1/52
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Behaviorists
Psychologists focused on observable behavior
Excludes mental processes traditionally
Habituation
Decreases response to stimulus, animals adapt to environment, longer term than sensory adaption
Expect / prepare for certain events
Assume rewards / punishments follow certain events
Insight learning
Occurs when solution to a problem occurs without any association, consequence, or model
Recognizing relationships naturally
Conditioning
Process of learning associations
Classical conditioning = 2 stimuli
Operant conditioning = response and consequence
Latent learning
Learning that occurs but is not apparent until there is incentive to demonstrate it
Cognitive map
Ex: Getting to class on time
Cognitive map
Mental representation of the layout of ones environment
Tolman’s rats
Hungry rat → learns map with no reward
Hungry rat → completes map once there is an incentive
We learn faster with a reward
Classical conditioning
Type of learning in which one learns to link 2+ stimuli and anticipate events
Only works for involuntary responses
Ex: Hating your alarm
Pavlov’s dogs
Give dog food and ring a bell
Dog naturally salivates to food
Over time, associates food with bell
Salivate for bell
Unconditioned Stimulus (UCS)
A stimulus that unconditionally triggers a response
Ex: Food
Unconditioned Response (UCR)
The unlearned, naturally occurring response to an UCS
Ex: Dog salivating (to food)
Neutral Stimulus (NS)
A stimulus that does not naturally trigger a response
Ex: The bell → has no impact on dogs originally
Conditioned Response (CR)
Learned response to a previously neutral stimulus
Ex: Salivating
Conditioned Stimulus (CS)
Originally neutral stimulus has been paired with an UCS enough times to create a response, even without a UCS
Ex: The bell
UCS and CS are not intrinsically linked
Ex: Bell triggers saliva → not natural
Acquisition
When one links a neural stimulus with unconditioned response
AKA initial conditioning response
Time of pairing matters
Ex: First itme dog salivated to bell
Order conditioning
Conditioned stimulus paired with another new neural stimulus
Creates a second, weaker CS
Ex: Dog bites you → sound of dog barking makes you afraid
UCS = bite, UCR = fear
CS1 = dog, CR1 = fear
CS2 = barking, CR2 = fear
Extinction
Diminishing of a CR
Happens when UCS no longer follows the NS / CS
Ex: Ring bell but dogs don’t salivate
Can recondition
Reconditioning
Present NS / CS with the UCS again to bring CR back
The associated is learned more quickly this time
Ex: Retraining a dog to connect with bell → will be faster
Spontaneous Recovery
Reappearance of extinct / weakened conditioned response
Occurs spontaneously
Extinction suppresses the CR, doesn’t eliminate
Stimulus Generalization
Tendency for similar stimuli to the CS to trigger the CR
Ex: Little Albert
Ex: Dogs responding to all sorts of bells
Discrimination
Ability to distinguish between a CS and a random stimuli
Ex: Class bell vs. Announcement bell
Ex: Dogs only responding to bell
Little Albert
John B Watson and Rosalie Rayner were able to condition Little Albert to fear an object
UCS = loud noise
UCR = fear
NS = rat
Rat becomes CS and causes CR (fear)
Little Albert became fearful of any object resembling a white rat
One-trial conditioning
Single pairing of a stimulus and response is enough to create an association of aversion
Ex: Dog bite
Biological preparedness
Taste aversion
Biological preparedness
How animals are biologically predisposed to certain stimuli — response pairs more quickly than others — survival
Taste aversion
Acquired reaction to smell / taste that an animal is exposed to before getting sick — much faster than normal CR
Ex: Taco bell
Operant conditioning
Behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
Voluntary behaviors
Superstition
Edward Thorndike’s Law of Effect
Behaviors that are rewarded are more likely to be repeated and behaviors that are punished will be less likely to be repeated
Ex: More likely to go trick or treating again when getting candy vs. getting a rock
Superstition
Occurs when consequences reinforce or punish unrelated behaviors
Wear lucky shoes → reinforced by good test score → wear shoes again
Reinforcement
Presentation of stimulus / event that follows behavior / response increases repeating that behavior
Always increases behavior
Shaping
Uses reinforcement to guide behavior gradually towards desired behavior through baby steps
Positive reinforcement
Increases likelihood of a behavior by follow with a desired stimulus or event
Addition of something good increases that behavior to occur again
Ex: Getting a raise when you work hard
Negative reinforcement
Increases the likelihood of a behavior following with the removal of an undesired stimulus / event
Removal of something bad increases that behavior to occur again
Ex: If you do your homework, I will take away the test
Skinner box
B.F. Skinner devised a chamber for rats that had a lever and when they pressed it a food pellet was dispensed
Rats continually pressed the lever to get food
Positive reinforcement
Skinner would electrocute the rat, the pain would go away when they pushed the lever
Rats continually pressed lever to get rid of pain
Negative reinforcement
Primary reinforcer
Innately reinforcing stimulus
Ex: Biological need (food, water, love)
Secondary reinforcer
Gains its power through association with a primary reinforcer
AKA: Conditioned reinforcer
Ex: Money → food
Ex: Cool clothes → friends
Money is our main one
Continous reinforcement
Reinforcer is given after every desired response
It also quickly goes extinct (weakest reinforcement)
Ex: Every time you play the lottery you win something → you get bored
Partial reinforcement
Reinforcing a response only part of the time
Prevents desired behavior from being extinguished
Ex: Only some of the time, not all
Fixed - Ratio
Reinforces a response only after fixed number of responses
Ex: Buy 4 coffees, get 5th free
Fixed - Interval
Reinforces a response only after a specific time has elasped
Ex: Pizza Friday every single Friday
Variable - Ratio
Reinforces responses after an unpredictable number of responses
Ex: Slow machine wins → don’t always win so it reinforces playing
Strongest reinforcement
Variable - Interval
Reinforces behavior after an unpredictable amount of time
Ex: Caught you being good → never know when a teacher will reward you, so you will always be good
Punishment
An event that decreases the bahvior that it follows
Punished behavior is suppressed, not forgotten
Punishment teaches discrimination
Punishment can teach fear
Punishment does not have as long-lasting effects as reinforcement does
Positive punishment
Administer an adverse stimulus
Ex: Detention, speeding tickets
Negative punishment
Take away a desire stimulus
Ex: No phone, grounding
Instinctive drift
Animals have tendency to drift back to their original behaviors even after being reinforced / punished — instincts win out
Ex: If you teach a dog to walk on their hind legs, they will eventually stop and walk on all fours
Learned helplessness
Passive resignation animals / humans have learned when unable to avoid reapeated adverse events
Seligman and Overmiers dog shock experiment
Seligman and Overmiers dog shock experiment
Dog classically conditioned to associate light with pain
Then operantly conditioned to escape shock
Over time they make fence higher so dog can jump over, dog eventually gives up
They lower fence back down but they the dog still doesn’t try to avoid the shock
Social learning
Learning can occur by observation and does not have to involve personal experience with a consequence
AKA vicarious learning
Models
Those we observe as examples
Watch your sibling throw a ball → you copy their form → you learn to throw the ball too
Mirror Neurons
Frontal lobe neurons fire when performing certain actions and when observing another doing so → may enable imitation and empathy
Ex: Monkeys neurons fire when ripping paper = same ones fire when watching another monkey rip paper
Bandura’s Bobo doll experiment
Children watch adults be aggressive towards doll
Children replicate the same thing
Especially. if they saw adult getting reward for their behavior
More likely to model people who are rewarded, who you look up to, have a similar background, or if you lack confidence
Prosocial behaviors
Actions that intend to benefit another individual
Nurture positive behaviors and society
Often learned by watching others
Ex: Seeing your parents donate to charity soyou are more likely to donate too
Antisocial behaviors
Actions that intend to harm another individual
Pro: Winning competition / survival
Con: Hurtful, ruins relationship, brings society down as a whole
Ex: Survivor TV Show