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System Analysis 2 - Extreme Programming
System Analysis 2 - Extreme Programming
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34 Terms
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XP Core Values
Communication, Simplicity, Feedback, Courage, Respect.
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When to Use XP
Dynamic requirements, fixed-time projects with new technology, small co-located teams, and support for automated testing.
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XP Practices
The Planning Game, small releases, system metaphor, simple design, testing, refactoring, pair programming, collective code ownership, continuous integration, 40-hour work week, on-site customer, coding standards.
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Roles in XP
Developer, Manager (Tracker), Coach.
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Extreme Programming (XP)
An agile software development framework aiming to produce high-quality software and improve the development team's quality of life.
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XP Values
Communication, Simplicity, Feedback, Courage, Respect.
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Communication (XP Value)
Prioritizes face-to-face discussions with visual aids (e.g., whiteboards) to transfer knowledge within the team.
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Simplicity (XP Value)
Focuses on the simplest solution that works, avoiding unnecessary complexity and future predictions.
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Feedback (XP Value)
Continuous input to improve designs, implementation, and team practices.
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Courage (XP Value)
Addressing organizational issues, stopping ineffective practices, and acting on feedback.
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Respect (XP Value)
Mutual respect among team members to foster collaboration and effective communication.
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Dynamically Changing Requirements
XP is suitable when software requirements frequently evolve.
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Fixed-Time Projects with New Technology
Mitigates risks in time-constrained projects using unfamiliar tech.
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Small Co-Located Teams
Ideal for small, physically close teams.
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Automated Testing Support
Requires technology that allows automated unit/functional tests.
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The Planning Game
Business prioritizes user stories; developers estimate effort and schedule iterations.
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Small Releases
Deliver minimal useful features early and iterate frequently.
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System Metaphor
A shared naming convention/story to guide system design.
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Simple Design
Design must pass tests, communicate intent, avoid duplication, and minimize components.
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Testing
Developers write unit tests; customers define acceptance tests.
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Refactoring
Continuously improve code structure without changing functionality (backed by tests).
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Pair Programming
Two developers work together at one machine for real-time code review.
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Collective Code Ownership
Any developer can modify any code to improve it.
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Continuous Integration
Integrate and test code multiple times daily; discard changes if tests fail.
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40-Hour Work Week
Avoid overtime to maintain sustainability and productivity.
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On-Site Customer
A customer works full-time with the team to clarify requirements.
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Coding Standards
Uniform code style to ensure consistency and anonymity of authorship.
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Developer (Programmer)
Writes code, tests, refactors, and integrates continuously. Key rights: clear priorities, quality work, self-estimation.
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Customer
Defines user stories, writes acceptance tests, sets priorities, and communicates requirements.
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Manager (Tracker)
Facilitates planning, monitors progress, tracks defects, and ensures adherence to schedules.
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Coach
Guides the team in XP practices, identifies problems, and ensures self-reliance.
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Unit Tests
Automated tests by developers for individual code components.
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Acceptance Tests
Customer-defined tests to validate system functionality.
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