Home
Explore
Exams
Search for anything
Search for anything
Login
Get started
Home
Lesson-2-Common-terminologies-and-abbreviations
Studied by 0 people
0.0
(0)
Add a rating
Learn
A personalized and smart learning plan
Practice Test
Take a test on your terms and definitions
Spaced Repetition
Scientifically backed study method
Matching Game
How quick can you match all your cards?
Flashcards
Study terms and definitions
1 / 67
There's no tags or description
Looks like no one added any tags here yet for you.
68 Terms
View all (68)
Star these 68
1
Anchor
The athlete who runs the last leg in a relay race.
New cards
2
Bend
The curved parts of the running track.
New cards
3
Bend Runner
The athlete who runs the first or third leg in a relay race which goes around the bend of the track.
New cards
4
Break Line
An arch marked on the track which denotes the point where runners may change lanes as desired.
New cards
5
Cage
The marked area used for discus and hammer events, covered with netting to prevent throwing implements from leaving the competition area.
New cards
6
Changeover
The process of passing the baton from one runner to the next in a relay race.
New cards
7
Crouch Start
The crouching position required of all athletes at the beginning of the race before the starting gun is fired.
New cards
8
Curb
A rail marking the inside of the track.
New cards
9
Decathlete
An athlete who takes part in a decathlon.
New cards
10
Decathlon
A mixed athletic event made up of ten different Track and Field events.
New cards
11
False Start
When an athlete begins a race before the starting gun is fired.
New cards
12
Field Event
An athletic event which takes place on the field, inside the track.
New cards
13
Fosbury Flop
A method of twisting backwards over the high jump bar, landing on the mat on the back.
New cards
14
Foul
A move in an event which classifies the attempt as a fail.
New cards
15
Fully Automatic Time
An electronic method of timing a race using a sensor and an image.
New cards
16
Hammer Throw
A field event in which athletes compete to throw a metal ball as far as possible.
New cards
17
Heat
An early race in a competition that determines which athletes go through to the semi-finals.
New cards
18
Heptathlete
A contestant in a heptathlon.
New cards
19
Heptathlon
A mixed athletic event made up of seven different Track and Field events.
New cards
20
High Jump
A field event which requires athletes to jump over a horizontal cross-bar without knocking it down.
New cards
21
Hurdles
A track event in which athletes must jump over a series of fences.
New cards
22
Javelin
A field event requiring athletes to throw a long spiked pole.
New cards
23
Jump the Gun
A false start, when an athlete begins a race before the starting gun.
New cards
24
Jump-off
The final stage of a high jump or pole vault competition in case of a tie.
New cards
25
Landing Area
The area an athlete lands in after making a jump.
New cards
26
Lane
The designated section of a track which an athlete must start in.
New cards
27
Lap
The distance of one circuit around a 400 m track.
New cards
28
Lifting
A violation in the walking race where the athlete lifts the foot before the leg has bent.
New cards
29
Long Distance
A race which is at least 10,000 m in distance.
New cards
30
Long Jump
A field event where athletes compete to jump the longest distance from a specified point.
New cards
31
Marathon
A race measuring the distance of 42.195 km.
New cards
32
Middle Distance
A race that covers a distance between 800 m and 5000 m.
New cards
33
On Your Mark
The phrase called by the starter for athletes to assume the crouched position.
New cards
34
Pentathlete
A contestant of a pentathlon.
New cards
35
Pentathlon
An early version of the heptathlon made up of five different track and field events.
New cards
36
Pole Vault
A field event where athletes jump over a horizontal cross bar with a pole.
New cards
37
Relay
A race involving a team of athletes taking legs to cover a specified distance.
New cards
38
Road Race
A running race that occurs on the road or footpath.
New cards
39
Runway
A space designated in field events for athletes to sprint to the take-off line.
New cards
40
Set
The call indicating athletes should take their final starting position.
New cards
41
Shot Put
A field event requiring athletes to throw a shot as far as possible.
New cards
42
Spikes
Special running shoes with spikes to improve grip during races.
New cards
43
Sprint
A race of 400 m or less requiring consistent power throughout.
New cards
44
Starter's Gun
An instrument used to signal the beginning of a race.
New cards
45
Starting Blocks
Supports for the feet during a crouch start.
New cards
46
Steeplechase
A track event usually 3000 m, involving barriers and water obstacles.
New cards
47
Stop Board
A box in front of the pole vault landing mattress for the pole.
New cards
48
Sudden Death
An extra round in case of a tie between athletes.
New cards
49
Take-off Board
The point where an athlete is required to jump in the long jump and triple jump.
New cards
50
Take-off Line
A plasticine line at the end of the take-off board.
New cards
51
Take-over Zone
The section of track where baton exchange occurs in a relay race.
New cards
52
Track
The oval course used for running events.
New cards
53
Uprights
The vertical poles holding the cross bar in pole vault and high jump.
New cards
54
Water-jump
An obstacle in the steeplechase consisting of a miniature pool of water.
New cards
55
Wind Assisted
When wind speeds reach up to 2m/s invalidating record times.
New cards
56
DNS
Did not start.
New cards
57
DNF
Did not finish.
New cards
58
NM
No valid trial recorded.
New cards
59
DQ
Disqualified.
New cards
60
'O'
Valid trial in high jump and pole vault.
New cards
61
'X'
Failed trial.
New cards
62
'--'
Passed trial.
New cards
63
R
Retired from competition.
New cards
64
Q
Qualified by place in track events.
New cards
65
>
Bent knees.
New cards
66
~
Loss of contact.
New cards
67
YC
Yellow card.
New cards
68
RC
Red card.
New cards