Examples

Calm → First guided meditation session completed; Dropbox → First successful file upload; Uber → First ride ordered successfully.

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Improving Activation

Better onboarding, guiding users to first success fast, removing friction.

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Key Funnel Tip

If acquisition numbers are strong but retention is weak, check activation first!

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DTC (Direct-to-Consumer) Brands Growth

Grew by cutting out retailers, allowing personal customer relationships and controlling brand experience.

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Limitations of DTC Growth

Eventually saturate early-adopter market, leading to rising CAC and plateauing retention.

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Market-Penetration to Market-Development Shift

DTC brands must shift when their core segment is exhausted.

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Example Moves Beyond DTC

Casper selling through Target, Warby Parker opening retail stores, Glossier launching wholesale partnerships.

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Challenges of Growing Beyond DTC

New competition, channel conflict, and new value propositions needed.

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Differentiated Value

Better customer experience and better brand trust.

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Early DTC Value Props

Focus on price and convenience.

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Later-Stage Growth Demands

Expanding value, including brand emotion, multi-product ecosystems, and omnichannel shopping.

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Customer Data Ownership

DTC brands know exactly who buys, when, and why.

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Data Utilization

Used to iterate products, personalize marketing, and improve retention.

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Direct Customer Relationship

Must be preserved wherever possible, even when expanding into multichannel sales.

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Smart Brands Leverage

Email marketing, loyalty programs, owned apps, and community-building initiatives.

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Multichannel Growth Strategy

Being available through multiple sales channels, but adding value in each new channel.
-Create new shopping experiences (Warby Parker in-store trials).

  • Expand product lines (Casper selling sleep accessories).

  • Personalize offers based on channel behavior.

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Adding Multichannel Distribution

Only works if you also expand your brand meaning and product experience.

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CLV vs CAC

Customer Lifetime Value becomes more important than Customer Acquisition Cost when scaling distribution.

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Upfront Acquisition Cost

Expensive in new channels.

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Building Loyalty

Reduces CAC pressure later.

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Customer Acquisition Costs

Think about them and lifetime value jointly, not separately.

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DTC Growth Limitations

DTC is great early, but limits growth.

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Aligning Distribution Expansion

Must align with new customer segments and new value.

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Multichannel Selling

Isn't just selling everywhere—it's adding differentiated experiences.

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Owning Customer Relationships

Critical even when scaling into retail or third-party platforms.

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Moneytap's Brand Positioning

Trust, Simplicity, Accessibility.

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Mimikai Case

EPA-approved natural mosquito and tick repellent with a new active ingredient.

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Relative Advantage of Mimikai

Effective like DEET, but non-toxic.

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Compatibility of Mimikai

Application method (spray) matches current consumer habits.

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Complexity Barrier for Mimikai

Difficult explaining 'clean but works' scientifically.

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Trialability of Mimikai

Medium; possible but hard because repellents aren't easily tested casually.

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Observability

Weak — it's hard to see protection unless bitten (observability = adoption barrier).