AP Psychology unit 2 Chapter 8 Thinking and Creativity

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Last updated 3:30 PM on 1/29/26
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20 Terms

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Algorithms

Methodical, logical step-by-step procedures that guarantee a solution to a problem if applied correctly

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Heuristics

Simple, efficient thinking strategies or mental shortcuts that allow quicker judgements and problem solving but are more error-prone than algorithms

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Availability Heuristic

Estimating the likelihood of events based on how easily examples come to mind, often leading to overestimating dramatic or recent events

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Representativeness Heuristic

Judging the probability of something based on how well it matches a prototype, which can cause us to ignore base-rate information

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Overconfidence

The tendency to overestimate the accuracy of our knowledge and judgements, often leading to mistakes in decision making

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Belief Bias

The tendency for existing beliefs to distort logical reasoning, making us accept invalid conclusions if they fit our beliefs

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Belief perseverance

Clinging to initial beliefs even after evidence has been discredited, especially when we have generated arguments supporting those beliefs

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Confirmation Bias

The tendency to search for, interpret, and remember information that confirms our preconceptions while ignoring contradictory evidence

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Framing

The way an issue or question is presented, which can significantly affect decision and judgements even when underlying information is the same

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Mental Set

A tendency to approach a problem in the same way that has worked before, which can make it hard to see new solutions

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Functional Fixedness

A type of mental set where we only think of familiar functions for objects, blocking us from seeing alternative uses that could solve a problem

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Insight

A sudden, novel realization of the solution to a problem, typically occurring without a clear step-by-step strategy

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Convergent thinking

Type of thinking that narrows down options to find a single best solution; heavily emphasized on standard intelligence

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Divergent Thinking

Type of thinking that generates many possible solutions to a problem; associated with creativity and originality

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Gambler’s fallacy

The mistaken belief that past random events affect the likelihood of future random events, such as thinking a coin is “due” to land heads

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Sunk-cost Fallacy

The tendency to continue an endeavor once an investment in money, effort, or time has been made, even when it would be better to cut losses

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Anchoring effect

Relying too heavily on the first piece of information offered when making decisions, which skews later judgements

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Hindsight Bias

The tendency to believe, after learning an outcome, that we would have predicted it all along, distorting our memory of prior uncertainty

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Fixation

The inability to see a problem for a new perspective, often caused by a mental set or functional fixedness

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Creativity

The ability to produce ideas that are both novel and valuable, often involving divergent thinking, intrinsic motivation, and a supportive environment