AP Psychology Unit 3.2: Learning / Conditioning

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53 Terms

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Behaviorists

Psychologists focused on observable behavior

  • Excludes mental processes traditionally

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Habituation

Decreases response to stimulus, animals adapt to environment, longer term than sensory adaption

  • Expect / prepare for certain events

  • Assume rewards / punishments follow certain events

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Insight learning

Occurs when solution to a problem occurs without any association, consequence, or model

  • Recognizing relationships naturally

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Conditioning

Process of learning associations

  • Classical conditioning = 2 stimuli

  • Operant conditioning = response and consequence

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Latent learning

Learning that occurs but is not apparent until there is incentive to demonstrate it

  • Cognitive map

  • Ex: Getting to class on time

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Cognitive map

Mental representation of the layout of ones environment

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Tolman’s rats

  • Hungry rat → learns map with no reward

  • Hungry rat → completes map once there is an incentive

    • We learn faster with a reward

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Classical conditioning

Type of learning in which one learns to link 2+ stimuli and anticipate events

  • Only works for involuntary responses

  • Ex: Hating your alarm

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Pavlov’s dogs

  • Give dog food and ring a bell

  • Dog naturally salivates to food

  • Over time, associates food with bell

  • Salivate for bell

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Unconditioned Stimulus (UCS)

A stimulus that unconditionally triggers a response

  • Ex: Food

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Unconditioned Response (UCR)

The unlearned, naturally occurring response to an UCS

  • Ex: Dog salivating (to food)

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Neutral Stimulus (NS)

A stimulus that does not naturally trigger a response

  • Ex: The bell → has no impact on dogs originally

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Conditioned Response (CR)

Learned response to a previously neutral stimulus

  • Ex: Salivating

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Conditioned Stimulus (CS)

Originally neutral stimulus has been paired with an UCS enough times to create a response, even without a UCS

  • Ex: The bell

  • UCS and CS are not intrinsically linked

  • Ex: Bell triggers saliva → not natural

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Acquisition

When one links a neural stimulus with unconditioned response

  • AKA initial conditioning response

  • Time of pairing matters

  • Ex: First itme dog salivated to bell

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Order conditioning

Conditioned stimulus paired with another new neural stimulus

  • Creates a second, weaker CS

  • Ex: Dog bites you → sound of dog barking makes you afraid

    • UCS = bite, UCR = fear

    • CS1 = dog, CR1 = fear

    • CS2 = barking, CR2 = fear

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Extinction

Diminishing of a CR

  • Happens when UCS no longer follows the NS / CS

  • Ex: Ring bell but dogs don’t salivate

  • Can recondition

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Reconditioning

Present NS / CS with the UCS again to bring CR back

  • The associated is learned more quickly this time

  • Ex: Retraining a dog to connect with bell → will be faster

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Spontaneous Recovery

Reappearance of extinct / weakened conditioned response

  • Occurs spontaneously

  • Extinction suppresses the CR, doesn’t eliminate

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Stimulus Generalization

Tendency for similar stimuli to the CS to trigger the CR

  • Ex: Little Albert

  • Ex: Dogs responding to all sorts of bells

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Discrimination

Ability to distinguish between a CS and a random stimuli

  • Ex: Class bell vs. Announcement bell

  • Ex: Dogs only responding to bell

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Little Albert

John B Watson and Rosalie Rayner were able to condition Little Albert to fear an object

  • UCS = loud noise

  • UCR = fear

  • NS = rat

  • Rat becomes CS and causes CR (fear)

  • Little Albert became fearful of any object resembling a white rat

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One-trial conditioning

Single pairing of a stimulus and response is enough to create an association of aversion

  • Ex: Dog bite

  • Biological preparedness

  • Taste aversion

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Biological preparedness

How animals are biologically predisposed to certain stimuli — response pairs more quickly than others — survival

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Taste aversion

Acquired reaction to smell / taste that an animal is exposed to before getting sick — much faster than normal CR

  • Ex: Taco bell

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Operant conditioning

Behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher

  • Voluntary behaviors

  • Superstition

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Edward Thorndike’s Law of Effect

Behaviors that are rewarded are more likely to be repeated and behaviors that are punished will be less likely to be repeated

  • Ex: More likely to go trick or treating again when getting candy vs. getting a rock

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Superstition

Occurs when consequences reinforce or punish unrelated behaviors

  • Wear lucky shoes → reinforced by good test score → wear shoes again

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Reinforcement

Presentation of stimulus / event that follows behavior / response increases repeating that behavior

  • Always increases behavior

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Shaping

Uses reinforcement to guide behavior gradually towards desired behavior through baby steps

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Positive reinforcement

Increases likelihood of a behavior by follow with a desired stimulus or event

  • Addition of something good increases that behavior to occur again

  • Ex: Getting a raise when you work hard

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Negative reinforcement

Increases the likelihood of a behavior following with the removal of an undesired stimulus / event

  • Removal of something bad increases that behavior to occur again

  • Ex: If you do your homework, I will take away the test

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Skinner box

B.F. Skinner devised a chamber for rats that had a lever and when they pressed it a food pellet was dispensed

  • Rats continually pressed the lever to get food

  • Positive reinforcement

  • Skinner would electrocute the rat, the pain would go away when they pushed the lever

  • Rats continually pressed lever to get rid of pain

  • Negative reinforcement

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Primary reinforcer

Innately reinforcing stimulus

  • Ex: Biological need (food, water, love)

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Secondary reinforcer

Gains its power through association with a primary reinforcer

  • AKA: Conditioned reinforcer

  • Ex: Money → food

  • Ex: Cool clothes → friends

  • Money is our main one

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Continous reinforcement

Reinforcer is given after every desired response

  • It also quickly goes extinct (weakest reinforcement)

  • Ex: Every time you play the lottery you win something → you get bored

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Partial reinforcement

Reinforcing a response only part of the time

  • Prevents desired behavior from being extinguished

  • Ex: Only some of the time, not all

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Fixed - Ratio

Reinforces a response only after fixed number of responses

  • Ex: Buy 4 coffees, get 5th free

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Fixed - Interval

Reinforces a response only after a specific time has elasped

  • Ex: Pizza Friday every single Friday

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Variable - Ratio

Reinforces responses after an unpredictable number of responses

  • Ex: Slow machine wins → don’t always win so it reinforces playing

  • Strongest reinforcement

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Variable - Interval

Reinforces behavior after an unpredictable amount of time

  • Ex: Caught you being good → never know when a teacher will reward you, so you will always be good

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Punishment

An event that decreases the bahvior that it follows

  • Punished behavior is suppressed, not forgotten

  • Punishment teaches discrimination

  • Punishment can teach fear

  • Punishment does not have as long-lasting effects as reinforcement does

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Positive punishment

Administer an adverse stimulus

  • Ex: Detention, speeding tickets

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Negative punishment

Take away a desire stimulus

  • Ex: No phone, grounding

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Instinctive drift

Animals have tendency to drift back to their original behaviors even after being reinforced / punished — instincts win out

  • Ex: If you teach a dog to walk on their hind legs, they will eventually stop and walk on all fours

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Learned helplessness

Passive resignation animals / humans have learned when unable to avoid reapeated adverse events

  • Seligman and Overmiers dog shock experiment

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Seligman and Overmiers dog shock experiment

  • Dog classically conditioned to associate light with pain

  • Then operantly conditioned to escape shock

  • Over time they make fence higher so dog can jump over, dog eventually gives up

  • They lower fence back down but they the dog still doesn’t try to avoid the shock

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Social learning

Learning can occur by observation and does not have to involve personal experience with a consequence

  • AKA vicarious learning

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Models

Those we observe as examples

  • Watch your sibling throw a ball → you copy their form → you learn to throw the ball too

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Mirror Neurons

Frontal lobe neurons fire when performing certain actions and when observing another doing so → may enable imitation and empathy

  • Ex: Monkeys neurons fire when ripping paper = same ones fire when watching another monkey rip paper

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Bandura’s Bobo doll experiment

  • Children watch adults be aggressive towards doll

  • Children replicate the same thing

    • Especially. if they saw adult getting reward for their behavior

  • More likely to model people who are rewarded, who you look up to, have a similar background, or if you lack confidence

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Prosocial behaviors

Actions that intend to benefit another individual

  • Nurture positive behaviors and society

  • Often learned by watching others

  • Ex: Seeing your parents donate to charity soyou are more likely to donate too

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Antisocial behaviors

Actions that intend to harm another individual

  • Pro: Winning competition / survival

  • Con: Hurtful, ruins relationship, brings society down as a whole

  • Ex: Survivor TV Show