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Uni dimensional sort
beginnings of symbolic rather than simple motor play (2-4 years). Sorting objects in one dimension, single criteria or rule
Multidimensional sort
organized, logical thought (7-11years),
multiple classification tasks, able to adopt new rules, at least two or multiple criteria
arrangement of archaeological remains
arranging / ordering objects into classes or groups on the basis of shared characteristics (attributes).
Attributes can be any observable trait that can be defined and isolated -> can be grouped into different categories of attributes, usually observable (colour, texture, decoration, alterations)
classification
assignment to class based upon pre defined 'rules', definitive. one or more sets of empirical arrangements designed to order objects based on similarities and differences
group
no particular condition is necessary or sufficient for membership in a group, apart from being assigned to the group, descriptive, what defines the group is what is in the group, thing can only belong to one group.
includes Central tendency (common uses / more than one) and attribute association
taxonomic classification
includes everything that is observable but also must be arranged to either have definitive classifications or ordered groups
Paradigmatic Classification
All attributes contribute equally to the classification, many possible attributes and classes, less efficient for large assemblages. can have two criteria and still end up with four categories
Typology
is a theoretically oriented classification aimed at solving problems, ' what was the function used for'
why categorize?
to create order -> classes and sub-classes
2. Summarize characteristics -> classification (sorting classes by shared attributes) and Typologies (problem orientated classification based upon clusters of attributes)
3. define variability
4. explore relationships amongst classes
the significance of types
classification is a working tool, no right classification, attributes = issue being explored (eg food storage patterns)
Industries
classified according to materials used and manufacturing techniques
types of industries
subtractive (stone, most organics)
2. Additive (ceramics, textiles)
3. Transformative (metallurgy - taking raw material but modifying it in an extreme way that changes its physical and chemical properties, iron metallurgy and alloid metallurgy )
Lithic technology
earliest tech on the plant made by things non human.
manufacture
how its made
use
how it was used
to separate manufacture and use by
ethnographic observation, experimental archaeology - flintknapping, use wear (use traces on boots)
stone tool assemblages - two groups
two groups -
1. chipped stone tech (using force to extract a portion of original raw material off of itself and making it into smth new)
2. ground stone tech (subtractive tech using friction to shape the tool or in the use of it)
chipped stone tech
materials -> hard, non resilient, homogeneous materials (flint, obsidian, basalt, quartz).
fracture -> uniform, non natural cleavage, force detaches fragment called a flake.
production -> remove flakes to sharpen core (core tools) or using detached flake (flake or blade tools)
direct percussion
hard hammering - (direct percussion, hard hammer technique, hard implant)
or soft hammer like a bone or antler which allows u to be more precise when delivering that force (to refine something that was broken off by hard hammering)
Indirect percussion
punch of bone or wood, softens blow, produce long, thin flakes, highly precise
pressure flaking
to refine the object even further, using a specifically designed instrument and to create flakes (notching), using hard or soft tool.
another method - supported pressure flaking -> dealing with materials that are so dense that you need more pressure than just your hands
upper palaeolithic tools
hafting, locally distinctive industries, attaching multiple tools of different materials together to make the most efficient thing to be made, but using friction to form tools (earliest Australians 60 kya, japan 40 kya, europe and africa 18kya)
the swiss army effect
the integration of organics into lithic technology because bone, antler, ivory wood and easier to shape than stone and create a diversity of tools (weapons, clothes)
lithic classifications
conventional (form analysis)
2. current (technology, function )
3. Operation sequences (sequence of steps and stages in transforming matter, knowledge and gestures are culturally grounded, treating it as a series of decisions and how they are made)
early oldowan tool classifications
lilthic classification use wear
blood (distinguish animals),
silica (grain harvesting)
pigments (processign using grinding stones)
Ceramic technology
objects modified or moulded from clay and then fired
. 1. Pottery (sculptures, small tools)
2. Structure (tiles, drain pipes)
3. Refractory (bricks, insulation)
4. Electrical (spark plugs)
5. Abrasives ‘
6. Glass
why study ceramics?
pottery producing cultures are found all over the world, Extreme Durability, Great variety in form and function,
How to categories diff kinds of ceramics
Porosity (how many open spaces within an object that allows air to move)
2. How high a temp that object was fired at (higher temp = changes of chemistry and change of physical attributes and reduces amount of water)
Earliest Ceramic Technology
middle - upper Palaeolithic expression of ourselves in ceramics. Has been around for at least 35,000 years.
Clay was also used as a binder for pigments as a main ingredient for pigments
earliest Ceramic Containers
East Asia (China/korea/japan), SW Asia (neolithic), S. America. all functions are used for rituals
Ceramic Manufacture - 7 steps
at least 7 major steps -
1. Procurement
2. Clay prep
3. shaping
4. Decoration
5. Drying
6. Firing
7. post firing.
1, 3, and 6 are required to be classified as a ceramic
ceramic manufacturing Techniques
coil building (rolling out coils and wrapping them around each other)
2. slab building (big chunks of clay and melding them together, storage units)
3. Throwing with a wheel (developed from turn table, rotating something at high speed and holding onto it and shaping it in a direction)
Decoration Techniques
Firing strategies
3 groups - least simple to most ->
1. bon firing (no structuring, cant rlly control atmosphere)
2. Pit firing (most straight forward, layering diff types of fuels at diff times, controlled atmosphere and control time)
3. Kiln -> up taking air and controlling air as it gets inside
Ceramic production
us trying to understand who made the pottery and the organization of their labour.
small scale -> replacing things that have broken (domestic replacement).
Large scale -> mass production, specialization, make it for everyone else
development of ceramic technology
Typologies of production.
Household production -> Workshop industry -> Village industry -> Retainers / Corvee.
increases in production intensity and production scale (output)
Ceramic analysis - attributes
groups created based off attributes ->
1. Form attributes (using geometric solids, sphere, cone)
2. Stylistic attributes (form + decoration)
3. technological attributes (function - evidence of traces of use, cooking)
Metallurgy
transformative technology,
process of extracting metal from ores to produce metal artefacts. earliest evidence - SW Asia 9-8kya use of copper.
early metallurgy
exploitation of three hard metals - copper, tin, iron.
lesser extent - silver and gold (harder to get). americas did not have the classic three ages as they were focused on silver and gold to make weapons
metal technology - two techniques
Cold hammering 7000BC Annealing - (taking metal, heating it up, shaping it and letting it cool down)
2. Casting 4000 BC Melting and casting in moulds (need lot of temp, melt everything, pour it into a shape and clench it)
Bronze technology
3000 BC Alloy of tin or arsenic and copper, harder metal, sharper edge,
iron technology
1500 BC, meteoric iron used during bronze age, it is the most complicated / sophisticated, hard, heavy and lasts for a long while, if it gets damaged, it can be melted down and recycled into smaller pieces
Analysis of metallurgy - 3 types
stylistic analysis
2. reconstruct manufacturing
3. composition and the hardest problem is recycling. the point is to figure out and understand how these things are made
organic artifacts categories
wood, plant, bone, antler, ivory, shell
subtractive industries of organic artifacts
analysis -> biotic resources exploited, interaction spheres. classification -> form with functional overtones. issues -> preervation
bone tools
origins uncertain (at least 1.3 mya). spear points, barbed points, fish hooks, hide and cloth working
wood tools
origins uncertain,
isolated finds (needed watery or very dry conditions),
manufacture inferred indirectly by stone or metal markings
shell artifact
unknown origin but likely early (bloombos), has many forms -> cups, spoons, fish hooks and variety of ornaments and jewelry
feature
non portable artefact; evidence of different kind of technologies that were working in a society.
two types -> constructed features or cumulative features
constructed features
channel use of space, demarcate space for activities, puts up physical boundaries. ex -> temples, tombs, roadways. in the analyis -> want to understand how it was made because to make it requires other technologies, to create inferences about behaviour on construction and use. Internal arrangement, elaboration and orientation of features are often important attributes. ex - teotihuacan, built upon cave system, believed to be entrance to underworld
cumulative features
gradual accumulation of artefacts and ecofacts, common around workshops or middens. can also result from progressive removal of materials, mines or quarries
bio-archaeology
application of biological sciences to archaeological problems.
branches -> 1. zoo-arhcaeology 2. archaeology 3. human skeletal biology
types of residues
zoo -archaeology
study of animals in past human societies and past ecosystems, study of animal and human relationships occurring within and ecosystem.
animals are not just food, animal remains also used as building materials.
Animals species are chosen because they are good to think (animals can be good references for things).
two types -> vertebrate (mammals, reptiles, birds, fish) and Invertebrate (snails, insects, parasites)
recovery techniques for zoo archaeology - 4 ways
excavation and dry sieving, 2. flotation,
3. preliminary identification
4. radiocarbon dating
archaeobotany (or paleobotany)
study of plant remains in archaeology.
can vary from microscopic plant remains to large wood pieces or complete trees.
aims to reconstruct past ecology, role of humans in selecting and modifying the flora of their environment
recovery techniques of
dry sieving 2 flotation 3. small as 300 microns
analysis of archaeobotany - 4 types
environment reconstruction
2. plant domestication
3. food residues
4. artefact production (dyes, fibres)
environmental archaeology
Varves, thick sediments in lake beds, dispositional history of local history and plant remains