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Realism
The belief that the world exists as it is, independent of perception.
Positivism
The belief that knowledge should be based on observable, measurable phenomena.
Euclidean geometry
Study of points, lines, and planes with principles like parallel lines never meeting and the sum of angles in a triangle = 180°.
Why eyes don't adhere to Euclidean geometry
Human vision is curved and perspective changes with distance; retinal images are not perfect Euclidean projections.
Advantages of two eyes in front of the head
Allows depth perception, binocular vision, better focus on objects, and overlaps visual fields for stereopsis.
Disadvantages of two eyes in front
Reduced peripheral vision compared to side-placed eyes.
Field of vision with forward eyes
Overlapping fields improve depth perception; peripheral coverage is narrower.
Binocular disparity
The slight difference in images between the two eyes that allows depth perception.
Corresponding points
Points on each retina that would overlap if images were superimposed; objects here have zero binocular disparity.
Horopter
Imaginary surface where objects fall on corresponding points and appear single; objects off it may appear doubled.
Crossed disparity
Objects in front of the horopter; images displaced outward relative to each eye.
Uncrossed disparity
Objects behind the horopter; images displaced inward relative to each eye.
Stereopsis
Depth perception derived from binocular disparity.
Stereopsis from 2D stimuli
Achieved with VR, 3D movies, or free fusion of 2D images.
Monocular depth cue
Depth info from a single eye (e.g., linear perspective, texture gradient, interposition).
Metric monocular cue
Provides quantitative depth info (exact distance measurements).
Nonmetric monocular cue
Provides qualitative depth info (order or relative depth, not exact distance).
Accommodation
Lens changes shape to focus light on the retina; cue for depth at close distances.
Convergence
Eyes rotate inward to focus on near objects; cue for depth.
Divergence
Eyes rotate outward to focus on distant objects; cue for depth.
Correspondence problem
Determining which features in the left-eye image match features in the right-eye image.
Solving the correspondence problem - uniqueness constraint
Each feature is represented only once on each retina.
Solving the correspondence problem - continuity constraint
Neighboring points usually lie at similar distances, except at edges.
Bayesian approach in vision
Brain combines prior knowledge with sensory input to estimate the most likely scene interpretation.
Visual illusions
Errors in depth perception caused by misinterpretation of combined cues (e.g., accidental viewpoint, penny example).
Accidental viewpoint
Viewing a scene from an unusual angle causing misperception.
Penny example
Brain uses prior knowledge to interpret depth, even from partial cues.
Free fusion
Crossing eyes or aligning two 2D images to create a stereoscopic 3D perception.
Strabismus
Misalignment of eyes; esotropia (inward), exotropia (outward).
Strabismus in adults
Causes double vision.
Strabismus in children
Brain suppresses one eye to avoid double vision.
Sound
Vibration of objects causing pressure changes in a medium (air, water).
Speed of sound in air
~340 m/s.
Speed of sound in water
~1500 m/s; faster because water is denser.
Frequency of a sound
Number of cycles per second (Hz); perceived as pitch.
Amplitude of a sound
Magnitude of pressure change; perceived as loudness.
Human hearing range (frequency)
20-20,000 Hz.
Human hearing range (amplitude)
0-120 dB.
Decibel (dB)
Logarithmic measure of sound pressure ratio; +6 dB ≈ double pressure.
Simple sound (pure tone)
Single sine wave; rare in real life.
Complex sound
Combination of multiple frequencies; includes fundamental frequency and harmonics.
Timbre
Characteristic allowing us to distinguish sound sources; determined by harmonics.
Outer ear - pinna
Collects sound waves.
Outer ear - ear canal
Funnels sound to tympanic membrane.
Tympanic membrane
Vibrates in response to sound.
Middle ear - ossicles
Malleus, incus, stapes; amplify sound for fluid transmission.
Middle ear - tensor tympani & stapedius
Muscles that protect against loud sounds.
Inner ear - oval window
Entrance from middle ear to cochlea.
Cochlea
Snail-shaped structure with fluid-filled canals; transduces sound.
Organ of Corti
Contains basilar membrane and hair cells; converts vibrations to neural signals.
Inner hair cells
One row; send info to brain (afferent).
Outer hair cells
Three rows; receive info from brain (efferent); enhance frequency sensitivity.
Tectorial membrane
Sits above inner hair cells and on outer hair cells; shearing opens ion channels.
Hearing pathway
Sound → pinna → ear canal → tympanic membrane → ossicles → oval window → cochlear fluid → basilar membrane → hair cells → auditory nerve.
Auditory coding - amplitude
Higher amplitude → higher firing rate.
Auditory coding - frequency (temporal)
Firing rate matches sound wave frequency (phase-locking).
Auditory coding - frequency (place)
Different frequencies activate different locations on basilar membrane.
Rate saturation
Maximum firing rate of neuron; cannot increase beyond this point.
Two-tone suppression
Response to one tone is reduced by simultaneous second tone.
Auditory processing order
Cochlea → cochlear nucleus → superior olivary complex → inferior colliculus → medial geniculate nucleus → auditory cortex.
Medial geniculate nucleus (MGN)
Thalamic relay for auditory info; organized by frequency (tonotopic).
Auditory cortex
Processes complex sounds, pitch, and spatial location.
Conductive hearing loss
Impaired sound conduction through outer or middle ear (e.g., earwax, otitis media, otosclerosis).
Sensorineural hearing loss
Damage to hair cells or auditory nerve; affects perception of pitch and loudness.
Sound localization - timing
Interaural time difference (ITD) helps locate sounds horizontally.
Sound localization - intensity
Interaural level difference (ILD) helps locate sounds; more effective for high frequencies.
Cone of confusion
Regions where ITD and ILD cues are ambiguous; resolved by head movement or pinna shape.
Distance cues for sound
Relative intensity, spectral composition (high frequencies fade faster), and direct vs. reverberant energy.