chp 3 - Fundamentals of Technical Sketching and 3D Modeling

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80 Terms

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Technical sketching

A rough preliminary drawing representing the main features of a product or structure.

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Methods of technical sketching

Freehand, mechanical, and digital (CAD).

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Sketch types for audiences

Personal: Freehand sketches; Technical: Multiview sketches; Non-technical: Pictorial sketches.

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Contour sketch

A sketch that outlines the shape of an object.

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Negative space sketching

Sketching the space around the object (negative space) rather than the object itself.

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Starting a contour sketch

By slowly tracing the outline of the object with your eyes and moving your pencil across the paper.

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Upside-down sketching

A technique where you turn a recognizable object upside-down to focus on its shape.

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Construction lines in sketching

To guide the overall shape and proportions of a sketch.

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Proportions in sketching

The ratio between any two dimensions of an object.

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Basic geometric elements

Points, lines, circles, and arcs.

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Implicit constraint in CAD

A constraint automatically inferred by the software based on how the sketch was drawn.

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Explicit constraint

A constraint applied manually by the user to a sketch.

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Dimensions in constraint-based modeling

To define the size and location of entities.

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References in CAD sketching

Existing features like datums or axes that can be referenced when constructing new features.

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Relation in CAD modeling

A mathematical or geometric relationship between dimensions or entities.

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Origin in a coordinate system

The reference point from which all positions are measured (0,0,0).

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Right-hand rule in coordinate systems

A method to determine the orientation of axes in a 3D space.

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Absolute coordinates

Coordinates referenced to the origin (0,0,0).

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Relative coordinates

Coordinates referenced from a previously defined point.

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World vs local coordinate systems

The world coordinate system is fixed, while the local system can be moved and rotated.

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Tangent in geometry

A condition where a line touches a curve at only one point.

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Plane in geometric terms

A flat, two-dimensional surface that contains every straight line between points on it.

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Conic curves

Curves such as parabolas, ellipses, and hyperbolas derived from cutting a cone.

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Spline curve

A smooth, freeform curve connecting a series of control points.

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Bezier curve

A curve that uses control points to approximate a shape, with the first and last points on the curve. in a Bézier curve, the effect is not localized, but globalized. (whole curve shifts)

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B-spline curve

A curve that approximates a set of control points with localized control over its shape. Localized effect- around the changed point is where the curve shifts.

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Types of quadrilaterals

Square, rectangle, rhombus, and trapezoid.

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Sum of angles in a quadrilateral

360 degrees.

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Surface in geometry

The outer face of an object bounded by an identifiable perimeter.

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Ruled surface

A surface created by moving a straight line along a path.

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Developable surface

A surface that can be unfolded onto a plane without distortion.

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Freeform surface

A surface that follows no set pattern and requires complex mathematics to define.

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Wireframe modeling

The simplest form of 3D modeling, representing objects with edges and vertices.

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Issues with wireframe models

Lack of uniqueness and ambiguity.

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Surface modeling

A method of defining the surfaces and edges of objects.

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Lofting in surface modeling

Creating surfaces by defining multiple intermediate points along a path.

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Boolean operation in 3D modeling

Operations such as union, difference, and intersection used to combine or modify shapes.

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Generalized sweep in 3D modeling

Moving a 2D profile along a path to create a 3D object.

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Feature duplication in 3D modeling

To replicate features for symmetrical or repetitive model elements.

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Significance of feature order in 3D modeling

The order in which features are created affects the final geometry and editing process.

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Construction geometry in 3D modeling

Geometry used as a reference to assist in the creation of features, but not part of the final model.

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Role of planning in constraint-based modeling

Planning helps ensure that changes to one part of the model adjust other related parts automatically.

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Difference between a plane and a surface

A plane is a flat 2D surface, while a surface can be curved and have complex geometry.

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Multiview drawing

A drawing that shows different views (top, front, side) of a 3D object.

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Coordinate space in engineering design

It provides a reference for locating and constructing geometric forms in CAD systems.

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Feature constraints

Constraints control how geometric features behave in relation to one another.

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Hyperbola

A hyperbola is a type of conic curve used in designs such as satellite dish reflectors.

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Parabola

A parabola is a conic curve often used in antenna designs to focus signals.

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Polar coordinates

To define points in a circular coordinate system, using radius and angle.

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Cylindrical coordinates

A 3D coordinate system using radius, angle, and height to define points.

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Simplification of 3D models

By reducing polygon counts or creating level-of-detail (LOD) models.

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Elements defining a view of a 3D model

Camera position, lighting, projection type, and background.

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Perspective projection

A method of projection where lines converge to a point, creating depth.

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Parallel projection

A projection where all lines remain parallel, without depth, often used in technical drawings.

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Multiview sketches

Sketches that show the front, top, and side views of an object.

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Shaded sketches

To provide more clarity by showing light and shadow on the object.

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Cylinder

A single-curved surface generated by revolving a rectangle around an axis.

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Freeform curves

To create complex shapes like car bodies or ergonomic designs.

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Feature editing in CAD

Modifying existing features to update the design without starting from scratch.

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Auxiliary views in CAD

To show features that are not clearly visible in standard views.

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Construction lines

Light lines used to guide the proportions and alignment of a sketch.

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Proportioned sketch

A sketch where the dimensions of different features are accurately related to one another.

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Estimating dimensions for large objects

Stand at a distance, align a pencil with the object, and transfer the pencil's length to the sketch.

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Implicit constraint

A constraint automatically inferred by the software when you draw a feature.

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Negative space in sketching

The empty space around the object being drawn.

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Points in geometry

Exact locations in space, typically marked as small crosses in technical drawings.

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Lines in geometry

Geometric elements with length and direction but no thickness.

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Tangent

A line that touches a curve at only one point without crossing it.

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Key elements of a circle

Center, radius, and circumference.

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Lofting in 3D modeling

A method of creating complex shapes by interpolating between different cross-sections.

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Boolean operations in 3D modeling

Operations like union, difference, and intersection used to combine or modify 3D objects.

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Feature in CAD modeling

A specific element of a model, such as a hole, cut, or extrusion.

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Significance of feature order in CAD

The order in which features are created can affect how they interact with one another.

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Feature duplication

Repeating or copying a feature to create symmetrical or repetitive elements in the model.

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Profile in 3D modeling

A 2D shape that serves as the base for a 3D feature when extruded or revolved.

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Sweep in 3D modeling

A technique where a 2D profile is moved along a path to create a 3D shape.

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Role of constraints in 3D modeling

Constraints ensure that features behave predictably when modified.

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Construction geometry

Temporary lines, points, or shapes used to aid the creation of other features but not part of the final model.

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Freeform modeling

A technique used to create complex, organic shapes not constrained by strict geometric rules.

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Right-hand rule

A method used to determine the orientation of axes in a 3D space, where the thumb, index, and middle fingers represent the X, Y, and Z axes, respectively.