Sensation, Perception, Memory & Cognition – Core Vocabulary

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A comprehensive set of vocabulary flashcards covering key terms in sensation, perception, Gestalt principles, intelligence, language, memory, and cognitive psychology as presented in the lecture notes.

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133 Terms

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Prosopagnosia

A neurological disorder (face blindness) that prevents normal facial recognition despite intact vision.

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Fusiform Gyrus

Brain area in the temporal lobe specialized for recognizing faces; malfunction causes prosopagnosia.

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Sensation

Bottom-up process in which sensory receptors detect external stimuli and send signals to the brain.

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Perception

Top-down process by which the brain organizes and interprets sensory input, giving it meaning.

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Absolute Threshold

Smallest intensity of a stimulus that can be detected 50 % of the time.

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Signal Detection Theory

View that stimulus detection depends on stimulus strength plus psychological state

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Sensory Adaptation

Diminished sensitivity due to constant stimulation.

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Difference Threshold (Just Noticeable Difference)

Minimum change between two stimuli.

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Weber’s Law

The ability to notice a difference is based on a percentage change, not an absolute amount.

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Vision

Converts light energy into neural messages that the prain processes into images

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visible light

small part of the electromagnetic spectrum

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wavelength/frequency

determine hue aka color, short waves are bluish, long waves are reddish

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amplitude determines

intensity/brightness

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Cornea and Pupil

Light enter the eye

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Lens

Focuses light into the retina

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Retina

Converts ligt into neural impulses; contains rods and cones

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Rods

  • Function in low light and peripheral vision.

  • Detect grayscale.

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Cones

  • Detect color and fine detail.

  • Located mainly in the fovea (central retina).

  • Work best in bright light.

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Young-Helmholtz Trichromatic Theory

  • Retina has 3 types of cones (red, green, blue).

  • All colors come from combinations of these.

  • Explains colorblindness (often red-green deficiency).

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Opponent-Process Theory

  • Some neurons are stimulated by one color and inhibited by its opponent (e.g., red vs. green).

  • Helps explain afterimages and certain color pairings.

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Visual Processing Pathway

  • After photoreceptors are triggered:

    • Bipolar cells activate → Ganglion cells activate.

    • Ganglion axons form the optic nerve → Sends signals to:

      • ThalamusOccipital lobe’s visual cortex.

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Visual Cortex

  • Processes different features like:

    • Shape, angle, movement.

    • Has feature detectors specialized for these aspects.

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Face vs. Object Perception:

  • Face recognition handled by fusiform gyrus.

  • Object recognition occurs in a different brain area.

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Parallel Processing

  • The brain processes form, color, motion, depth simultaneously.

  • Allows for instant analysis of visual scenes (e.g., detecting a scary clown running).

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Perceptual Set

a mental predisposition that affects what we perceive.

  • Influenced by:

    • Expectations

    • Context

    • Culture

    • Emotions and motivation

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Optical Illusions

  • Reveal how perception can trick us.

  • Examples like the identical tables illusion show how visual context can override accurate sensing.

  • Important for studying how the brain processes form, depth, and space.

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Form Perception and FIgure group Relationship

  • The brain simplifies scenes by separating the figure (object of focus) from the ground (background).

  • Can reverse based on perception (e.g., vase/faces illusion).

  • Works in other senses too—like focusing on one voice in a noisy room (cocktail party effect).

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Grouping Rules

The brain uses grouping principles to organize stimuli

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Proximity

Objects close together are seen as belonging together

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Continuity

We prefer smooth, continuous patterns over disjointed ones.

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Closure

  • We tend to fill in gaps to complete familiar objects.

  • Example: Illusory triangle created by incomplete shapes.

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Depth Perception

  • Allows us to perceive the world in 3D, despite 2D input from the retinas.

  • Partially innate—seen even in babies.

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Retinal Disparity (both eyes)

  • The brain compares the slightly different images from each eye.

    • Greater disparity = closer object.

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Monocular Cues (one eye)

  • Relative size: Smaller = farther.

  • Interposition: Blocking objects are perceived as closer.

  • Linear perspective: Parallel lines converge with distance.

  • Texture gradient: Distant objects look smoother.

  • Relative height: Higher in the visual field = farther away.

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Brain infers motion by

  • Shrinking = retreating

  • Growing = approaching

  • Large objects appear to move more slowly than small ones at the same speed.

  • The brain can be easily deceived by motion cues.

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Color constancy

Same object appears the same color under different lighting.

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SHape constancy

Objects shape appears stable from various angles

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Size constancy

Objects maintains perceived size regardless of distance

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Gestalt principles

explain how our brains group and interpret visual elements.

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Gestalt Principles- Proximity

  • Definition: Objects that are close together are perceived as part of the same group.

  • Example: Boxes equally spaced look like a large grid; change spacing vertically → we see columns, horizontally → we see rows.

  • Key Insight: The actual shape doesn't matter. Even different objects (like random items arranged to look like an owl) can be perceived as a single entity based on proximity.

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Gestalt Principles- Similarity

  • Definition: Objects that look similar are grouped together.

  • Example: A pie chart with different patterns—your brain picks out the “missing piece” based on pattern similarity.

  • Difference from Proximity: In similarity, shapes are alike; in proximity, shapes can differ.

  • Interaction: Proximity and similarity can work together to create stronger grouping cues.

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Gestalt Principles- Common Fate

  • Definition: Objects that move together are perceived as a group.

  • Example: A flock of birds or school of fish appears as one unit when moving, though they are individuals at rest.

  • Key Insight: Motion plays a major role. Still objects = random; moving together = unified.

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Gestalt Principle – Good Continuation

  • Definition: We prefer smooth, flowing lines and patterns over jagged, abrupt ones.

  • Example: Two curved lines crossing—viewers perceive continuous paths rather than abrupt angle changes.

  • Real-world use: Seen in advertising—designs guide the viewer’s eye smoothly (e.g., a swoosh drawing the eye to a product or logo).

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Gestalt Principle – Closure

  • Definition: The brain fills in missing information to see a complete object.

  • Example: Circles with cut-outs suggest a square, even though there is no actual square.

  • Key Insight: The brain doesn't need the full shape—it recognizes the implied form.

  • Fun use: Design patterns that rely on negative space or incomplete lines (e.g., penguin from blobs on pavement).

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Relativity:

  • Relationship between areas of space; typically, smaller areas are perceived as figures against larger backgrounds.

    • If the smaller area is bordered completely, it's even more likely to be perceived as the figure.

    • But alignment (e.g., on X/Y axes) can flip the perception.

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Figure-Ground

  • Our ability to distinguish the main object (figure) from the background (ground).

    • Classic example: two faces vs. vase illusion.

    • Color and symmetry influence which part we perceive as figure.

    • Real-world example: The FedEx logo, where negative space between letters forms an arrow.

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Law of Prägnanz (Simplicity)

  • Definition: We tend to perceive the simplest, most stable shape possible.

  • The brain prefers:

    • Simple over complex

    • Symmetrical over asymmetrical

    • Regular over irregular

  • Examples:

    • Four dots form a square, not a cross (at first glance).

    • A shape with missing parts → perceived as Olympic rings, not partial circles or leaves.

  • Key Insight: Our brains are wired for efficiency—they avoid mental overload by favoring the easiest interpretation.

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Spearman’s G-Factor (General Intelligence)

Psychologist: Charles Spearman (early 1900s, British)

  • Proposed that one overarching General Intelligence (G-Factor) underlies all mental abilities.

  • Acknowledged that people have specific talents, but these fall under G.

  • Developed factor analysis:

    • A statistical method to identify clusters of related skills (e.g., spatial and numeric reasoning).

    • Supported the idea that strong ability in one area often correlates with strength in others.

  • G-Factor = "Uber-Factor" affecting all intelligent behaviors (e.g., architecture, healing, survival).

Criticism: Oversimplifies intelligence to a single number.

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Thurston’es Primary Mental abilities

Psychologist: L.L. Thurstone (American, Psychometrics Pioneer)

  • Criticized Spearman’s single scale ranking system.

  • Created 56 tests to identify 7 mental ability clusters:

    1. Verbal comprehension

    2. Numerical ability

    3. Spatial relations

    4. Perceptual speed

    5. Word fluency

    6. Memory

    7. Inductive reasoning

  • Found people performed well across multiple clusters, providing partial support for G-Factor.

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Gardne’rs Multiple Intelligences

Psychologist: Howard Gardner

  • Criticized the G-Factor model as too narrow.

  • Argued that intelligence is multiple abilities across various domains.

  • Based on:

    • Cases of brain damage affecting some abilities but not others.

    • Savants: people with one extraordinary skill (e.g., memory, math) but low overall function.

  • Identified 8 Intelligences:

    1. Linguistic

    2. Logical-mathematical

    3. Musical

    4. Spatial

    5. Bodily-kinesthetic

    6. Interpersonal

    7. Intrapersonal

    8. Naturalistic

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Sternberg’s triarchic Theory

Psychologist: Robert Sternberg

  • Proposed 3 intelligences:

    1. Analytical intelligence (problem-solving, logic)

    2. Creative intelligence (adapting to new situations)

    3. Practical intelligence (everyday skills, “street smarts”)

  • Like Gardner, emphasized diverse abilities, but more condensed.

  • Supported application in education to value different talents.

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Creativity and Divergent thinking

  • Intelligence tests struggle to capture creativity.

  • Creativity = ideas that are both novel and valuable.

  • Divergent thinking: generating many possible solutions to a problem (e.g., "How many uses for a brick?")

  • Sternberg’s 5 Components of Creativity:

    1. Expertise: broad, deep knowledge base.

    2. Imaginative thinking: ability to recognize patterns and connections.

    3. Venturesome personality: risk-taking, persistence.

    4. Intrinsic motivation: driven by interest, not reward.

    5. Creative environment: supportive, stimulating surroundings.

Example: Sherlock Holmes

  • High in all creativity components but low in emotional intelligence.

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Emotional Intelligence

Psychologists: Peter Salovey & John Mayer (1997)

  • Emotional intelligence (EQ): the ability to perceive, understand, manage, and use emotions.

  • 4 Core Components:

    1. Perceiving emotions: recognizing feelings in people, music, art, stories.

    2. Understanding emotions: predicting emotions, seeing how they evolve.

    3. Managing emotions: expressing feelings appropriately.

    4. Using emotions: guiding problem-solving and creativity.

  • No widely accepted standardized EQ test exists.

  • Example: Sherlock = genius, but struggles socially due to low EQ.

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Galton and Eugenics

Scientist: Francis Galton (1800s, cousin of Darwin)

  • Applied natural selection ideas to intelligence.

  • Believed intelligence was hereditary.

  • Coined term “eugenics”: improving human population via controlled breeding.

  • Advocated breeding smart people and discouraging reproduction in others.

  • Dark implications:

    • Based on pseudoscience

    • Influenced forced sterilization and racial purity ideologies

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Binet and Simons Mental Age Test

Psychologists: Alfred Binet & Theodore Simon (early 1900s, France)

  • Developed tests for mental age to help schoolchildren in newly mandatory schooling.

  • Goal: identify students needing extra help, not to label or rank.

  • Binet believed intelligence was not fixed and could improve with effort.

  • Feared misuse of his test for labeling and discrimination—his fear was realized.

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William Sterns IQ Formula

Psychologist: William Stern (Germany)

  • Created the Intelligence Quotient (IQ):IQ=(Chronological AgeMental Age)×100

    IQ=(Mental AgeChronological Age)×100\text{IQ} = \left(\frac{\text{Mental Age}}{\text{Chronological Age}}\right) \times 100

  • Example:

    • Bruno: 6 years old, mental age 6 → IQ = 100

    • Betty: 4 years old, mental age 5 → IQ = 125

  • Works for children, but flawed for adults (e.g., mental age of 34 vs. 35 is meaningless).

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Intelligence Testing and Eugenics in the U.S.

Psychologist: Lewis Terman (Stanford)

  • Adapted Binet’s test into Stanford-Binet IQ Test.

  • Used it to label people and support eugenic ideas.

  • IQ testing was used to:

    • Screen WWI army recruits

    • Test immigrants at Ellis Island

    • Justify forced sterilization in the U.S. (~60,000 people)

      • Targeted poor white women, unwed mothers, sex workers

      • Continued into the 1970s, especially affecting women of color

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Nazi Germany and IQ Tests

  • Nazis used IQ testing to justify:

    • Sterilization

    • Mass executions

  • Tests asked culturally biased questions (e.g., "What does Christmas signify?")

  • Reinforced racial and social norms under false science.

  • Eugenics was central to Nazi ideology of racial purity.

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Retinal Disparity

Binocular depth cue based on the brain’s comparison of the two eyes’ images; greater disparity = closer object.

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Relative Size

Monocular cue in which smaller retinal images are perceived as farther away.

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Interposition

Monocular cue where a blocking object appears closer than the object it overlaps.

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Linear Perspective

Monocular depth cue; parallel lines appear to converge with distance.

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Texture Gradient

Monocular cue; detailed texture is seen as closer, smoother texture as farther.

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Relative Height

Objects higher in the visual field are perceived as more distant.

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Motion Perception

Brain process that infers movement from shrinking, growing, or shifting images; prone to illusion.

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Perceptual Constancy

Tendency to perceive objects as unchanging despite variations in illumination, angle, or distance.

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Color Constancy

Perceiving familiar objects as having consistent color under varying lighting.

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Shape Constancy

Recognizing an object’s shape as constant even when its retinal image changes.

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Size Constancy

Perceiving an object as maintaining size despite distance changes.

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Bi-Stable Image

Visual stimulus that allows two valid, alternating interpretations (e.g., spinning ballerina).

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Hollow-Face Illusion

Perception of a concave mask as a normal convex face due to top-down expectations.

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Top-Down Processing

Interpretation driven by experience, expectations, and knowledge.

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Bottom-Up Processing

Perception that starts with sensory input and builds up to complex interpretation.

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G-Factor (General Intelligence)

Spearman’s single underlying factor that influences performance across cognitive tasks.

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Factor Analysis

Statistical method that identifies clusters of related abilities, supporting the G-factor concept.

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Primary Mental Abilities

Thurstone’s seven clusters of intellect such as verbal comprehension and spatial relations.

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Multiple Intelligences

Gardner’s theory of eight distinct intelligences (e.g., musical, bodily-kinesthetic, interpersonal).

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Triarchic Theory

Sternberg’s model of analytical, creative, and practical intelligences.

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Divergent Thinking

Generating many possible solutions; key component of creativity.

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Emotional Intelligence (EQ)

Ability to perceive, understand, manage, and use emotions effectively.

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Eugenics

Discredited movement advocating controlled breeding to improve human traits, often tied to intelligence testing.

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Mental Age

Binet’s measure of intellectual performance expressed as the chronological age typical for that level.

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IQ (Intelligence Quotient)

Stern’s formula: (Mental Age ÷ Chronological Age) × 100; compares individual performance to age norms.

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Stanford-Binet Test

Terman’s U.S. adaptation of Binet’s intelligence test; widely used IQ assessment.

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Savant

Individual with limited overall functioning but an extraordinary specific ability.

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Creativity

Production of ideas that are both novel and valuable.

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Phoneme

Smallest distinct sound unit in a language (e.g., “sh”).

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Morpheme

Smallest unit of meaning in language (e.g., “pre-”, “dog”).

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Grammar

System of rules that enables communication by ordering words and morphemes meaningfully.

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Receptive Language

Ability to understand spoken, written, or signed language.

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Productive Language

Ability to produce words and communicate meaning.

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Babbling Stage

Infant language stage (≈4 months) of spontaneous, universal speech sounds.

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One-Word Stage

Around 12 months; child speaks single meaningful words.

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Two-Word Stage

Around 24 months; telegraphic speech combining noun + verb (e.g., “Want juice”).

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Operant Conditioning (Skinner)

Learning language via association, imitation, and reinforcement.

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Universal Grammar (Chomsky)

Innate set of linguistic rules shared by all humans, enabling rapid language acquisition.

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Aphasia

Language impairment caused by brain damage (stroke, injury, etc.).

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Broca’s Area

Left frontal‐lobe region that controls speech production; damage causes expressive aphasia.

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Wernicke’s Area

Left temporal-lobe region for language comprehension; damage causes fluent but nonsensical speech.