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theme
basic insight into life; the central point of the story
Ex. good vs. evil; fear of death; innocence vs. experience
Plot
sequence of events
exposition (plot)
the opening of the story
conflict / inciting incident (plot)
the basic problem of the story; what the story is about
types: man v. man (conflict/inciting incident)
man v. nature
man vs. God
man v. himself
man vs. society/technology
man vs. fate
development/rising action
the period in the story during which the conflict increases
climax
high point of interest or suspense; the deciding moment
resolution/falling action
end of the conflict; the point at which the problem is solved
denouement
any action that occurs after the resolution (may not be included in the story)
Characterization
how an author creates and develops his characters
Three methods of Characterization:
ONE
through what the author / narrator tells us about the character (direct characterization)
Three methods of Characterization:
TWO
through what the other characters say about him/how they react to him (indirect characterization)
Three methods of Characterization:
THREE
through what the character himself says, thinks, and does (indirect characterization)
(Character types)
Round
shows emotional complexity and development
(Character types)
Flat
exhibiting only a single quality; a stereotype
(Character types)
Static
remain the same throughout the course of the story; events do not cause them to change
(Character types)
Dynamic
affected by plot events and undergo change
Point of View
the speaker or character who tells the story
Three views:
first person, third person limited, & third person omniscient
first person
A character in the story tells the story.
The author must tell us only things that the one character knows or experiences.
told as “I”
may not be reliable
third person limited
told from outside the story
seen through only one character’s eyes
can reveal only one character’s thoughts /feelings
third person omniscient
told from outside the story
all-knowing; can tell (but doesn’t have to tell) everybody’s thoughts/feelings
sometimes reveals details to readers the characters
Atmosphere/Mood
the overall feeling of the story, usually created by setting and word choice
Tone
the author’s attitude toward a subject
Setting
the time and place of a story
affects what can happen in a story
affects mood of story
Style
techniques an author may use in his writing
foreshadowing (STYLE)
hints from the author about what will happen in the story
symbolism (STYLE)
using one thing to stand for or represent something else
allusion (STYLE)
references to a well-known person, place, event, literary work, or work of art
flashback (STYLE)
a part of the story that is a recollection of events from a time before the current story
irony (STYLE)
the difference between what is expected and what results, between appearance and reality, or between meaning and intention
verbal irony (STYLE → IRONY)
words are used to suggest the opposite of what is meant
dramatic irony (STYLE → IRONY)
what the character thinks is different from what the audience knows to be true
irony of situation (STYLE → IRONY)
something happens that directly contradicts the expectations of the reader, characters, or audience
figurative language devices (STYLE):
hyperbole (overstatement)
an exaggeration for emphasis or humorous effect
figurative language devices (STYLE):
metaphor
A comparison between two objects with the intent of giving clearer meaning to one of them. Often forms of the ”to be” verb are used, such as “is” or “was,” to make the comparison.
figurative language devices (STYLE):
personification
A figure of speech which endows animals, ideas, or inanimate objects with human traits or abilities
figurative language devices (STYLE):
simile
A comparison between two objects using a specific word or comparison such as “like,” “as,” or “than.”