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These flashcards cover key vocabulary and concepts from the Innovation Simulation project.
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Innovation Simulation
A project where students role-play as delegates at a convention to brainstorm and research computing innovations that benefit schools.
ePenPalClassrooms
A computing innovation that connects students from different countries for collaboration on world issues and cultural learning.
Real Time Translation (RTT)
A technology that translates spoken language in real time to facilitate communication among students from different countries.
Virtual Cultural Exchange (VCE)
An innovation designed to provide students with virtual experiences of global landmarks, enhancing their multicultural perspective.
Biometric Data
Information collected that relates to students' physiological characteristics, such as eye tracking and heart rate.
Privacy and Security Concerns
Issues regarding the protection of sensitive data collected from students, such as biometric information, and preventing unauthorized access.
Cloud-based Servers
Remote servers accessed via the internet for processing and storing data, used in innovations like Virtual Cultural Exchange.
Simulation Mode
A specific phase during the project when students act out their roles in the Innovation Simulation.
Global Learning
Educational experiences that promote understanding of different cultures and perspectives from around the world.
Interactive Hotspots
Points within a virtual environment that provide additional information or activities when accessed by users.