ENGLISH MIDTERM (LITURATURE)

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/37

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

38 Terms

1
New cards

theme

basic insight into life; the central point of the story

  • Ex. good vs. evil; fear of death; innocence vs. experience

2
New cards

Plot

sequence of events

3
New cards

exposition (plot)

the opening of the story

4
New cards

conflict / inciting incident (plot)

the basic problem of the story; what the story is about

5
New cards

types: man v. man (conflict/inciting incident)

  • man v. nature

  • man vs. God

  • man v. himself

  • man vs. society/technology

  • man vs. fate

6
New cards

development/rising action

the period in the story during which the conflict increases

7
New cards

climax

high point of interest or suspense; the deciding moment

8
New cards

resolution/falling action

end of the conflict; the point at which the problem is solved

9
New cards

denouement

any action that occurs after the resolution (may not be included in the story)

10
New cards

Characterization

how an author creates and develops his characters

11
New cards

Three methods of Characterization:
ONE

through what the author / narrator tells us about the character (direct characterization)

12
New cards

Three methods of Characterization:
TWO

through what the other characters say about him/how they react to him (indirect characterization)

13
New cards

Three methods of Characterization:
THREE

through what the character himself says, thinks, and does (indirect characterization)

14
New cards

(Character types)

Round

shows emotional complexity and development

15
New cards

(Character types)

Flat

exhibiting only a single quality; a stereotype

16
New cards

(Character types)

Static

remain the same throughout the course of the story; events do not cause them to change

17
New cards

(Character types)

Dynamic

affected by plot events and undergo change

18
New cards

Point of View

the speaker or character who tells the story

19
New cards

Three views:

first person, third person limited, & third person omniscient

20
New cards

first person

  • A character in the story tells the story.

  • The author must tell us only things that the one character knows or experiences.

  • told as “I”

  • may not be reliable

21
New cards

third person limited

  • told from outside the story

  • seen through only one character’s eyes

  • can reveal only one character’s thoughts /feelings

22
New cards

third person omniscient

  • told from outside the story

  • all-knowing; can tell (but doesn’t have to tell) everybody’s thoughts/feelings

  • sometimes reveals details to readers the characters

23
New cards

Atmosphere/Mood

the overall feeling of the story, usually created by setting and word choice

24
New cards

Tone

the author’s attitude toward a subject

25
New cards

Setting

the time and place of a story

  • affects what can happen in a story

  • affects mood of story

26
New cards

Style

techniques an author may use in his writing

27
New cards

foreshadowing (STYLE)

hints from the author about what will happen in the story

28
New cards

symbolism (STYLE)

using one thing to stand for or represent something else

29
New cards

allusion (STYLE)

references to a well-known person, place, event, literary work, or work of art

30
New cards

flashback (STYLE)

a part of the story that is a recollection of events from a time before the current story

31
New cards

irony (STYLE)

the difference between what is expected and what results, between appearance and reality, or between meaning and intention

32
New cards

verbal irony (STYLE → IRONY)

words are used to suggest the opposite of what is meant

33
New cards

dramatic irony (STYLE → IRONY)

what the character thinks is different from what the audience knows to be true

34
New cards

irony of situation (STYLE → IRONY)

something happens that directly contradicts the expectations of the reader, characters, or audience

35
New cards

figurative language devices (STYLE):

hyperbole (overstatement)

an exaggeration for emphasis or humorous effect

36
New cards

figurative language devices (STYLE):

metaphor

A comparison between two objects with the intent of giving clearer meaning to one of them. Often forms of the ”to be” verb are used, such as “is” or “was,” to make the comparison.

37
New cards

figurative language devices (STYLE):

personification

A figure of speech which endows animals, ideas, or inanimate objects with human traits or abilities

38
New cards

figurative language devices (STYLE):

simile

A comparison between two objects using a specific word or comparison such as “like,” “as,” or “than.”