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Steps in the decision making process
Need recognition → Search for information → Evaluation of alternatives → Choice → Postchoice evaluation
Internal search
The retrieval of knowledge stored in memory about products, services, and experiences
External search
the gathering of information from sources external to the consumer such as friends, family, salespeople, advertising, independent research reports, and the internet
Need recognition
occurs when there’s a difference between the actual and desired state.
Rational decision-making perspective
Consumers carefully consider information and make logical choices to maximize value
Experiential decision making perspective
Decisions are based on emotions, feelings, and experience (e.g., buying ice cream for comfort)
Behavioral influence perspective
Decisions are shaped by environmental cues (e.g., store layout, music, advertising).
Attribute-based evaluation
the evaluative process wherein alternatives are evaluated across a set of attributes that are considered relevant to the purchase situation
Affect-based evaluation
the evaluative process wherein consumers evaluate products based on the overall feeling that is evoked by the alternative
Determinant criteria
the criteria that are most carefully considered and directly related to the actual choice that is made
Types of risk
Financial, social, performance, physical, time
Universal set
the total collection of all possible solutions to a consumer problem
Awareness set
the set of alternatives of which a consumer is aware
Evoked set
the small group of brands a consumer remembers and considers when making a purchase decision
Inert set
the alternatives in the awareness set about which consumers are indifferent or do not hold strong feelings
Inept set
the alternatives in the awareness set that are deemed to be unacceptable for further consideration
Shopping types
experiential (for enjoyment)
acquisitional (shopping with specific purpose)
epistemic (learning about new products)
impulsive (spontaneous, emotion-driven)
unplanned (reminded/prompted by environment (toothbrush at checkout)
Utilitarian value
task-oriented, practical (e.g., grocery shopping)
Hedonic value
pleasure and enjoyment (e.g., mall browsing)
Situational influences
Factors like time pressure, physical surroundings, social setting, and mood affect behavior.
Example: A crowded store or limited time might lead to quicker, less rational decisions
Atmospherics
The design of a retail environment to affect mood and behavior.
Examples: lighting, music, scent, store layout.
Blue tones = calmness; soft lighting = luxury
Advertiming
Scheduling ads when consumers are most receptive (e.g., sleep ads late at night).
Impulse shopping
Emotional and spontaneous behavior with low regard for consequences.
Internet and consumer search behavior
Online tools make information more accessible and influence external search.
Enables price comparisons, consumer reviews, and brand switching.
Reduces time and effort needed to find alternatives but increases exposure to more choices.