Audio Engineering Notes

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28 Terms

1
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The auditory affect of frequency.

Pitch

2
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Doubling or halving the frequency (NOT 8 notes)

Octave

3
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A louder instrument blankets a softer sound or instrument. (eg. drummer plays loud, can't hear vocals)

Masking

4
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BGV trying to shine. Rhythm guitarist wants to be lead guy.

Example of masking?

5
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Hertz is also:

Cycles per second

6
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3 types of music with narrow dynamic range:

Rap, hip-hop, metal

7
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Measure of loudest and softest portions

Dynamic Range:

8
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The human ear is most sensitive to what freq ranges?

High Mids

9
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Human ear less sensitive to what ranges?

Lows, low mids, and high highs

10
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Attack and release are described as the sounds

envelope

11
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DB is unit of measure to express _____ between 2 diff. sounds

Ratio

12
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The older you get what frequencies disappear?

High

13
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Upper mid frequencies?

1-5kHz

14
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Low bass frequencies?

20Hz - 100hz

15
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The ear can stand a stronger signal

on the low end

16
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Producer wants more 'sparkle'

Add more highs

17
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How to make mix less muddy?

Take around 500-800hz range

18
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When listening to music at quiet levels, is it true that bass and treble are generally louder than the rest of the mix?

No. They disappear.

19
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What is the function of a fader?

Volume control

20
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Unity gain means

You aren't increasing or decreasing volume. 0 DB of change.

21
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What function of pan knob?

Volume control between speakers

22
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In protoels, to an engineer what is a track?

An instrument.

23
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To a DJ what is the track?

A song.

24
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If you press mute on mix console, what does it really do?

It stops the track from being heard.

25
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Solo means what?

Mute all others

26
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High and low deal with:

Frequency

27
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Loud or soft deal with:

Volume, gain

28
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Overdubbing?

Rec. addl tracks to ones already there.